Use it as you wish, just make sure to add value to it, don't just repost under your own handle. Commercial, personal, all projects are fine. Credit me if you make something cool that gets popular. Don't hesitate to give some back if you happen to make boatloads of money with this. That's the best TL:DR terms I can think of ;)
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Same issue. I can't change the settings to try to fix it because the game requires a restart for changes to take effect, but doesn't save settigns between sessions.
Windows 10 BTW. Hope this helps!
Really wanted to try the game, but the UI is completely outside of screen bounds, so I can't really start playing.
Good questions. I'm still confused about the whole thing.
One of the payouts (initiated ~70 days ago) just arrived in full amount (crazy 28USD :X). If the tax wasn't applied, why the 2 month delay?
I also got the email "Are you sure about 30% witholding?" which said I could reply to fill the form again. As my country does have a treaty with the US I thought I might have gotten something wrong and I'll try again. So I replied to that email after a few days, but nothing happened :(
Totally agree though that itch.io is indeed awesome =) Just the tax thing really killed me, in a small way.
I can't be the only one confused by itch.io's recent tax changes! :)
So I submitted the required form (as I understand it was required, otherwise PayPal payouts would be entirely disabled, might have misread something though).
Now I got an email asking me to confirm the 30% tax withholding thing. Is this the correct way to go about things? Or can I avoid it and pay the taxes over here (as far as I understand Poland, where I reside currently, does have a "avoid double taxation" thing signed with the US).
The email I recieved mentioned applying for an EIN/ITIN(?) number, but that seems rather overkill for about 40$ every 3-4 months... It doesn't also quite specify how and why that helps.To my eternal shame I have no idea about these things, I just make pretty pictures.
Tried to inquire with itch.io support but I guess legealese ins't their job, which is hardly surprising.
Any hints? How do you guys handle it?
In a perfect world - one key is for use in a single commercial product. Though obviously I don't go around checking how many games people have made with a single license ;) I'll be like WinRAR and leave it to your conscience ;)
The demo was made using Spriter. You can achieve 60fps by using Spriter and exporting the character at the desired framerate. The source file is included IIRC.
I only exported lower FPS versions to keep package size down :)
Let me know if there's a problem with this, I'll be glad to help.