No worries at all chap! These jams are a learning process! The concept itself is quite a cool one imho! :D
RazielMartelus96
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Thank you for the review! It honestly really appreciate it. I agree with all the critique entirely, and are issues with the game that the developers realized on pretty much the last 12 hour stint.
It is nice to see our observations being confirmed, and appreciate the time you have took to play the game and give it a rating :)
The game was reasonably enjoyable for the first few minutes, liked the funny style / the audio work you did with, what I assume is, your own voice.
The only gripe I had was that the performance was a bit chonky on the Web version (I have a 5070TI Super and a 9950X3D so I can only assume its to do with the amount of rendering in the game, if you are not aware of the unity feature, I'd suggest looking into GPU instancing and it can be a life saver when rendering a load of the same item :D )
Additionally, I couldn't quite figure out what "NORMAL" Penne actually meant .
Either way cheers for the neat game :)
We did debate turning off colliding during development, but when we did, it made the game quite easy (only getting difficult when you get to around 7+ ghosts on the board).
That said thank you for the kind words, and also my co-developer (Hamunii) will be very happy you said said this, as she was on team "remove the ghost collisions" haha!
(Additionally, I apologize but I cannot actually review your game, as I am a Linux user primarily, and don't have any emulation solution setup at the moment :S)
Getting a comment in after my rating (and still playing) because, frankly? You do not deserve to have to wait any longer to know that someone has enjoyed this game!
The game's premise is really clever! And I have really been enjoying putting my vocabulary to the test.
That said, whilst not a crime, I do think the "loop" theme on this one has been justified very flimsily.
That said the artwork and sound design are great, the overall vibe of the game is very relaxing and fun, and I could see myself getting lost for hours in this.
Great job!
Just played this game, and honestly is probably my favorite submission of the jam so far!
I want to go one step further and say that, if this game was fleshed out and given more polish? I would happily buy this as a relaxing puzzle game!
That said, there are a few issues with the looping mechanic in the first level (it kept "looping then immediately sending you back") and the solution to level 2 (as far as I figured it out, wont spoil it and will just say "small gap") felt like I "cheated" the game's mechanics a little? Then again, I am putting this down to me somehow accidentally doing an "unintended" solution.
Overall, great game, with fantastic atmosphere, concept, and overall gameplay!
Usually I end these by saying "great job" but, in this instance, there are 2 words that are much more appropriate.
Thank you :)
I will be honest, this game's biggest issue is that there is no example / tutorial / clear way to place the instructions (i.e. I had no idea what the numbers do in relation to the instruction set).
That said I do believe it is a minor fix (literally just a pre-set example or something to show the player "this is how the instruction blocks work).
The idea itself is pretty solid, and I like the sketch-like art style.
So I am not going to rate yet, as I have a genuine question.
Were damaged road pieces intended to purposefully be undestroyable?
Other than that it was a slightly irksome game, as it requires a lot of work to undo even a single tile being damaged (having to destroy another part of the road and connect them up within a very short period of time).
The only other major issues I had were with the instructions which, due to being quite "crowded" were hard to actually get to sink in my head. Further more the "r" key only seems to reset the level, and not send you back to the main menu unless you have lost already, which means it is impossible to look at the instructions for guidance mid-game, and requires a full loss or restart of the entire game to do so.
That said, the art style is really nice, and so is the solid sound design!
Great work!
Enjoyed the artstyle and the music quite well. Felt really upbeat and I couldn't help but smile whilst listening.
My only big issue I think was with the instructions, as I think the use of language like "Transitively" didn't help with clarity (and I say this as an Aerospace Engineering Lecturer who basically makes a living having to teach stuff with complicated language, so I know your pain in this particular matter haha) .
Due to this, I really struggled (an ultimately failed) to actually grasp the concept / how to successfully complete loops.
That said, the game itself is quite nice in its presentation / style, and I feel that, if the minor misunderstanding with the instructions hadn't occurred, it would of been a quite enjoyable game.
Great job!
Really enjoyed this one (no bias at all considering our submission I swear haha)
Jokes aside, the premise is really nice, the way you use the multiple vacuums is great.
Only 2 big issues I have was the battery wasn't quite clear the first few runs, and on top of that the second level does not have a repeat mechanic, and it does throw one off a bit, as it removes the core loop mechanic setup in the first level, hence lead to a bit of confusion.
That said, overall a fun experience. Got to the turnstyle level though and got stuck.
Either way, great job!
Me and my 2 friends who did out submission just saw this game and really enjoyed! Well done for getting the mimicked level mechanics working!
The artwork was damn near perfect, and was one of our fave parts.
The only issue is the lack of context on startup (i.e. it took us a hot minute to figure out exactly what was happening, and we never quite figured out the purpose of the score / number on the side.
Furthermore, as the game was very "space around you" focused, it would of been nice for the audio to be a smidge designed to be a little more easily reactable to (i.e. knowing more reliably where the drones were / if they were on your tail) along with the red outline when a drone is close perhaps being space-determined (i.e. only the left side of the screen goes red if the drone is more to your left etc. If this is already a thing, then it was something I did not actually notice.)
Either way, fantastic entry, and in Godot no less!
It is an engine I've been considering looking into, and this game has likely been the deciding factor into actually diving into it!
Well done!
