Wow! Interesting concept, reminded me of that one old game with mouse maze, I think it was the biggest piece of inspiration 😁
I loved a game, jumpscare with hands on monitor made me tweak (also same sound from free library as from Fears to fathom)
Yea, honestly, designing levels with very limited mechanics was challenging, but it is what it is 😅
Considering it's my first jam and not being "locked in" during whole event made us cut a lot from a game, which could be a little bit more
I'll definetely heard all of you guys, so if I'll get to this project more in this future, I on my end fix what you've all suggested ❤️
Very interesting concept! But overall it war very tough game, I couldn't get majority of ash (maybe I'm just bad at it). I figured out that shooting and then spinning the chamber increases chances of getting hit, once I got like 40 from one bullet lol, but since then it was very hard for me, so I quit :(
Very nice game! One of the favorites I've played so far! Unfortunately second bomb was too slow for me, I could solve only keypad module. Game itself reminded me of Keep Talking And Nobody Explodes and Don't Touch That Button in one game! Certainly one of the most unique I've seen so far, it deserves win or at least honorable mention
Amazing game!! Though, I think that LMB boost is too overpowered. Maybe it can be balanced if you add a time limit for boost, which replenishes with time, so you're a little bit careful with boosting. And additional upgrades in this case like increasing max boost time, increasing boost replenish time, allowing it to drain slower, etc.
At first I thought so too. But now, spending a lot of time in this game, I must say that multiplayer is a bad decision. The main reason of this is that all of game's horror is built up on slow development of panic. Being alone and hearing branches fall, hearing strange noises is only catalysing paranoia.
Also this game (in my opinion) is not a full sandbox or full horror, but a merge between them. If to remove one of this genres out from the game (you removing horror element through multiplayer (because the main horror in this game is paranoia and panic)), then the game will become pretty boring. At least, this is my opinion
Yea, I Know about PC, but the main reason why this is happening, because when I'm browsing items/upgrades with mouse wheel, interaction menu still works and selection fluctuates between 1 and 2, so I'm forced to always press 1 before entering the PC.
About ALT + R... well, this is one of the most counterintuitive hotkeys in this game, because I'm learning about it just now and not in 20+ hours of my gameplay
Also, if to add up some of my pain, when you're browsing PC with mouse wheel, it also interacts with menu. This leads to situations when I accidenately turned PC off, when I wanted to check email/shop again
There is also one issue that sometimes I need take out objects I'm holding in my hands. Maybe I haven't found this option in controls. The way how I'm doing this is that I throw an object with ALT+LMB and then use "Grab" option. I think this is the exact reason for modifier key, or, for example, to adjust distance of object, holding alt and moving mouse up/down/using mouse wheel while using "Grab" option