Wow, what a stylish aesthetic, and paired with the music, the vibes are immaculate! Pretty short and easy to cheese, though. Could also really use some audio settings; it booted up pretty loud for me.
redoxchai
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Really cool and unique gameplay system! I love building modular stuff!! The rock-paper-scissors(?) system isn't very intuitive, though, and it would be nice to have more time to test the build first (especially near the end). Also at one point black enemies were shooting black bullets against a black background. But overall, great entry!
Whaaaat, this is such a cool idea!! And a really unique interpretation of the theme!! I agree this would make an awesome full game...Either some kind of cozy drawing game like Passpartout (which I haven't played) or add some more mechanics for a funny party game kind of thing like Jackbox. Or with a darker tone, the mechanics would work for maybe something like Papers Please.

Thanks for the feedback! Spamming click being faster than holding it down was something I copied from Enter the Gungeon, but I think it could've felt better if I tweaked both the shooting speed and the bullet speed as some other commenters have suggested 🤔 I don't think we'll do a post-jam update, but I'll let you know if we do!
The character art is amazing and I wanted to make this work SO BAD but I just really couldn't figure it out 😭 I understand the concept, but no matter what I did, I couldn't make the guns shoot bullets. It's really too bad because the idea of completely modular physics-based shipbuilding sounds SO fun! Like building weird contraptions in Tears of the Kingdom.
Has a lot of potential to be expanded into an unnerving horror game...I was paranoid that the creatures would subtly change every time I left a part of the map and returned, or that if I missed shooting the bounty creature, it would kill me if I tried to navigate away. Great atmosphere, wish there was more to it!
Easily my favorite among those I've tried so far! Doesn't even feel like a game jam submission; it feels like a full (but very short) game. I love the subtle strategizing in the mechanics and the crop-monster designs. I haven't finished it yet, but I'd follow this if it were to be expanded into a full/longer game.
Cozy game with interesting characters, but I wish there was some sort of way to clearly track stuff like what combinations I've already tried and how much of the dialogue options I've already unlocked. Not going to lie, I didn't notice the encyclopedia thing at first. ^ ^; The difference in art style between the cups and the characters is also jarring. That's all stuff that can be adjusted in a full release though; good luck to the team working on that!
Oh, yeah! I'd thought that was intentional tbh, like to ensure you wouldn't just go on forever if you're good at the game. In my last run the garlic scent led me into that gamble like thrice, and I ended with a streak of 10. It was fine in the end though, since I was taking a break from work and was kind of pushing it lol
Uses its music, great character writing, cute artstyle, and other little details like how the dialogue plays and how the levels tie into the story to create an impactful and moving experience despite the simple gameplay! There were also moments that were strangely a little spooky playing at night while just a tad sleep-deprived
Yoooo how stylish!! From animations to music, this has so much going for it!
Most of my major gripes have been touched by other comments, but one more thing I'd like to add is some sort of feedback for jumping and wall climbing because right now it's hard to tell the difference. But this could be something really good with more polish!
Exciting to see where it's going next!




