Fun game, it gets challenging in the higher levels. I would have like a rotational type movement as the orthogonal movement felt out of place at times.
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My favorite part of the game was the stacking mechanic (and the artwork on the burger components).
As others have mentioned I would have appreciated the plate being just a given as you were making new burgers as I felt it detracted from the core game play. Additionally, the recipes were awkward to reference since the burgers had several components (in comparison to the Cook game).
Overall though really fun game!
Interesting replication of the old Tapper Atari game.
The difficulty curve with new customers being added was just right mount. I would have liked an end victory condition or a progression of days where you had to earn a certain amount of money as the only way for the game to end is to get $0 which doesn't leave much motivation to try and get a high score.
I enjoyed this game at the start but ended up quitting on the fourth level because the donuts were to random and kept going off screen in unpredictable patterns. There wasn't much there in terms of gameplay to keep me hooked either. Perhaps doing something akin to the old Asteroid game (https://www.youtube.com/watch?v=9Ydu8UhIjeU) where there are huge cookies that you shoot to break off chunks of more manageable cookies (that you then eat) and also reflect the predictable pattern of going off one end of the screen and entering on the opposite side.
Either way, great job getting a submission! I enjoyed the animation on the ship when you ate a treat, it was very satisfying.
I had fun and like the minimalist approach of the art.
Swapping between the menu and the ingredients was frantically fun. I ended up copying the recipe list to another screen and was able to get to a score of 64.
Unique take on the theme. Has a lot of potential to be a neat puzzle/zen game.
I agree with Pandemon, I would really have liked to see some unique levels/layouts or different iterations of the map. I also didn't find the randomly switching requests to add anything to the overall gameplay, and often would end up driving to pick up a resource only to have it switch as soon as I get to the house which I found frustrating.
Thanks for trying our game.
Even though I'm not great at these rhythm type games I enjoyed playing through your game. The artwork, animation, and soundtrack/effects went really well together. Way to take advantage of the season, the thought didn't even cross my mind.
The design seemed like it would be fun, but the camera and aiming system made it difficult to play even on full screen. For the amount of time I was able to play I also didn't seem to be able to kill more than one enemy before I ran out of ammo, even when every bullet hit them. Impressive job though for doing everything yourself.
The theme is intriguing and I really like the art style. I enjoyed playing the game, but couldn’t get past harvesting the kidneys. The only issues I had was with the organ harvest portion. It was difficult to determine how to grab the organs or if I had one select. If you decide to continue working on it maybe add some feedback so the player knows that they are able to move them. I’d also recommend polishing up the shop as it was a little difficult to navigate. Overall great job for your first project!
Amazing game! The music and artwork were spot on and the controls felt extremely responsive. Overall the game is extremely well polished and it's amazing what you guys were able to accomplish in three days. Just add a couple more levels and I'd be willing to buy a commercial release of it!
I managed to hit a depth of about 1100. The grappling hook was a nice addition that really tied the gameplay together. It would be nice to have some type of indication of what each ore color did or a HUD that lists your current stats so you know what to prioritize. Overall, great game and I would be interested in playing a finalized version if you decide to continue development.
I had a lot of fun playing this game and seeing how all the different items interacted with one another. I also enjoyed the art style, it’s nice to see something other than pixel art every now and then.
Amazing game for only 48 hours and going at it solo! The art style/theming is great. I also found it really satisfying hunting down information to find a target as a gameplay mechanic and having it stored in a nifty HUD menu so I don't have to take paper notes. The game appears to be really well thought out and I'd be interested in playing it further if you ever decide to flesh it out further! As others have mentioned, I did have difficulty getting some relevant information a few times and I also wish the text was sped up to 2x or immediately presented via a setting tweak.
Fun platformer considering the amount of time you had to work on it. I wasn't able to get past level where there are coins behind the hammer, but the ones up to that point were really fun.
I really love the artwork and I also like the sacrificial upgrades as it had a nice balance to power/benefit. I managed, somehow, to make myself immortal on wave 5 so I managed to buy all the upgrades. However, in doing so I got stuck in a corner on wave 7 (I assume an enemy is behind a pillar somewhere) so I'm not sure if there is an ending or not. Either way, great game!
One of the best LD44 games I've played so far! I really enjoyed just above every aspect of this game. The only thing I would have liked to see improved would be having more control over what buildings were being generated/upgraded.
Thanks for rating our game!
I felt like this was a very unique take on the theme. While the game itself is very intuitive it would have been nice to have some goal or objective instead of just clicking around on tiles and dropping dice. Speaking of the dice, at times they felt clunky to drop sometimes and felt very easy to manipulate in their current implementation. Overall though a relaxing game and good soundtrack!
Addictive game. I made it to wave 7 with $7.27 spent. The controls felt really smooth, despite the occasional jitters, and it was really satisfying to just shoot on rapid fire. Only recommendation would be providing some feedback on when you respawn and may not randomize the map on respawn.
I played enough matches to get 3 or 4 loot boxes. I only ran into one noticeable bug; when the circle is finished any participants in vehicles appear to be immortal (even when they exit). It would be cool to be able to see all your unlocks somewhere since they are difficult to see on the participants unless they are the victor or you zoom all the way in. Otherwise, very fun game!
I wasn’t able to get past the third level, but I enjoyed the look and feel of what I was able to experience. The only issues I had were with not being able to tell how many enemies I needed to fend off on a given level and that the splash effect of the meteor was difficult to predict since the radius extended the circle indicator.