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redoxchai

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A member registered Apr 29, 2020 · View creator page →

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Really interesting gameplay and concept, and the audio is so calming and relaxing...But it bothers me a little, aren't butterflies and bees supposedly pollinators that would be good for a garden? 😭 With some balance fixes, it could be a nice way to unwind!

The character art is amazing and I wanted to make this work SO BAD but I just really couldn't figure it out 😭 I understand the concept, but no matter what I did, I couldn't make the guns shoot bullets. It's really too bad because the idea of completely modular physics-based shipbuilding sounds SO fun! Like building weird contraptions in Tears of the Kingdom.

Has a lot of potential to be expanded into an unnerving horror game...I was paranoid that the creatures would subtly change every time I left a part of the map and returned, or that if I missed shooting the bounty creature, it would kill me if I tried to navigate away. Great atmosphere, wish there was more to it!

This scratches my brain in a very specific way and I'm glad I clicked on it despite the nondescript cover art. I defeated all the bounties, but the screen ended up really busy lol



It means using one of the crop enemies to kill the other! So baiting them into attacking each other for you

Easily my favorite among those I've tried so far! Doesn't even feel like a game jam submission; it feels like a full (but very short) game. I love the subtle strategizing in the mechanics and the crop-monster designs. I haven't finished it yet, but I'd follow this if it were to be expanded into a full/longer game.

Tiring on the left hand but fun! Reminds me of games like Overcooked but a little more...zen?

This was so cute and a really simple but unique gameplay idea! I LOVE the art style! To add to the controls discussion, I think it would've felt better to me on a touchscreen. It's hard to remember where my cursor is in the chaos lol

Thank you! In case you haven't seen them, the blueprints button pulls up hints for how to build each robot. I wanted to add saves so you wouldn't have to grind them all out in one sitting, but I didn't have time to learn how 😅

Cozy game with interesting characters, but I wish there was some sort of way to clearly track stuff like what combinations I've already tried and how much of the dialogue options I've already unlocked. Not going to lie, I didn't notice the encyclopedia thing at first. ^ ^; The difference in art style between the cups and the characters is also jarring. That's all stuff that can be adjusted in a full release though; good luck to the team working on that!

Adorable and charming little decision-making game with adorable characters! Yes, even you, rat. Super adorable.

Oh, yeah! I'd thought that was intentional tbh, like to ensure you wouldn't just go on forever if you're good at the game. In my last run the garlic scent led me into that gamble like thrice, and I ended with a streak of 10. It was fine in the end though, since I was taking a break from work and was kind of pushing it lol

Wow, that means a lot, thank you! <3

Really thorough and meaningful feedback, thank you! The tutorial was a somewhat last-minute addition, so I'm glad it was useful. Maybe I'll add more dialogue and characters if I ever go back to it.

Wow, thank you! I did learn a lot about UI in Godot doing this, but ultimately it still ended up somewhat cobbled-together behind the curtain lol

Uses its music, great character writing, cute artstyle, and other little details like how the dialogue plays and how the levels tie into the story to create an impactful and moving experience despite the simple gameplay! There were also moments that were strangely a little spooky playing at night while just a tad sleep-deprived

Man, I love this game! It hardly feels like it was done in 3 days for a game jam at all. Maybe I'm just a nerd, but it's fun figuring out all the rules and stuff. I'm gonna make an Excel sheet to keep track of all the clues better and try to meet all the clients!

Thanks, glad you like it! Interesting how some people find it stressful and some find it relaxing HAHA I'm also on team relaxing!

Ahh thank you! Really happy it feels balanced~

Thank you! Audio is my weakest point so I'm glad it turned out ok lol

Thank you kosmo! Yeahh, since I'm new I stuck with a simple, adaptable idea that doesn't require much individual level design~

Woaahh, this is really cool! Has a lot of personality already! Not very good at Metroidvanias, so didn't quite finish, but with a little more polish it would really feel like a demo for a full game! I love the art and music, too~

Really cool idea, and cute little guys! Found some levels' designs hard to figure out, but I think that would be easily fixed with more polish ^ ^

Yoooo how stylish!! From animations to music, this has so much going for it!

Most of my major gripes have been touched by other comments, but one more thing I'd like to add is some sort of feedback for jumping and wall climbing because right now it's hard to tell the difference. But this could be something really good with more polish!

Exciting to see where it's going next!

Ahhh the little lorax guys are so cute haha

Really cool you managed to finish a story-focused game alone within the time limit! All the major gripes have already been acknowledged so at this point I'll just wish you luck in continuing it and adding more stories if ever~

Cute game! My feedback would be to make it so that holding down space doesn't make you jump again the moment you touch the floor

This one was really cool! I think it has potential as a full game with a lot more polish and clearer explanations / tutorial / story. But I really liked the premise of the death minigame to save some of the souls(?) you lose