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A member registered Mar 09, 2019 · View creator page →

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This is definitely one of the hardest games in the jam but it's done in such a way that it isn't frustrating and it is very rewarding and satisfying.  Great job guys!

I had a ton of fun playing this and the way the 2D art blended together with 3D was really interesting.

Thanks for playing, sorry about the resetting we totally ran out of time to make a game over screen.

This game was certainly more challenging than I initially expected. I wasn't sure what the instructions meant by each rotation until I died a few times and figured it out. This game perfectly grabs my attention and always makes me want to take "just one more" try to beat my high score.

It took me a while to figure out how to get started because I didn't realize you could plant trees. Once I got into the game I was continually amazed at the amount of depth you were able to add into the game in just 9 days!

Once I figured out that you are supposed to carry the plant and that the blowfish aren't meant to be air storage units I had a ton of fun and the art style fit the theme perfectly.

I love the tornado sound that was hilarious.

I absolutely love the glitchy aesthetic in the music. I have to ask, is he using the fish as a gun or is something else going on there?

Hey great job, surprisingly fun and relaxing.

tbh we didn't have time to finish the pathing properly for double wide slimes

So much fun. First jam game I managed to beat.

Thank you! The character has a movement delay because we were hoping people would plan their move out ( totally not because it broke the game if you moved during the slime's moving animation ) but we should have had a system to let players reach the door faster after getting the slimes stuck somewhere.

Cool idea. I can't read the controls because of the font being aliased and too small.

This is crazy hard. Great job!

I love this idea but I wish I could drop an item with right click or another key instead of bringing it to the trashbin.