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Quintus

14
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A member registered Feb 21, 2021 · View creator page →

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Interesting concept. I felt like the difficulty didn't scale well with the player's abilities, but there's potential here I think.

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Nice job! I was sucked in by the drive to get better at the mechanics. It did feel somewhat inconsistent when the boxes exploded and when they didn't. I could have been doing it wrong though. By the end I was running around dodging things, watching my health (and picking up more when low), and scooping up points where I could. Overall it was good. It was hindered by my confusion of the mechanics. I like the idea of the objects having so many uses. They were ammo, powerups, and enemy ammo all at once. Very cool idea.
Edit: I reached the end with a negative score because I died so much, but I just ran around afterward and grabbed more points for fun, so i technically closed the game with a non-negative score.

Great game. Clear objective and control scheme. I had a good laugh every time i fell off the edge. Nicely done.

Love the concept. Especially the timer, because in order to get all orders filled, you will have to start doing many things at once. Nice job!

Fun game! I enjoyed playing through the levels and I liked the mechanics. There are quite a few bugs, but you could make some of them features. For instance, if you tap jump very quickly, the characters go a lot higher than if you tap slowly, so you could use that to make some interesting platforming. I'm glad you got to make something for the jam!

Nicely done. This is a legitimately difficult puzzle game at times and I had fun playing it. The mechanics are confusing though, even after looking at the 'how to play' section. (nice job on the menu too) I liked the simple art style and the audio. Really the only thing missing was some polish and a better tutorial. Overall, a great game!

Note: Please do not upload your game as a .rar file. Use a .zip so that more people can access your game.
Review: Sometimes simple games can still be fun. This one was. I liked how different colors gave you different effects. I'm glad you were able to join the jam!

Awesome game! I enjoyed the gameplay a lot. The visuals were cool too. I liked that you could customize the color of your parasite (I chose blue). I also liked how you had to learn some creatures patterns before you could infect them. Overall, I think this game was really fun and its impressive that you were able to get so much done in time.

I like the idea a lot, but the gameplay needs some work. The cursor is sort of buggy and doesn't always do what I expect. The art was pretty good. Overall, good effort, and I'm glad you had the chance to join the jam!

I love how much polish you were able to add within the time constraints! The idea is cool and it's executed well. The sliding mechanic was a little strange and finicky, but the gameplay was mostly solid. I definitely feel like this is a great seed - or nut ;) - of a game that could be developed into something pretty fun. Well done.

Nice demo. I liked the story and the art style. The concept of getting others abilities is cool. The jump was kind of like yoshi or something. If you had made the character a feather or something it would have felt right, but not with a person. Overall, good effort and I'm glad you were able to have time to enter!

Cool game! I especially appreciated the effort that went into the graphics and audio. The game wasn't super balanced, but, with some tweaks, this could be an even better game!