I understand the situation. I’ll keep plugging away at Wild Harmonies regardless. My previous comment was simply a suggestion since the VN is a constant work in progress right now and help is nice. I hope you continue to enjoy the story regardless!
RemusTheLion
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Well, if you'd like to see more art in the game, you can always go and support my patreon or throw me a donation on Ko-Fi! Having more funds to work with will allow me to commission my artists more consistently! This project has been a labor of love, and as of now has been almost completely funded by my own pocketbook, so any help I can get is appreciated!
The MC's new design is certainly a big change! For what it's worth, none of the sprites have emotions or outfits yet, and they will be getting more as time goes on. Perhaps that'll help with some of the scrappy look you're describing? As for hairstyle, the original prototype had a shaved side, which might have translated a little differently. The prototypes were gifted to me for free, so I didn't really have much input on what they looked like at the time, and this version is closer to my vision of who the MC is.
I hope you stick around to see what things are to come, even if they're not exactly what you had in your head!
Fun fact: the route split doesn’t actually happen until day 4!
I admit, the pacing is a little quick at the beginning, but the breadth of options across the first 3 days is part of what makes that happen. I’ll blame my lack of writing experience at the time, haha! If you experiment around making different choices you’ll see that there’s actually a lot of variation. And you don’t necessarily have to end up with the person you pick day 1.
I will add, there’s a reason that I wrote it the way I did initially, and that was to set up for a route idea I’ve been waffling back and forth on. Regardless, thanks for the constructive criticism. I always appreciate hearing thoughts on the project!
Yes! The choices do matter. For example, being human gives certain options with certain characters, and being a werewolf has some of its own issues if you explore the many options over the first several days. Some of the choices have subtle differences, others are more distinct.
Additionally, each job (there are 9) and dating route (there are 6 planned) will also have unique impacts on the climax of the story. Lots of stuff is planned out and the choices, though they won’t affect the main course of the story, will affect how it plays out and what details you see.
The buttons should be in the top right corner of your screen now. If they’re not, that’s a bug because I attempted to update the UI for all devices, and renpy builds the UI differently for smaller screens.
I, unfortunately, don’t have an android device, so best I can do is emulation, and that doesn’t always catch all the bugs.
No message being sent intentionally. If you want to, you can report suspected bugs using this link: Issues and Bugs
I'm glad you liked it! It's definitely still a work in progress, but I'm hoping to keep updating the story while I build up the funds to get non-prototype stuff into it. I don't know how often there'll be updates because I have a full time job, but here's hoping that there's one every couple months.

