Oh, one other thing -- it seems that the game is set up so that the Itch client runs the installer every time you play?
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ohhhh, wow, that changes everything!! I was having such a hard time getting rid of
arrangements, trying to extend them to either side...
Is there somewhere that documents this, or do most people just find it out naturally?
So I've noticed that when three blocks of the same type line up in a straight line, they explode; but I'd swear I've also seen groups of five like...
...all explode at the same time, even though explosions don't otherwise spread to adjacent similar-colored blocks like that. Is there another rule that makes them explode? (Also: is there a readme or help screen that I've overlooked that explains this?)
It's a little hard to demo in a screenshot, since libfive doesn't have any kind of visualization of transform nodes (besides their results), but:
Depending on the radius and strength, it can either pull out a little pinch of a shape...
or lean a whole shape towards it in a stretchy way:
It's what really gives SDFs that "clay" feeling for me; being able to take a sphere, but then smoosh and pull it a little into another shape, or just give the final shape a bit of a curving bend to 'pose' it...
and of course other domain transformations like 'twirl' give a nice way to make some more ornamental kinds of shapes:
One of my favourite transforms that I discovered in libfive is the attract/repel transform: https://github.com/libfive/libfive/blob/master/libfive/bind/transforms.scm#L190
Would it be possible to implement something like this, or like the "deformations and distortions" listed here? https://iquilezles.org/www/articles/distfunctions/distfunctions.htm
I looked in claySDF.compute, but it looks like that only covers determining an individual shape's SDF, not making changes to the calculated points that get passed on to subsequent shapes; I guess that would be happening in the obfuscated file?
so not to be picky but have you considered having checkpoints for that final encounter, because I don't think I can handle repeating the entire thing over and over again for how ever many more dozen attempts it's going to wind up taking me to get through it
I think I'm stumped; can I ask for some hints? I have the deluxe magical boots, an eye-shaped gem, 6 tablets (though I have no idea what they're for), I've made the chameleon potion (and used it for something), and the invisibility potion (which I haven't found a use for). There's one mysterious room near the beginning of the game that I haven't found a use for, and another room with a glittering barrier that hasn't yielded to any of my ideas for how to cross it...
I'm not sure how much more specific to get; are there any obvious things that I should be thinking about at this point in the game? (I've forgotten a few things that I've since rediscovered through wandering, but I've been wandering long enough now that I think I might actually be stumped...)
Bug report with the puzzle to get the lace root: I had figured out the form to assume, but not the color to assume, so I decided I would just try all 7 colors; but as soon as I was in the right form, talking to the person guarding the garden made them say the line about "you solved my riddle", even though they hadn't moved. They didn't move until I changed my color to purple... although that was the color that I started the game in, which seems like it might be a bug? (Why even ask me to be a particular color if I'm that way automatically? Plus I don't remember the effigy being that color, although I'm not certain that what I'm thinking of was the effigy, so I'm not certain about that part.)
They could always just disable it; I think it should still be able to read the properties?
(It could also just be optional, and fall back on the manual settings if no reference is provided)
Making people control their lights in two places seemed more intrusive to me, but I might be overthinking it.
One tiny suggestion, the first time I tried the "freeze" feature, I thought the shader was broken because it just showed up flat black; having a default light in the scene might spare people that misunderstanding :)
(Out of curiosity, are you planning to have the non-frozen shader take its light direction from a Light object in the scene eventually?)
I've just noticed that from certain camera angles, some parts of the geometry just disappear; here is an example where the back of the red roundcube becomes invisible...
but if I nudge the camera just slightly, it reappears
Actually I just hit an even bigger example, where the whole top edge of the floor vanished:
So glad to finally be able to play with Clayxels, but I'm having a fairly major bug: any time I alt-tab into another program and then back into Unity, the clay completely disappears (I just see an empty scene). The only thing I've found that fixes it so far is re-opening the scene.
I'm on Windows 10, running Unity 2019.2.11f1.
Would it be spoiling the fun to talk about the secrets and how to get them? (Or would discussing it be half the fun!)
I got all the achievements in Morning Post, though I'm not *totally* sure how I got out-of-bounds tbh...
In Library, I've seen the cool stuff you can see in the sky when you jump high enough for the camera to clip the ceiling a little, but I haven't figured out how to actually GET out there, not even by building a mountain of books to try and physics myself through the ceiling...
I've found a secret room that looks like it has a little gap to sneak through, but I haven't figured out how to get through it...
I've found multiple locations of the two friends who move when they get books, including the one in the secret room, but eventually they stop coming back...
I've noticed a bunch of little things that look suspiciously like diagrams, including one in the secret room, but I haven't figured out if they actually mean anything...
I've tried opening and closing doors, even from a distance, but I haven't found any trace of the Door Wizard! I can't figure out how to get the permanently-open door in the left half of the library to close, either...
Anybody stumbled into more yet?
Sorry—I just figured out what I was doing wrong! I thought I was supposed to charge up in advance, and *release* when the marker reaches them, but it actually only works if I START charging when the marker reaches them, and release it 2 or 3 beats AFTER it's past them.
never mind, saving and quitting got me back to the middle of the room safely!
there's definitely some kinda one-way wall in the corner of that alcove though, I got stuck again as soon as I went back there
I am loooooooooving this game's whole vibe...
I got stuck where Token #5 is, though? (Near the subway station...) It seems like I'm stuck behind some invisible triangle, is there any way to warp back to a safe place?
I'm getting ready to publish on Itch for the first time, and I'm publishing something that requires the XNA runtime.
I'm reading the docs that suggest I should upload an installed copy and list the prerequisite (rather than uploading the installer which installs the prerequisite too), and, this sounds great if the user is using the Itch app, but I can't find anything that explains what would happen if they were to download it through their web browser? Would a user downloading from the webpage just not get the prerequisites and be unable to run it?
Did this ever get anywhere? I still have a 'roaming/itch/downloads' folder that's nearly as big as my 'roaming/itch/apps' folder...
(Also, inexplicably, there are 58 items in my downloads folder, but only 35 items in my apps folder, and only 30 items listed as installed in my Itch client?)
I ran off the edge of the world!! At the first place where you can become macro, if you ride the girl all the way up, and the enby is inflated, they can jump to the right and land on top of the world and eventually run behind a black wall and get stuck!
Also THIS GAME IS SUPER CUTE.<3 Thank you for making it!
Is there anything special for getting all 65? I only had 60 by the end…
I tried playing the VR build, but as soon as I got in-game, the whole world would pivot around my head as I looked around. (Also, my point of view was way up so my head was touching the ceiling of the carage, which I suspect isn't intended?)
In the fourth eavesdropped conversation in the library (over the board game), one of the characters says "pause 5", and then the next few lines of dialogue come very quickly. I'm assuming this is some formatting typo :)