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A member registered May 05, 2020 · View creator page →

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I’d also want to get it running :c

Hi! I’ve been making a translation/adaptation of this module to spanish for my personal use, and I wanted to ask your permission to publish it, of course crediting you.

Part of the adaptation is I changed from Accounts to Lawyers because Accountants starts with C(ontadores) in spanish and Lawyers with A(bogados). And I made a “player’s version” of the pamphlet

Thanks so much. I really enjoy this little module, this will be the second time I run it

Interesting. Thanks! I’ll keep it in mind

Hi! I’m trying to use Dicier-Dark on web and the only symbols that are displaying correctly are the ones in the documentation. Dice in the format X_ON_Y are displaying as solids. I’m using v1.5.4 but I don’t know if those symbols are supported or if I should turn on a different feature for dicier.


Is there a way to get some symbols on arbitrary dice? For example PLUS_ON_D20 or other symbols that are present in the rest of the typography?

Thanks! As always love your work

Sorry to bother you again, Lucas! On page 13th I think the 4th circle description is not complete. it reads Such spells and stops. The next page are the spell examples, then equipment, and then into Archetypes

I don’t know if you came up with this system for Primal Quest or Sword Quest but it’s so cool and weird. You have two different color dice and from seeing them you instantly get the feeling that this is gonna go really well, or really bad

Hi Lucas! I noticed a minor thing Ties are repeated from page 9 to 10. It’s super minor, but I’m not sure if it’s intentional

Otherwise the layout is so readable. I love it

I’ll go ahead and ruin it!

I came back for Baked Chex knowing it was a joke and I still got sad when I didn’t find it

Hi! I’m thinking if brawn should rather be defined as:

brawn_{i+1} = brawn_{i} − D


D = {brawn_{i}}/2 + wd

For clarity.

Otherwise this is rather simple and cool. I really like cast(mt)

A quick hack that I like with all magic casting systems would be defined as

mt = Cunning - M + bleed


bleed = brawn_{i} - brawn_{i+1}

just to make cast(mt) more accessible in dire situations

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I see! I was picturing objects as placed “inside” passages because I was envisioning passages more as rooms, but I think it would be closer to every card being “what fits right now on screen”

Hi! Would you happen to have a “placing” example? To see the cards and how they are placed next to each other?

Thank you! I just finished reading and this seems very cool!

I see! Thank you!

Hi, Christina! I’m skimming the rules and files and I’m not sure if the terrain cards are missing with the update you made, are not yet implemented or I’m just blind xD