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RavenWorks

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A member registered Mar 11, 2015 · View creator page →

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This page says "the Read Me has control instructions", but I don't see a readme in my download?

One more tiny possible bug report: is it intentional that Medina says "I didn't even know cats could eat cat food"?

Yep, I eventually noticed it there :) I'd missed it the first time... Good to know, thanks!

.......never mind the never mind. I'd quit it again to write THAT previous comment, and when I launched back in it was a pool ball again. At least I can keep trying until it's back what it should be for now though!

OH, never mind! While I was writing that, it auto-updated from 1.1.0 to 1.1.1, and after launching, it was a bowling ball again! Phew!

minor bug report: I saved and quit with the bowling ball in my inventory, and when I loaded it back up, I had a pool ball instead? Just worried this means I've accidentally been skipped past some sequence of events I could've seen, or something...

Is there any way to calibrate the timing (or at least make the timing window more generous)? This game really seems to have pretty bad input lag that other games don't on this same machine...

When I send my Windows PC and two Android devices to the same room, my PC can see everything the Android devices send, but the Android devices can't receive anything (from the PC or from each other)?

How does the "cook a burger" goal work? I've tried knocking the burger on the floor into the stove, and I've tried knocking it through a WOTT, and neither one did anything...

What a fantastic experience. The puzzles are way too hard for me, so thank you for including 'exploration' mode, I'd hate to have missed this :) Honestly gives me a fuzzy feeling of queer community...

One minor bug report: the puzzle "U-TURN" is the only place in the game I've found where you can blow a hole through a wall and leave the screen, but the screen doesn't scroll; you're just trapped off-screen.

Thank you!

OK yep according to this I had a straight, and I thought she had a random hand, but now I'm wondering if it might have been a flush (I didn't realise that was a thing on its own, I thought it could only improve straights). I'll come back if I spot anything in the future!

Maybe a silly question, but: does anyone know a good guide to the rules of poker? I kind of know them, but I just had what I thought was a good hand, and I wound up losing to a hand that I didn't see anything in, and now I'm not sure whether it was a bug or whether I just don't know how this kind of poker works...

The update fixed it for me, thanks :)

Same here, I was waiting for some dialogue about "well let me get some clothes on so I can strip them off again" or something, but they just went right into the game without acknowledging it, so I guess it's a bug?

Oh, one other thing -- it seems that the game is set up so that the Itch client runs the installer every time you play?

Heads-up on a technical issue: I have a 16:10 monitor, and when I play the Windows version, the sides of the interface are cut off: https://imgur.com/a/3TMFZov

I'll work around it by changing my desktop resolution for the moment, but it would be nice if the game could accommodate it :)

ohhhh, wow, that changes everything!! I was having such a hard time getting rid of

X  X
  X

arrangements, trying to extend them to either side...

Is there somewhere that documents this, or do most people just find it out naturally?

So I've noticed that when three blocks of the same type line up in a straight line, they explode; but I'd swear I've also seen groups of five like...

XX
XXX

...all explode at the same time, even though explosions don't otherwise spread to adjacent similar-colored blocks like that. Is there another rule that makes them explode? (Also: is there a readme or help screen that I've overlooked that explains this?)

Is anything supposed to happen when you reach the counter? (It stops accepting input, but nothing else happens, besides sneezing)

It's a little hard to demo in a screenshot, since libfive doesn't have any kind of visualization of transform nodes (besides their results), but:

Depending on the radius and strength, it can either pull out a little pinch of a shape...

or lean a whole shape towards it in a stretchy way:

It's what really gives SDFs that "clay" feeling for me; being able to take a sphere, but then smoosh and pull it a little into another shape, or just give the final shape a bit of a curving bend to 'pose' it...

and of course other domain transformations like 'twirl' give a nice way to make some more ornamental kinds of shapes:


One of my favourite transforms that I discovered in libfive is the attract/repel transform: https://github.com/libfive/libfive/blob/master/libfive/bind/transforms.scm#L190

Would it be possible to implement something like this, or like the "deformations and distortions" listed here? https://iquilezles.org/www/articles/distfunctions/distfunctions.htm

I looked in claySDF.compute, but it looks like that only covers determining an individual shape's SDF, not making changes to the calculated points that get passed on to subsequent shapes; I guess that would be happening in the obfuscated file?

alternately, even just giving more time to react would help a lot probably

so not to be picky but have you considered having checkpoints for that final encounter, because I don't think I can handle repeating the entire thing over and over again for how ever many more dozen attempts it's going to wind up taking me to get through it

I think I'm stumped; can I ask for some hints? I have the deluxe magical boots, an eye-shaped gem, 6 tablets (though I have no idea what they're for), I've made the chameleon potion (and used it for something), and the invisibility potion (which I haven't found a use for). There's one mysterious room near the beginning of the game that I haven't found a use for, and another room with a glittering barrier that hasn't yielded to any of my ideas for how to cross it...

I'm not sure how much more specific to get; are there any obvious things that I should be thinking about at this point in the game? (I've forgotten a few things that I've since rediscovered through wandering, but I've been wandering long enough now that I think I might actually be stumped...)

Bug report with the puzzle to get the lace root: I had figured out the form to assume, but not the color to assume, so I decided I would just try all 7 colors; but as soon as I was in the right form, talking to the person guarding the garden made them say the line about "you solved my riddle", even though they hadn't moved. They didn't move until I changed my color to purple... although that was the color that I started the game in, which seems like it might be a bug? (Why even ask me to be a particular color if I'm that way automatically? Plus I don't remember the effigy being that color, although I'm not certain that what I'm thinking of was the effigy, so I'm not certain about that part.)

just FYI, the controls on this page don't mention that you can hit R to change weapons! I'd been going around trying to just swing punches at everything...

The 0.5 fix fixed it!

They could always just disable it; I think it should still be able to read the properties?

(It could also just be optional, and fall back on the manual settings if no reference is provided)

Making people control their lights in two places seemed more intrusive to me, but I might be overthinking it.

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One tiny suggestion, the first time I tried the "freeze" feature, I thought the shader was broken because it just showed up flat black; having a default light in the scene might spare people that misunderstanding :)

(Out of curiosity, are you planning to have the non-frozen shader take its light direction from a Light object in the scene eventually?)

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I've just noticed that from certain camera angles, some parts of the geometry just disappear; here is an example where the back of the red roundcube becomes invisible...

but if I nudge the camera just slightly, it reappears

Actually I just hit an even bigger example, where the whole top edge of the floor vanished:


Ahh, that works around it for now, thanks!

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So glad to finally be able to play with Clayxels, but I'm having a fairly major bug: any time I alt-tab into another program and then back into Unity, the clay completely disappears (I just see an empty scene). The only thing I've found that fixes it so far is re-opening the scene.

I'm on Windows 10, running Unity 2019.2.11f1.

Is taking a bath supposed to grant temporary flight powers, or did I find a bug...

LIBRARY community · Created a new topic Secrets!

Would it be spoiling the fun to talk about the secrets and how to get them? (Or would discussing it be half the fun!)

I got all the achievements in Morning Post, though I'm not *totally* sure how I got out-of-bounds tbh...

In Library, I've seen the cool stuff you can see in the sky when you jump high enough for the camera to clip the ceiling a little, but I haven't figured out how to actually GET out there, not even by building a mountain of books to try and physics myself through the ceiling...

I've found a secret room that looks like it has a little gap to sneak through, but I haven't figured out how to get through it...

I've found multiple locations of the two friends who move when they get books, including the one in the secret room, but eventually they stop coming back...

I've noticed a bunch of little things that look suspiciously like diagrams, including one in the secret room, but I haven't figured out if they actually mean anything...

I've tried opening and closing doors, even from a distance, but I haven't found any trace of the Door Wizard! I can't figure out how to get the permanently-open door in the left half of the library to close, either...

Anybody stumbled into more yet?

If I play the demo version, and then decide to buy the full version, will my save carry over so I can export it?

Very fun idea! It's amazing how much some personality can add to a word game...

There are a few replies with buggy control codes btw: https://imgur.com/a/wJcRSip

Sorry—I just figured out what I was doing wrong! I thought I was supposed to charge up in advance, and *release* when the marker reaches them, but it actually only works if I START charging when the marker reaches them, and release it 2 or 3 beats AFTER it's past them.

I don't understand how to defeat the tall things; the tutorial said to charge and release on the beat, but when I try this in the actual game it just says "nothing there"?

never mind, saving and quitting got me back to the middle of the room safely!

there's definitely some kinda one-way wall in the corner of that alcove though, I got stuck again as soon as I went back there