Interesting concept. I felt like the difficulty didn't scale well with the player's abilities, but there's potential here I think.
Quintus
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Nice job! I was sucked in by the drive to get better at the mechanics. It did feel somewhat inconsistent when the boxes exploded and when they didn't. I could have been doing it wrong though. By the end I was running around dodging things, watching my health (and picking up more when low), and scooping up points where I could. Overall it was good. It was hindered by my confusion of the mechanics. I like the idea of the objects having so many uses. They were ammo, powerups, and enemy ammo all at once. Very cool idea.
Edit: I reached the end with a negative score because I died so much, but I just ran around afterward and grabbed more points for fun, so i technically closed the game with a non-negative score.
Fun game! I enjoyed playing through the levels and I liked the mechanics. There are quite a few bugs, but you could make some of them features. For instance, if you tap jump very quickly, the characters go a lot higher than if you tap slowly, so you could use that to make some interesting platforming. I'm glad you got to make something for the jam!
Nicely done. This is a legitimately difficult puzzle game at times and I had fun playing it. The mechanics are confusing though, even after looking at the 'how to play' section. (nice job on the menu too) I liked the simple art style and the audio. Really the only thing missing was some polish and a better tutorial. Overall, a great game!
Awesome game! I enjoyed the gameplay a lot. The visuals were cool too. I liked that you could customize the color of your parasite (I chose blue). I also liked how you had to learn some creatures patterns before you could infect them. Overall, I think this game was really fun and its impressive that you were able to get so much done in time.
I love how much polish you were able to add within the time constraints! The idea is cool and it's executed well. The sliding mechanic was a little strange and finicky, but the gameplay was mostly solid. I definitely feel like this is a great seed - or nut ;) - of a game that could be developed into something pretty fun. Well done.
Nice demo. I liked the story and the art style. The concept of getting others abilities is cool. The jump was kind of like yoshi or something. If you had made the character a feather or something it would have felt right, but not with a person. Overall, good effort and I'm glad you were able to have time to enter!