Personally, I would like if this was more like a Zelda like with the crafting mechanic; no timer, and whatever you craft can be used to your advantage.
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The game would do better as a boss rush rather than an RPG style, but otherwise, great game! Although, I think you need to give more context to the skills, they are very complicated, but they do make great strategic decisions.
Great idea, I love how you use faux gravity to move bullets. However, you have a ton of health in the game, a bit too much. If you click anywhere on the title, the game will crash. And the bullet rotates way too slow, all of my tries either were so slow they hit me, or they were too slow and would miss the enemy, making imprecise shots. It is almost unplayable with how slow the bullet rotates. I would recommend speeding up the bullet's rotation, and you might get a great game.
Edit: Sorry, you might get disqualified, this is a game made last year.
Okay, one thing to say. One thing. An early release is not an excuse to release a very non-functional game. I don't know if this is a way to get the game in beyond the time required, but it can be as buggy as you want, it still is very incomplete.
Ah. I see. He could problably make a PowerPoint wrapper using something like WinForms. It's not really a Windows executable in it's current state, but I could mock one up for the dev.
Edit: I need to have PowerPoint, which costs money, to convert it, unless if I rewrite the entire program. Great job Microsoft...
I am sorry to say, but PowerPoint games are not considered actual games. Not only that, but you are trying to publish a game to Steam made with PowerPoint. I am not trying to discourage you, but you are in bad luck in this type of jam. It's like sending a game made with OWL. Also, this is not technically a Windows application, so the judges might not be able to test the game.
EDIT: The judges gave you a chance! Good luck! :D
I am thinking about making a platformer game with RPG Maker MV with my friend Trevor. (there is a plugin for everything nowadays) But since the time limit for the game is one hour, can we make a demo version for the judges, followed up by the full version? Thanks!
PS: Can the full version be paid if so?