Hey, I came in third and after playing one round I understand why this got first place. Good job, you deserve it! You struck the perfect balance between intuitive game play difficulty and simplicity. It feels like a puzzle game if a puzzle game was fun. GGs.
Quilo
Creator of
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Thank you! and turns out… I WON! 3rd place is amazing thanks all for the support. 2nd in audio is great thanks to my composer. 1st in polish? WOW I felt like I needed more polish like physics sound effects and particle effects. I also had a bunch of other places for polish in mind but looking back, yeah this game is pretty good.
Game is too easy and got boring after 3 minutes, got boring before that actually 3 minutes is just when I decided to quit because I will never die. You’re using godot. For the audio/music if you want it to play even when the game is paused then in the audiostreamplayer that is playing the music it needs to have process mode set to always instead of only when the game isn’t paused. Personally it doesn’t make sense to have enemy spawn rate be an upgrade, that’s usually the difficulty curve of a game not the part of the game the player has to keep upgrading because the game is too easy.
Thank you, I recently discovered that all the games I’ve ever mad have been delisted. This means that my games don’t show up when you search for them and they always appear at the bottom of the popularity ratings next to other delisted games. I’ve tried contacting itch.io staff about it but so far, no response.
Thanks so much for playing my game! I’m glad you enjoyed the story. I got inspired to make the story about inspiration by my lack of inspiration for a story, only remembering the inspiration I’ve had after a good story, was the reference and target feeling I wanted to convey after my games story.
glad you understood my beautifully worded comment.
TYSM!!!!!!!!!! Really I did outdo myself! I’ve been building up to this my past 4 jams.
I’d love to have you in my discord, if you want your choice either way TYSM for playing and enjoying my game! Thank you also for the complements!
this is a pretty decent game. There’s not much to it though. I actually made a game where you sell hot coco for comfy jam autumn. It’s called hot coco loco (the previous game jam). It was a nice chill game with no real purpose good job on the collecting sound effect I think it sounds cool. Also is your screen transition taking a screenshot of last scene, placing it as a texture rect in a canvas layer via an autoload then using a dissolve shader to make the transitions?
loved the pitch, and the mechanics were nice puzzle mechanics, obviously not a puzzle game I would say but also just kinda frustrating with the amount of timings you gotta do, the enemy penguins aren’t really like solid pattern left right left right exact deterministic timings. This game is more like asteroids where you got a thousand penguins all going in different directions without a care for each other. I got to the level that’s just a bunch of vertical lines, then gave up cause, I’m not dealing with that. Someone else can move those stones if they need to be moved. Not my problem.
maybe I just didn’t give this game a fair shot though. I sound a lot frustraigted than I actually am, in reality it just got boring quick for me, though I never really like puzzle games idk if you classify this as one but my brain looks at it and says puzzle game.
Ah okay good! Well I liked the script! I was just cautious because people who use AI TTS are more likely to be AI bro’s.(Not backed by anything just guessing) I was just doubting myself on whether or not I’m enjoying AI content.
Either way its funny how you and I chose basically complete opposite approaches for the voice acting in our games. I have a mix between voice acting and very old so bad it’s good tts. In my game you play as a robot who has to make personalized ads for animals by reading their mail. The mail is voice acted but the ads you make (because you are a robot) is TTS but not just any TTS a really old barely TTS TTS.
I would recommend checking my game out not just because I do Shameless self promo-but because I think you’ll love it! I wrote all five messages myself and voice acted two myself! I got a Hobbiest/semi professional voice actor through a cousin of a cousin of a friend. And he did the other 3 messages. Hearing the mail and making the Ads actually tells a very silly story that you have a say in. Definetly one of my best works if not my best work thus far! It’s a direct sequel to Hot Coco Loco the game I made for the comfy Autumn jam and I’d recommend playing that then this to get the full cinematic universe experience. CAN’T WAIT FOR SPRING! THEN I EXPAND FURTHER!
On the contrary, I used AI to write the Python script so boom conflicting information, But yeah all the mesaages and my fire writing-written by me!
I really love the way it turned out.
Oh if you love the characters then you should play Hot Coco Loco! Its about 15 minutes long and Sale Mail is a direct sequel to Hot Coco Loco.
The limitation for that jam included Intro and dialogue that the player can’t understand. It’s stands in strong contrast to Sale Mail but I think you’ll enjoy it none the less! I made an animation engine so I can individually animate every character with my mouse cursor so in that aspect they feel more alive.
Its actually really cool comparing hot coco loco and sale mail. Everything from voice acting, writing and even visuals are handled differently or upgraded.
Also join my discord if you wanna chat some more there! I’d love to! I made it as just a small community where I upload my progress during game jams and next year when I hopefully release my first game I could show it to my game jams friends for feedback, playtesting and I guess publicity.













