Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rabidotter

47
Posts
121
Following
A member registered Sep 29, 2024

Recent community posts

Thanks for the information!

FWIW, once upon a time a visited the Paris Sewer Museum, and it was amazing. I think that is the best thing in Paris if you are intrigued by the infrastructure that supports civilization.

(2 edits)

This looks like a nifty set-piece I could insert in my game, . Can you recommend a real-world installation this was modelled after? I want to understand the elevation differences that a photo or sketch might provide.

Sorry. I was referring to your WWI gun emplacement.

This sewer works as is.

Thank you! On my laptop I ended up reducing the text magnification. Eventually, this revealed the search box.

You have neglected the Turnspit Dog, an important feature in many fantasy kitchens.

Perchance did this ever get finished?

This is perhaps the most dread-inducing module I have ever read. Seriously. Self-reflection and gaming shall never intersect! Never!

Save V. florid alliteration or die!

I love the old garden map.

I can see me using this as is for one of my groups. It is internally consistent with flexible starting conditions thanks to your tables.

Four things: 1 Where are the toilets? They are described on bottom of page 3, IIRC. 2 Are toilets also at the two symbols in the secret room on level 1? 3 I like your use of coloured dots to show NPC locations. In the future, consider augmenting those with other shapes (e.g, square, triangle) so color-blind users also discern the differences. 4. The description of the body dumping site on level 3 uses “below” when I think you mean “above,” though perhaps I am confused by the elevation or orientation of the levels.

Thanks again for the excellent dungeon. I can’t wait to see if my players will smear their blades with peanut butter!

So is the only way to descend in the caverns is to find a CREVASSE, that is, by rolling a 3 on the Cavern table?

I like the setting and point crawl map & point description.

Excellent fodder for a WWN setting. The Once-Ocean feels like a kind of Erratus from that system.

Thank you kindly!

I like the way runes are implemented in this module.

This is an excellent “my-neighbour-is-a-wanker” set piece.

This feels disjointed. I appreciate the use of WWN, but I’m not entirely sure how the different sections fit together.

Excellent!

This is an apt location for my WWN game. Do you perchance have suggestions for re-statting this for B/X 0SR variants? Or just a relevant URL?

The small secret staircase from level 3 to level 4 has a problem. The small staircase is not shown on the corresponding level 4 hallway.

I like how the secret doors are drawn.

(1 edit)

I had the same problem on an Android tablet using Firefox.

I went to Firefox\Settings\Accesibility. There I modified my Font size smaller. Now I can see the Search bar, but the font is tiny.

The itch.io website is poorly optimized for users unable to see small font sizes.

(1 edit)

Do you have a citation for Schmierdorf? Using the breadcrumbs here and in your module, I turned to the Internet, hoping to find some obscure Weird Fiction. DuckDuckGo and Archive.org have turned up nothing about the author or his Antarctic Cycle. Granted, my Internet deep-search skills are rusty. 

Archive.org shows seven issues of The Strategic Review Magazine. The last one is dated April 1976, and mentions that the publication will be renamed Dragon Magazine, with the first issue to be published in June 1976. I've looked at that issue, supposing that it might be what you meant by the June 1976 issue of The Strategic Review. I don't see an Appendix N in either issue #7 of The Strategic Review or #1 of Dragon

I also appreciate that this might be a clever hoax to support your far future Antarctica games. If so, let me know and I'll delete this message. 

EDIT: NEVERMIND. I just read the rules for the Appx. N Jam, especially "Your adventure will be assigned a made up Appendix N book title."

(1 edit)

I never  imagined  anti-natalist and calves in the same sentence. With a teeny bit  of tweaking, this module could work in Gamma World!

Here is a link to the comic: https://knowyourmeme.com/memes/cow-tools

Thanks for posting this. I own the hardcopy but this is extra helpful, especially the pre-generated characters, who are not in my hardcopy. 

Just stumbled across this, though haven't played it yet. Your commentary explaining your motivation makes me think I would like this game. I agree that in the English-language world there is insufficient media speaking to this era and place, with most understanding about WWII being focused on Europe and largely ignorant of the complexities of Chinese resistance to Imperial Japan, or how the legacy of these events have stamped contemporary East Asian political economy. 

Thanks in advance for this labour of love.

I think you are right, but back then lots of d4 for their HD magic-users would beg to differ about the importance of one extra HP. For monsters, most modules literally rolled the HP for each individual, though I think some of the modern OSR variants still do this. Sometimes the BBE would be shockingly weak thanks to RNG. The 5e practice of taking the mean of all the HD for monsters or PCs was unknown.

You are a machine! I really loved the Antarctica map. 
FWIW, North Africa would be slightly wetter, too. Greece underwent severe soil erosion by 100 AD. Eastern England would have serious marshlands. 

Have you considered making a map of Doggerland?

When I was a kid, we just added the HP bonus once. Thus, 3HD +1 would be 3d8+1.  

(1 edit)

Font is difficult to read but game is fun. I like the snark. The positioning rules vaguely reminds me of the thought experiment where you have a chicken, grain and a fox that all need to be transported to the other side of a river in your canoe, but you can only carry one of them at a time, and chicken eats grain and the fox eats chicken.


Also, some of the tunes remind me of the background music from a 1970s game show. And that adds to the charm.

(1 edit)

Did you draw this by hand initially (after eyeballing the AH original board map), and then superimpose the hexes and their numbering? 

The line art is gorgeous. I'm a geographer by training, and love hand-drawn (even if later modified in Photoshop, etc.) maps. This is so reminiscent of cartography styles from the late 1800s and early 1900s. 

Wow, that was actually educational. Good work!

(1 edit)

Once Sam enters Haven, is she temporarily unable to leave the building? Currently have been stuck in it for two days. I thought she'd be able to leave in the evening with the nocturnal movement of the gamins. 

Basically, I'm just looking for confirmation this is a feature and not a bug. Playing on Windows 11.

Are we playing the same game? Succubus?

Thank you!

Poignant, brutal, and tart.

The cathode-ray UI and font (Times New Roman? no...but this is the font I grew up using) communicate the apocolypse well. 

Did you make this in Twine originally?

This is gorgeous. Thank you.

Charming and sweet, both the illustrations and tale.

On page 13, is the name of the cooling disc "Da opoisc"? or is that a typo?

This is the first WWN module I have seen here. This one sounds sufficiently whimsical for my game, too. I hope to use this in the next few months. If/when I do, I will let you know how it goes.

Thanks for the confirmation!

(1 edit)

Good module!

Unless I am mistaken, a glaive is a polearm and not a sword, as described on page 10, 2nd paragraph describing the magic glaive named Devotion.  

(2 edits)

This adventure was reviewed on tenfootpole.org recently. While the review was "meh," from that reviewer "meh"  is not a bad rating, especially given how jaded he is by ca. 15 years of constant reviews. I was intrigued by the mention of a fish-headed naid, the wineskin capable of producing a small geyser, and a water cult. I ended up here.

What do I think after purchasing and reading? The situation is interesting, starting in media res, with just enough detail to explain what happened and what could happen. The cartography is clear. The geometry of the rooms / layout of the complex is organic. I  assume the entire site is underground? Bullet points make it easy to scan. The party is not rail-roaded, with ca. 5 options depending on party morality. The NPC stats are sufficient without drowning me (no pun initially intended). The random encounter and random blessing tables amplify  the tone. I can imagine dropping this into either my 5e or Worlds Without Numbers campaigns for a quick adventure when the party enters a new village. It is well worth the 2 bucks! 

Thanks for making it available. Sorry for the weird formatting.