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RDK

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A member registered Apr 04, 2016 · View creator page →

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It’s out! https://www.nintendo.com/us/store/products/wilmot-works-it-out-switch/

Yes, join the discord (https://discord.gg/zFKagQ2) and look for the game in the games section. The opening post of the thread should have the puzzles.

It’s possible to play on a computer using the Playdate Simulator but playing on the device is the preferred way.

The only other potential issue is the game files themselves being corrupt. In that case you can try reinstalling the game.

Yes, the build is submitted and should be available soon.

Looks like the save file (save.json) couldn’t be loaded but I have  no idea why. Normally if the file isn’t readable the game will create a new one. The only explanation I have is that the contents of the file are somehow corrupted. Can you try removing the file in the net.monometric.sketch-share-solve folder and see if it loads?

You can download the Playdate SDK and play it in the simulator but it is made for development so the experience might not be ideal.

There will be easier modes in the finished game than what's in the demo. I haven't planned to include a mode that completely disables gravity  but I'll put it on the wishlist.

I will add an accessibility option that should help with reading the orientation faster. Thanks for the suggestion.

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Haha, Discord is indeed an acquired taste. This link should take you to the right place.

Yes, you can find the biggest collection of puzzles in the Playdate Squad discord server.

https://discord.gg/5J9nvKpm

Yes, you can find the biggest collection I know in the Playdate Squad discord at https://discord.gg/QCk3a8hk.

Thanks a lot for the report. I could only reproduce this once so I updated the tutorial to no longer affect the main game. That should fix it. 🤞

It’s available in the latest version.

https://r-d-k.itch.io/sketch-share-solve/devlog/610942/turn-autocomplete-off

There’s no option for that currently but I’ll see if I can add it.

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There’s two main reasons that the game is on itch.io and not Catalog (the official store).

1. The game launched a year before Catalog did. It might have even been the first Playdate game on itch.io.

2. For the longest time the game was set to “pay what you want” which is great to get a game seen by more people and still make some money but that option is not available on Catalog. As the game matured and got more content I eventually changed it to “paid” which makes it compatible with Catalog and I hope to get it on there eventually.

Thanks for your comment. I accidentally hid the file while uploading a small update. It’s back up now. :)

Yes

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Not goofy at all but there is currently no scalable way to give Catalog codes to people who bought the game here.

Hi, this issue is unrelated to the update. Any game you sideloaded before February will have the same issue when updated. You can learn more about it at https://help.play.date/games/sideloading/#duplicate-games

To get your save data you’ll have to put your Playdate into data disk mode and copy all files from Data/user.1234.sketch-share-solve/ to Data/user.1234.net.monometric.sketch-share-solve/ where 1234 is your user number.

I know it’s been a while but I just added this today.

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In this puzzle and others when you don‘t know what to do next, find a longer block and try placing it in a corner. Often you’ll find that it will contradict with the next line once you continue from there and you’ll be able to cross out the corner square. You can also see this technique illustrated in the "mouth part" of the tutorial.

If you have to draw a bit to clearly see the contradiction, you’ll be able to remove the wrong parts with the undo action afterwards.

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Yes, the main issue is that some of the assets including the puzzle solutions look pretty bad when inverted. A proper dark mode would need more consideration. Is there anything specific you’re looking for in a dark mode?

Good idea! I’ve added it to the next release.

From any screen you can open the menu by 1) undocking the crank or 2) opening the system menu and selecting the "game menu" entry.

Hi, which option specifically can’t you see? Can you tell me what you tried and what didn’t work?

Currently the only way to do it is by putting your Mastodon profile in the Website field which also has the rel=“me” attribute. Additionally, you need to save your Mastodon profile to have it check for the link.

Using the website link works for verification but yes, it would be nice to have an extra link for Mastodon.

It’s 150 total. :)

Hi, from the avatar editing screen you open the menu (undock crank or select “game menu” from the system menu) and then select “save”.

Thanks for the kind words. The soundtrack isn’t available yet but I’ll figure something out.

Thanks for the feedback. You’re right, I hadn’t considered that.

Hi, it’s a thread in the #sideload channel.

Yes, the process is a bit tricky. I’ll add some instructions here once I see people start sharing puzzles.

Hi, I haven’t seen any puzzles shared yet. People are just getting their Playdates so I’m not surprised. If I see some I’ll make sure to link to them.

Hi, sorry for the inconvenience. I’ve published a fixed build.

Hi, sorry for the inconvenience. I’ve published a fixed build.

Hi, sorry for the inconvenience. I’ve published a fixed build.

Thanks a lot. I’ll make sure to update once it’s fixed.

Yes, if there was an error trying to read the file we’d see this error in the simulator and I don’t think that’s the case here. Normally the game goes through all files in the import folder and opens them. My assumption is that this is where it fails so it doesn’t even see the file. There’s some extra logic with combining two different directories in the SDK so a couple of things could be happening and it’s hard to tell with remote debugging.

It looks like the file that contains the puzzles (import/rdk.json in the pdx) is not readable for some reason. I assume that it’s a Linux issue. I’ll try to investigate but it will take a while as I don’t have a linux machine at hand.