Made with Unreal Engine 4.21 (and a tiny amount of Blender 2.79)
- Planet rendered with Unreal noise + tessellation + displacement
- Collectable Cocoa (Balls) (25 -> win)
- Modeled a cup + creme swirl (curves) in blender
- Snow GPU Particle System (surrounds the player)
- Impulse based flight controls (location/rotation)
- Main Menu: (Start, Controls, Credits, Quit)
- Keyboard + Gamepad Controls (for menu and gameplay)
- Levels: Menu, Main Level, Win Level, Lose Level
- Fireworks (For https://itch.io/jam/2019-new-year)
- More realistic drag
- Planet (mountain) collision (because of tessellation).
- Multiplayer (didn't integrate it in time).