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Raicuparta

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A member registered Aug 03, 2019 · View creator page →

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I’m pretty sure all the uncredited stuff is from incompetech.com.

This has now been fixed. Try the newest version.

Not sure what you mean. The resolution when using the VR mod is defined by your headset’s settings, not by the game.

Make sure you’re running a legitimate version of the game through Steam, and that you have configured your OpenXR loader. For Quest 2 via Link that means you need to configure Oculus as your OpenXR loader, and for Virtual Dekstop you set SteamVR as your OpenXR loader.

Yeah you can just use Rai manager to toggle it on and off by installing / uninstalling as many times as you want

I just tried it and everything seems to work fine? Can you send me your logs? There’s a logs button in Rai Manager, it’s the notepad icon on the top right.

I just tried it and everything seems to work fine? Can you send me your logs? There’s a logs button in Rai Manager, it’s the notepad icon on the top right.

Thanks for letting me know. There’s a good chance a recent Trombone Champ update broke this mod, so I’m gonna have a look and see if it works asap.

Did you already follow the “compatibility with other mods / custom songs” section of the readme?

Not right now. This is an artifact of how I’m projecting the UI, it causes some screens to be bigger, some to be smaller, some to just be all broken. Hopefully I’ll fix this in a future update.

There’s a good chance this is because you don’t have your your OpenXR loader set correctly. You need to go into the SteamVR / Oculus / WMR settings and set them as your OpenXR runtime. Note that if you want to use a Quest with Virtual Desktop, you need SteamVR as your OpenXR runtime. But if you want to use Quest with official Link or Air Link, you need Oculus as your OpenXR Runtime.

Which store did you get the game from? Can you send me the full log file? There’s a logs button in Rai Manager.

BaboonVR on itch.io

A mod for Trombone Champ that allows you to play in VR, using motion controls to control the trombone.

You’re right, I’ll include that in the description for now until it’s fixed.

Some people say you might need to run the game once on flat mode. I need to look into this problem. Also, make sure you have SteamVR selected as your default OpenXR runtime if you’re using Virtual Desktop.

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Some people say you might need to run the game once on flat mode. I need to look into this problem. Also, make sure you have Oculus selected as your OpenXR runtime if you’re using Airlink.

Spare a rate for a tiny web game?

https://raicuparta.itch.io/single-monolone

Maybe still time to do mine?


https://raicuparta.itch.io/single-monolone

Really cool experience. Not sure if I got a good ending: my starting clan was the only one that survived, staying at about  the same size, everyone else died of the plague. Kneel before me.

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Gotta take the chance to self promote: https://raicuparta.itch.io/single-monolone
Single Monolone

Single Monolone
Although I recognize that design-wise it's not great, even though that's the point, but I think it is fun, entertaining, and a bit unexpected, so give it a shot :)

There was one platformer where you can only jump once per screen and I found it good. Can't seem find it again. Any way to find games where I left a comment?

Love the clean look. And cool how you did the animations with only CSS.

Looking at the code, seems like the refresh rate depends on how often the browser is able to call the onmousemove callback, which might not be enough. If I move the mouse fast enough, I can go through the needle without registering a win or a loss.

Usually for this kind of thing you'd use interpolation: every update, draw a line between the previous mouse position and the current one, and check if the line intersects the needle threading area.

Probably nothing new for you, totally understandable if you just wanna keep it simple.