The movement is quite slow and you need to rapidly tap to move
The fact that getting the slimes to touch makes them not move makes me feel like there didn't need to be any door
Criteria | Rank | Score* | Raw Score |
Originality | #1806 | 3.238 | 3.238 |
Presentation | #2226 | 2.905 | 2.905 |
Overall | #2386 | 2.857 | 2.857 |
Fun | #2976 | 2.429 | 2.429 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The slime enemies can join together and one slime is joined to the movements of the player.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Nice and an original idea I really like it. The art and the sound are cool as well. However, I feel like the controls are a bit uncomfortable to play, because you have to wait almost a second to perform the next step, and if you already finished the game and just need to go to the door is maddening. Also, I find unsettling that once the green block outdistances the blue one, you are dead and there's nothing you can do.
Thank you! The character has a movement delay because we were hoping people would plan their move out ( totally not because it broke the game if you moved during the slime's moving animation ) but we should have had a system to let players reach the door faster after getting the slimes stuck somewhere.
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