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A member registered Jun 05, 2019 · View creator page →

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Perlin Festival community · Created a new topic Dope

This looks awesome, I really enjoyed the music in the trailer, is there any way you can share a full version I can listen to?

why thank you mr Zap! :D

This was a pretty tough game! Very good work and congratulations on your first game jam submission, keep it up! :)

Taki my beratna, the important thing is that your game does not suck the big Felota :) I was actually able to figure out those controls shortly after I posted my comment :) For the Belt!

Wow! This is such a cute and intricate little game, I'm amazed you were able to accomplish so much in just one week, great job!

You sure got a lot of bugs in your game huh :P But seriously though,  bugs generally gross me out, and the ones in your game managed to do that too, specially the big ones, I call that a success, I wanted to get as far away from those bugs as possible, seeing all of them chase me when I look back was terrifying, I eventually had a moment of courage and just decided to fight them and I did! But after I got to the big part of the cave and killed the big bugs I didn't know where to go after :/ This was a nice game though, good job!

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Dude, you were CLEARLY inspired by The Expanse, and I truly love that, all the ship weapons looked and felt exactly like the ones in the show, the 2d space physics you got going on look on point, and the minimalist graphics are satisfying to look at! One thing I couldn't figure out though is how to turn the ship? Aside from that this was a really lovely game, well done! (By the way, my game was also slightly inspired by the expanse :D I got ships looking like those in the expanse in order of size, Behemoth, Rocinante, some small fighter ship)

Haha this was a fun little game, I felt like the game was just trolling me the whole time I was playing and I don't know if it's intentional or not but it made me laugh quite a bit, great job!

Wow, impeccable game design! There is so much I like about your game.. I really appreciate that you don't start over from the beginning when you die, because I died close to the end and my first thought was "I hope it doesn't bring me back to the start because it was so stressful (but fun) to get to this point", also the graphics are pretty trippy, I like the x-ray vision but also I like that you can still see some edges even when not in x-ray, it makes for a "I think its there but not totally sure", I think there is a lot of potential to this game idea, really hope to see more of it!

Great job on completing this in a week, I like the idea but it was pretty hard for me, I think you could improve on the difficulty by spreading the obstacles out a bit more, aside from that it's a neat little game :) 

I had a good laugh reading your feedback, thank you so much! I'm glad you enjoyed the game and yeah it isn't your playstyle, the game is kind of random at times and enemy ships can end up surrounding you haha, that is definitely something I will work on :)

Thank you so much! Honestly I just followed this tutorial here https://www.youtube.com/watch?v=SWJZcQvTmnw and then modified the shader a bit more to my liking, this was the first time I started using ShaderGraph, it is a wonderful tool you should give it a try! Once I made that I was able to do the starfield background shader on my own which was a pretty satisfying achievement :D 

Nice little game, however I found it a little confusing at first, I would hit the zombie with the shovel but they wouldn't die, eventually I realized I needed to dig holes where the green particles were, I found a gun and started shooting at the zombie but it still wouldn't die, also I think the cameras field of view was just a little too narrow, aside from that though you did a pretty good job completing all this in one week! Keep it up and I hope to see more of this in the future :)

Thanks for the feedback :) I will definitely consider adding a sort of tutorial and reducing the light flashiness :P I know I went a little overboard with those haha

Thank you for your feedback it is really appreciated, I totally agree it needs to feel more easy at first and then become difficult, it was a bit difficult to fine tune it all that way but now that I have no deadlines I can definitely spend time tweaking things around :) Also thanks for playing!

Those tanks look really cool, at first I thought I was gonna be shooting wormholes with this tank lol, also had a bit of a confusing time trying to understand how the tanks turned but after a few levels I was able to understand, overall the levels were great and I like how it went from easy to difficult, very good work!

This game was marvelous, I love the punching mechanic and how it slices through those walls like butter, and I really like how it goes from easy to difficult, good ramp up! The level design and the lights/shadows are really a great touch too, very nice work!

It was both relaxing and stressful at the same time, the game had me all tense as I move my mouse very carefully while the music tried to calm me down haha, I like the ambiance and the feel of the game, and the mouse movement control feels good and responsive, great job!

I played this game for quite some time, just because I wanted to complete it but just couldn't haha, I think the normal npc enemies do too much damage per hit, the melee ones run at me faster than I can run, unless I run diagonally which increases my speed, also I found that if I can see them on the edge of the screen and I'm playing a ranged character, I can attack them while outside of their attack range and easily kill them, but then even doing that I couldn't get the objective in time, all in all though this was a fun game, I think it has potential and I hope you decide to make it a full game some time :)

Thank you, I'm glad you liked it, and yeah it was challenging to try and balance those blue rays haha but with more time spent on this I can definitely balance it all out :)

I will definitely keep that in mind haha, I just had to force the resolution to be in 1920x1080 otherwise the star field shader would get very noisy, I can definitely work on that though :) thank you for your feedback and I'm happy you liked it!

Thank you! :)