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Quilo
Creator of
Recent community posts
Thanks for all the feedback! I mean everything checks out, except the font thing, it’s custom as in I had to download and import and use it myself. That is irrelevant to the player though, it doesn’t really match the vibe. It actually doesn’t matter what the default is, the only thing that matters is weather or not it fits the game.
TLDR; yeah u right. thx
YESS! I never heard of this character before making the game, I just scrolled Pinterest to uhmm (borrow) a character design. And you are right i did end up referencing Ena, I never watched her show though so maybe I should do that! I just wanted a girl with those 2010 ish scrunged socks vibes and she fit that so I, pretty heavily used her design as a refrence for drawings though I bet most of my refrences were just fanart.
I was so confused why the recipe book is just wrong. Then when it came time to rate the game I remembered the theme. LOL. The game despite it’s visuals isn’t actually all that polished. Eg: bringing up the book is EXTREMELY inconsistent and almost never works. The mini interactions are also a bit unpolished idk.
That being said, really cute writing, vibes and art as well as limitation fit. Good job!
Thank you so much for playing the whole game! All of your de back is actually S Tier level stuff! I’ve seen people can afford ore level three (makes ore red from purple) but then they want to buy other stuff fisrt so thry just replay 3 times with no extra upgrades because they want to be more powerful.
It’s pretty funny. I designed my game so the player’s relative power (how much dps compared to ore health) goes up and down throughout the game so that the high moments hit really high. But in effect people don’t enjoy it that much so either my execution is poor or the idea is bad to begin with. I think my execuis just poor.
I agree the balance for the tesla coils when you first get them sucks! When I make a full game version I’m really gonna accelerate the mid to late game which I didn’t have a lot of time to polish. By they way I’m really impressed with your feedback and you seem cool to chat with. Do wanna chat with me on discord?
I decided to play your game as well, gotta try them incrementals. Pretty solid. The landing in bucket sound does get a bit painful after you get a lot. It’s pretty slow paced to start but I followed your instruction to play until I hit 1 mil. So that was my goal. It was kinda mid until I got the second bucket then things really started taking off. Good time.
Oh also Um this is just a UI thing but I wouldn’t make the spawn balls at cursor a switch since it doesn’t alaign with the rest of the upgrades. I didin’t even notice it until the end so uh yeah next time you make any upgrades in your game, unify the UI so that it can be noted as an upgrade. I would personally make it a button then set it’s mode to toggle if you want it to toggle or just disable it if you want it to stay on.
There’s your problem. I daily drive zen, a Firefox based browser but I recommend using a Chromium based browser for playing games. For my game it goes from laggy to forgetting that I was playing in a browser. It is well optimized for browsers, firfox just has bad game performance. I recommend helium because it’s fast, lightweight, degoogled anf of course chromium based. So I switch to that for games.
Ah cool, no sweat. But also I wanted to share my cool audio solution. Basically if you only play sounds from one audiostream player with a big polyphony then it sounds flat because there’s no dorectional audio. But if you play it where each node has it’s own player, it lags. so what I did is make a grid of audiostream players I think it was 5x7 then whenever a rock breaks I map its break sound to the closest streamplayer. That way I have the best of both worlds with a middle ground. Each stream player as a polyphony of like 50 I think? Either way arbitrary number. Though I did crash someone’s 8GB of ram mac sooooo. maybe I should’ve gone for less.
















