Ah basically the same idea, yours just doesn’t support “crossfade” transitions. They have to make the whole screen a predefined image or in this case a solid color then from that into the next scene basically making fade to black but with extra steps.
Quilo
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this is a pretty decent game. There’s not much to it though. I actually made a game where you sell hot coco for comfy jam autumn. It’s called hot coco loco (the previous game jam). It was a nice chill game with no real purpose good job on the collecting sound effect I think it sounds cool. Also is your screen transition taking a screenshot of last scene, placing it as a texture rect in a canvas layer via an autoload then using a dissolve shader to make the transitions?
loved the pitch, and the mechanics were nice puzzle mechanics, obviously not a puzzle game I would say but also just kinda frustrating with the amount of timings you gotta do, the enemy penguins aren’t really like solid pattern left right left right exact deterministic timings. This game is more like asteroids where you got a thousand penguins all going in different directions without a care for each other. I got to the level that’s just a bunch of vertical lines, then gave up cause, I’m not dealing with that. Someone else can move those stones if they need to be moved. Not my problem.
maybe I just didn’t give this game a fair shot though. I sound a lot frustraigted than I actually am, in reality it just got boring quick for me, though I never really like puzzle games idk if you classify this as one but my brain looks at it and says puzzle game.
Ah okay good! Well I liked the script! I was just cautious because people who use AI TTS are more likely to be AI bro’s.(Not backed by anything just guessing) I was just doubting myself on whether or not I’m enjoying AI content.
Either way its funny how you and I chose basically complete opposite approaches for the voice acting in our games. I have a mix between voice acting and very old so bad it’s good tts. In my game you play as a robot who has to make personalized ads for animals by reading their mail. The mail is voice acted but the ads you make (because you are a robot) is TTS but not just any TTS a really old barely TTS TTS.
I would recommend checking my game out not just because I do Shameless self promo-but because I think you’ll love it! I wrote all five messages myself and voice acted two myself! I got a Hobbiest/semi professional voice actor through a cousin of a cousin of a friend. And he did the other 3 messages. Hearing the mail and making the Ads actually tells a very silly story that you have a say in. Definetly one of my best works if not my best work thus far! It’s a direct sequel to Hot Coco Loco the game I made for the comfy Autumn jam and I’d recommend playing that then this to get the full cinematic universe experience. CAN’T WAIT FOR SPRING! THEN I EXPAND FURTHER!
On the contrary, I used AI to write the Python script so boom conflicting information, But yeah all the mesaages and my fire writing-written by me!
I really love the way it turned out.
Oh if you love the characters then you should play Hot Coco Loco! Its about 15 minutes long and Sale Mail is a direct sequel to Hot Coco Loco.
The limitation for that jam included Intro and dialogue that the player can’t understand. It’s stands in strong contrast to Sale Mail but I think you’ll enjoy it none the less! I made an animation engine so I can individually animate every character with my mouse cursor so in that aspect they feel more alive.
Its actually really cool comparing hot coco loco and sale mail. Everything from voice acting, writing and even visuals are handled differently or upgraded.
Also join my discord if you wanna chat some more there! I’d love to! I made it as just a small community where I upload my progress during game jams and next year when I hopefully release my first game I could show it to my game jams friends for feedback, playtesting and I guess publicity.
Im glad to hear you enjoyed them! Canonically I got away with the TTS because you (The robot) Is making the AD and low quality tts is just more comfortable/ cozy because it doesn’t remind the player of the eerie scariness of the real world where I could make VERY realistic TTS with AI.
It was also very practical to use TTS because all the lines in game that are voiced by TTS (The Ads and corporate praise) add up to 120 Lines of TTS, which as you can guess, Is a lot of work for a game jam game and I couldn’t do. In fact I had to make a python script that goes through every line in my game, automatically generates the TTS for it and automatically adds it in game. Just because of the sheer amount of content
I mean this is difficult stuff. You gotta one make the game difficult enough to be engaging and easy enough so people can actually beat it in the small amount of time people spend playing a jam game (3-10 minutes) Thats Flow where challenge meets difficulty and Flow = Fun. Thats why it’s hard to make a fun game
Dang this game must have amazing developers! The systems are so advanced and elegant. I wish I could code this well one day…
okay but for real I didn’t play the version with the tutorial and sounds until now and yeah that defiantly bumped up those aspects the game feels a lot less empty now, though I feel like you kinda made your audio score worse with the sound effects you chose.
Writing is okay, the game itself feels way too slow. The anticipation for the sweep attack is very unclear on first play, and dying is very punishing (because you practically have to wait out the entire fight) Notice how I say wait out? This game is very exhilarating and kinda slow it feels like your just waiting for the next attack or just getting frustrated because you move so slow and can’t really dodge an attack. No in betweens, no close calls.
But I do like the humor and writing. Keep making games! I hope I’m not too negative and that this feedback helps you in your next project. Enjoy your week!
Ah okay, Yeah my letter scoring system does look a lot more complicated than it actually is. Getting different scores actually changes nothing (Except in rare cases where it changes the corporate praise you get)
I didn’t really know how to make scoring have strategy, so my strategy was random bs go!
I’m gonna try to have a little more intent and actual tradeoffs/gameplay next time.
Thanks! The game is a little bit confusing I admit maybe 1 or 8 unexplained things but I hope you enjoyed it nevertheless!
If you could be so kind, can you please tell me what was confusing/overwhelming? I want to fix everything I can and learn whatever I can so your feedback would be AMAZING. Thanks either way!
Thank you! Oh also lore drop: This game is a direct sequel to Hot Coco Loco (my submission for comfy jam autumn) In which the snail, scooter snail got his name because when my siblings playtested the game and he loses his shell they said he looked like a scooter so I called him that. Therefore, he was the first one to ever get a name!
Also I made a mistake when naming the dog (the yellow one) I called him dog fromda pound, I initially wanted to call him hound fromda pound because of the internal rhyming but I was so sleep deprived while adding him in game that I named him Dog Fromda Pound. IDK if he’s canonically called Dog fromda Pound but I thought it be a funny story to share.
yeah I decided to abandon it halfway because It was too large scope. I decided to publish it anyway because if I didn’t there wouldn’t be a game that explored the hat mechanic to it’s fullest.
Either way I did decide to make a different game instead, it’s called Sale Mail and it genuinely contains some of my best writing and rhyming to date, it even has me and a small cast of voice actors and from what I’m hearing my humor is very well recieved!
You basically play as a Robot that reads animal’s mail and then makes/designs custom targeted ads for the recipient then delivers the mail.
The humor comes from the mail and the targeted ads you make.
No pressure to play it but if you do, I hope you enjoy it as much as I did making it!
So for the first half of the game jam I was making a precision platformer but I quit making it half way through because it was too large scope and not really that cozy. I decided to still make and finish the entire bare minimum game so you could still play it. The Hat mechanic gets explored to it’s fullest there. The game is called the winter robot
YOOOOOO sorry the .pck file was set to external which means the game didn't work anywhere, I use arch btw so I actually have a linux export you can use.
I also have a Linux export for my other game (it's a cozy Incremental game where you sell hot chocolate) Hot Coco Loco Play it here
Yeah I messed up an export setting which is very sad, but I have now fixed it and since then I have also joined another game jam and made a cozy incremental game where you sell hot chocolate to animals. The game is called Hot Coco Loco and you can play it here.
Yeah that kinda sucked. :( But I fixed the exe now! Umm if you still want to you can play it. Oh also, I have participated in another game jam straight after this one and I've made my best game yet, Hot Coco Loco. You can check it out here
I'm glad you enjoyed it, this is however definetly the most well recieved game I've ever made. Visuals aren't my strong suit so I just spammed shaders I found from godotshaders.com Also I am so proud with how the game turned out. Definitely one if my better games I feel like the main problem is the "flow" or GameLoop. The game doesn't really tell you where to look when. It doesn't compose the scenein terms of timing and positions. This makes the game slightly stressful to some.
Also my game could do with more micro interactions maybe picking up coins or something else.











