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Quilo

185
Posts
4
Topics
25
Followers
5
Following
A member registered Jul 08, 2022 · View creator page →

Creator of

Recent community posts

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Thanks for all the feedback! I mean everything checks out, except the font thing, it’s custom as in I had to download and import and use it myself. That is irrelevant to the player though, it doesn’t really match the vibe. It actually doesn’t matter what the default is, the only thing that matters is weather or not it fits the game.

TLDR; yeah u right. thx

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Thanks for playing, I’m glad so many people found it funny, even if it was a touch cringe I did do better with the writing than I expected.

I use ARCH BTW!!!

hehe thanks for playing, I’m glad you enjoyed it!

OMW it is! I’ll have to check it out latter…

YESS! I never heard of this character before making the game, I just scrolled Pinterest to uhmm (borrow) a character design. And you are right i did end up referencing Ena, I never watched her show though so maybe I should do that! I just wanted a girl with those 2010 ish scrunged socks vibes and she fit that so I, pretty heavily used her design as a refrence for drawings though I bet most of my refrences were just fanart.

I was so confused why the recipe book is just wrong. Then when it came time to rate the game I remembered the theme. LOL. The game despite it’s visuals isn’t actually all that polished. Eg: bringing up the book is EXTREMELY inconsistent and almost never works. The mini interactions are also a bit unpolished idk.

That being said, really cute writing, vibes and art as well as limitation fit. Good job!

Thanks so much! I was scared that the sxf were the worst part of the game, so thanks for leaving this comment!

Thanks! I thought “bad wingman” kinda worked? idk I wanted to make a VN, thanks for playing!

hehe lol!

Thanks so much for enjoying and playing mini miner. I’m on a mission this year to make one jam game each month BUT I can see myself potentially expanding mini miner next year due popular demand, thanks for the follow!

Thanks! Unfortunately the build has really bad loading performance that seems to get worse the more upgrades you have at some point with bad hardware it can’t even load upgrades 1 :(

Thank you! Making a full release is something I’m strongly considering.

Thanks so much!

30 minutes of gameplay: Good but I need more pls.

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Hehehe thanks

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:O Uh so umm. I thought my game was pretty well optimized but With all the comments I will not be so naive again.

Thank you for switching browsers for playing games. I ALWAYS use zen so I’m a firefox guy but it just can’t run games as good as it should be able to. It’s just not playable in my experience ever. So I use a really lightweight chorme for for playing games (Helium)

Thank you so much for playing the whole game! All of your de back is actually S Tier level stuff! I’ve seen people can afford ore level three (makes ore red from purple) but then they want to buy other stuff fisrt so thry just replay 3 times with no extra upgrades because they want to be more powerful.

It’s pretty funny. I designed my game so the player’s relative power (how much dps compared to ore health) goes up and down throughout the game so that the high moments hit really high. But in effect people don’t enjoy it that much so either my execution is poor or the idea is bad to begin with. I think my execuis just poor.

I agree the balance for the tesla coils when you first get them sucks! When I make a full game version I’m really gonna accelerate the mid to late game which I didn’t have a lot of time to polish. By they way I’m really impressed with your feedback and you seem cool to chat with. Do wanna chat with me on discord?

Ah okay I’ll just optimize for a post jam if I do that.

Everyone is asking for mobile I actually might even consider it.

Thank you! I can’t believe the main complaint of my game is just better performance pls. Guess I’ll learn to optimize.

I wanna play your game, I just can’t. The web build doesn’t wanna load no matter what I do. Use firefox (don’t do that for playing games), use chrome, doesn’t load, helium (lightweight chrome based browser) nope! So I’m out of luck because you didn’t give a widows or linux build :(

I decided to play your game as well, gotta try them incrementals. Pretty solid. The landing in bucket sound does get a bit painful after you get a lot. It’s pretty slow paced to start but I followed your instruction to play until I hit 1 mil. So that was my goal. It was kinda mid until I got the second bucket then things really started taking off. Good time.

Oh also Um this is just a UI thing but I wouldn’t make the spawn balls at cursor a switch since it doesn’t alaign with the rest of the upgrades. I didin’t even notice it until the end so uh yeah next time you make any upgrades in your game, unify the UI so that it can be noted as an upgrade. I would personally make it a button then set it’s mode to toggle if you want it to toggle or just disable it if you want it to stay on.

dopamine be going: 📈📈📈📈📈📈 Also thank you!

Dang, S tier feedback here.

There’s your problem. I daily drive zen, a Firefox based browser but I recommend using a Chromium based browser for playing games. For my game it goes from laggy to forgetting that I was playing in a browser. It is well optimized for browsers, firfox just has bad game performance. I recommend helium because it’s fast, lightweight, degoogled anf of course chromium based. So I switch to that for games.

Firefox browser I assume?

Thanks! (Scribbles on notepad)

Thank you, I like dopamine-maxing📈📈📈📈📈📈

Thanks for playing my game, I’m glad you enjoyed it and played it all the way!

hehe nice.

OOOOH IT FINALLY CLICKS NOW! SHADER COMPILATION IS CAUSING THESE LAG SPIKES! Basically the fix is compile them beforehand, which you can’t do with the compatibility renderer, which is kinda necessary for a web game.

Ah cool, no sweat. But also I wanted to share my cool audio solution. Basically if you only play sounds from one audiostream player with a big polyphony then it sounds flat because there’s no dorectional audio. But if you play it where each node has it’s own player, it lags. so what I did is make a grid of audiostream players I think it was 5x7 then whenever a rock breaks I map its break sound to the closest streamplayer. That way I have the best of both worlds with a middle ground. Each stream player as a polyphony of like 50 I think? Either way arbitrary number. Though I did crash someone’s 8GB of ram mac sooooo. maybe I should’ve gone for less.

Dang that could’ve workked actually. As long as I didn’t up the health again so it’s just more money + a palette swap. Or O could’ve just made the income multiplier upgrades a bit sooner and buff them. Yeah the buffing the income multipliers was actually probably the way to go since it’s easiest

Ah no prob! We can just chill here I guess :p