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Randy O'Connor

A member registered May 05, 2015 · View creator page →

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I got more and more into it, but was not into the ending. Fun little game overall!

Ah cool, I dig it!

- In camps on a couple plays I have encountered enemies. Encountered both a fly and one of those vertical moving things that shoots horizontally.

Most noticeable art things (Most things seem pretty shippable visually, but these are the things that I notice):

-The orb that you carry up the mountain is exactly the same color as one of the mountain strips, so I took damage and it dropped and blended into the ground. Also the crystal seed blends into camp 2 super easily.

-The totally flat colored orb icon when you're carrying an orb.

-The various recharging bars. If they just had rounded edges and maybe a simple trim I think that'd be more than enough for me.

-The gopher like creatures in zone one that just sit there feel a touch out of style from everything else. Not bad, just a bit too much like animals, whereas everything else feels pretty cohesive.


I've played over 4 hours, and I've grown to really enjoy it as an escape, even though I still hit hard gameplay walls. Gotten halfway through the desert.

TumbleSeed community · Created a new topic Pure cruelty
(1 edit)

So devious this felt intentional. (The very start of zone 2.)

(I did not succeed.)

You can lose more than one heart for falling!? Wow, did not know/notice this. It also sounds like you're punishing the player twice, which does not make sense to me. I already have to cover that distance again. I like planting crystals and thorns, and one of my favorite aspects of play was the risk/reward balance of knowing the farther I go only planting resources, the more I'll have to redo if I screw up.

Same feeling. Right now, it doesn't signal as advanced play, it signals as a break activity. When half/all of the activity in a safe space is dangerous, that feels not so safe.

What if you had to do something else to unlock the dangerous version. Or if the free safe things had a decent upgrade (you get one shot then it locks), but secret strats, like bringing in extra crystals, unlock the dangerous but oh-so-good results? (People will figure out every secret.)

I have basically not engaged with any holes because I'm just trying to reach zone 3 before I even dream of more advanced strats. It feels like I still have so much space to improve my thorn/crystal/heart balancing, the last thing I want to do is hurt myself or spend crystals on things with unclear value.