Going through the game again I stumbled upon a bug:
All dialogue options after the cast introduce themselves on the ship are greyed out. Leaving only "Go for a smoke", which in previous builds shows up after talking.
randemm
Recent community posts
I like the new intro better than the previous one, and I'm looking forward to where it goes next. I for one am happy you chose to give the MC his own character illustration (outside of CGs).
(Edited to add more general thoughts before the nitpick).
I do have one spoiler-y nitpick:
SPOILERS
The 4th wall joke about a certain genre in a certain scene felt really jarring and broke the scene's tension, without a proper payoff. The true payoff to that scene is what happens right after the 4th wall joke, but the joke lessens its impact on the reader since the joke's only apparent purpose is to distract with commentary.
This is not to say you can't have jokes at the end of a tense scene, this happens elsewhere in this build, and I don't have an issue with those - but it's all about timing. That 4th wall joke, to me, had bad timing.
So far, so good. I'm liking Ed and El a lot, and Anna is likeable so far. The pacing has been very refreshing; slow when it needs to be, and quick when the scene demands it.
Chapter 3 had me at the edge of my seat. Looking forward to chapter 4 and I hope this game reaches its conclusion, because I for one am invested in the characters now.
I do have one nitpicky comment though:
The inclusion of the "adventurer's guild" and its ranks doesn't do much for the story or the characters. I know it can be a useful shorthand, but so far it only reminded me of how overused it is.
Constructive criticism time! (Beware of SPOILERS beyond the 1st paragraph.)
Also I apologize in advance for the wall of text.
Opinions about the build and story at the bottom.
I do like different line transitions, and when the author of a VN plays with the text, but one of the effects added in the 2nd build were in my opinion used too frequently in the latest build. Specifically the text sliding in.
It was in my opinion used too often for it to have an impact when used in later instances in the build. Though that could simply be due to misplaced expectations due to how rare other text-effects have been used so far.
Another critique I have is that some of the information leading to the outburst felt too sudden. To clarify: I'm not critiquing the outburst itself - as it seems to be written to set some expectations about the MC's mental state going forward. I'm talking about the reveal during the shopping, that ultimately led to it.
I'm going to reference one of my all time favorite authors here, on how he does these reveals in a way that both foreshadows it, yet hides it till the "reveal": Brandon Sanderson. One thing he excels at is giving information that is the cornerstone for a later reveal or twist, distracts the reader with everything else going on, then later reveals the twist built on that information. Making the reveal a moment of "I should have seen that coming, but I didn't!"
One minimalistic way this could be applied to this case (though I'm no author, and your artistic vision trumps anything any of us say, so feel free to ignore this bit):
-SPOILER-
- Reveal the information about the MC's salary early (somewhere within build 1's content). But not the context. Aka, the amount or standard, but not how much that covers in his new home. Perhaps even a line stating that it's a very decent, perhaps even good salary (on Titan). Maybe better than what he had to live off before.
The rest of the information revealed in that part of the build I feel don't necessarily need more foreshadowing, as they are tied to that little piece of information, and his mental state.
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Now for my opinions on this build (and the story so far):
I'm so far really enjoying this story. Since it's very early in development I'm assuming there will be more sprites for minor NPCs arriving as this game develops?
The improved background for the dorm room is very much appreciated, especially now that it has two beds.
One thing that kept pleasantly surprising me throughout the build was the length. I've played too many ongoing VNs, so I was expecting the build to end at several spots, just for it to oh so joyously continue.
-SPOILER-
I didn't suspect that the MC and Kai's relationship would go the way it did as fast as it did, and I personally like it. Though I must say, the club scene gave me some serious second hand embarrassment.
I can't seem to find the way to the tent, only found the spots you can observe it from. Even tried to see if there's a path from the jungle. Any hints would be welcome.
With that said, really fun game, I have to pace myself so I don't tire of the game before it's completed. It is also quite refreshing to see how quickly things get patched, rather than having to wait for a full update for bugs to get fixed. Keep up the good work!