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Michael

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A member registered Aug 16, 2015 · View creator page →

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(1 edit)

Made with Unreal Engine 4.21 (and a tiny amount of Blender 2.79)

Has: 

  • Planet rendered with Unreal noise + tessellation + displacement
  • Collectable Cocoa (Balls) (25 -> win)
  • Modeled a cup + creme swirl (curves) in blender
  • Snow GPU Particle System (surrounds the player)
  • Impulse based flight controls (location/rotation)
  • Main Menu: (Start, Controls, Credits, Quit)
  • Keyboard + Gamepad Controls (for menu and gameplay)
  • Levels: Menu, Main Level, Win Level, Lose Level

Missing:

  • Gravity
  • Fireworks (For https://itch.io/jam/2019-new-year)
  • More realistic drag
  • Planet (mountain) collision (because of tessellation).
  • Multiplayer (didn't integrate it in time).

Entries:

So glad to hear you added that touch of realism!  Nice work!

Cool, I was just talking about possible games like this and just saw you follow.  Does momentum build up  so that acceleration in one direction needs to be cancelled out before moving backwards?  Do you have twitter?  Maybe we can have a chat about this?