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Retektor Studios

32
Posts
2
Followers
4
Following
A member registered Aug 04, 2024 · View creator page →

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Wow! Interesting concept, reminded me of that one old game with mouse maze, I think it was the biggest piece of inspiration 😁

I loved a game, jumpscare with hands on monitor made me tweak (also same sound from free library as from Fears to fathom)

Yea, honestly, designing levels with very limited mechanics was challenging, but it is what it is 😅

Considering it's my first jam and not being "locked in" during whole event made us cut a lot from a game, which could be a little bit more

I'll definetely heard all of you guys, so if I'll get to this project more in this future, I on my end fix what you've all suggested ❤️

Yea, I'm following! Interesting thing would be to make start spin in 3D, to make it easier to hit. I see some kind of incremental genre potential, idk why :D

Best of luck with you game, I'm def following you!

Interesting idea! However it seems like my train was bugged or something like that :(

Also I know that this game is low-res with its artstyle, but on my 1920x1080 sprites seemed too small for me

Neat concept! However controls in this game seem little bit hard (for me), like cubes are skating on ice

Very interesting concept! But overall it war very tough game, I couldn't get majority of ash (maybe I'm just bad at it). I figured out that shooting and then spinning the chamber increases chances of getting hit, once I got like 40 from one bullet lol, but since then it was very hard for me, so I quit :(

Amazing game! Should be one of the winners, the most unique idea I've ever seen so far! It has serious potential as one of the funniest puzzle games ever ❤️

Very nice game! One of the favorites I've played so far! Unfortunately second bomb was too slow for me, I could solve only keypad module. Game itself reminded me of Keep Talking And Nobody Explodes and Don't Touch That Button in one game! Certainly one of the most unique I've seen so far, it deserves win or at least honorable mention

interesting idea! Reminded me of game called P.T. Though this one is more of a setup/showcase more of a full game. Also I had bug when I was floating in air/taller than closet lol

Nice, reminded me of osu!

I liked the concept of this game, however I couldn't get past level 2 cuz I couldn't understand UI :(

Thanks for honest feedback! We tried to implement a lot more and I had some ideas, but due to limited time and lack of experience, we decided to scrap a lot in order to submit at least something finished 😅

Interesting idea for a clicker game! Good job!

Yea, I might think that this would be issue 😅

If we decide to expand a game, I'll definetely add this feature, thanks for feedback!

Thanks!!

Thanks! Of course if this game shows promise! Even though I'm not sure about my teammates' opinions 😅

Nabstablook mentioned?!? 😱😱

I liked graphics in this game!

Interesting game! It reminded of Baba is You. Level with no visibility seemed too hard to me, so I dropped it, sorry 😅

Definetely interesting console-based game! I always wondered how people make console-based graphics 😁

Very interesting concept! One time in our team we had similar idea of recording your own path and iterating through it, lol

You definetely did awesome job, my respect ❤️

Idk about you, but for me personally gamejams is all about fun and creativity. Winning is important, yes, but fun is #1 thing in jams (my opinion) ❤️

Very interesting concept! One time in our team we had similar idea of recording your own path and iterating, lol

Also why make people-ladder if you just overflood the level :3


Amazing game!! Though, I think that LMB boost is too overpowered. Maybe it can be balanced if you add a time limit for boost, which replenishes with time, so you're a little bit careful with boosting. And additional upgrades in this case like increasing max boost time, increasing boost replenish time, allowing it to drain slower, etc.

I just completed the game. Holy sheep, this artwork is just ASTONISHING.

I just didn't quite got the story, what it was about. But damn... the music... Cool mix of emotional piano and EDM during the fights, just awesome piece of work by bunch of people. Amazing game, very stylish!!

Happy anniversary, Voices of the Void. You are indeed is waited, but take your time to go out of your shell and be as perfect as you need to be.

I must say, Mr. Dr. Nose's on my opinion very smart developer. His game design choices are very smart, he surely knows how to build a terror inside your soul

At first I thought so too. But now, spending a lot of time in this game, I must say that multiplayer is a bad decision. The main reason of this is that all of game's horror is built up on slow development of panic. Being alone and hearing branches fall, hearing strange noises is only catalysing paranoia.

Also this game (in my opinion) is not a full sandbox or full horror, but a merge between them. If to remove one of this genres out from the game (you removing horror element through multiplayer (because the main horror in this game is paranoia and panic)), then the game will become pretty boring. At least, this is my opinion

Yea, I Know about PC, but the main reason why this is happening, because when I'm browsing items/upgrades with mouse wheel, interaction menu still works and selection fluctuates between 1 and 2, so I'm forced to always press 1 before entering the PC.

About ALT + R... well, this is one of the most counterintuitive hotkeys in this game, because I'm learning about it just now and not in 20+ hours of my gameplay

Also, if to add up some of my pain, when you're browsing PC with mouse wheel, it also interacts with menu. This leads to situations when I accidenately turned PC off, when I wanted to check email/shop again
There is also one issue that sometimes I need take out objects I'm holding in my hands. Maybe I haven't found this option in controls. The way how I'm doing this is that I throw an object with ALT+LMB and then use "Grab" option. I think this is the exact reason for modifier key, or, for example, to adjust distance of object, holding alt and moving mouse up/down/using mouse wheel while using "Grab" option

As for my humble opinion, I think that "mimicking games" doesn't correlate with controls. Basically you mimic games through art-style or sound design, game design, special mechanics. But I think that controls always should be as intuitive as possible, since it always improves gaming experience