Thanks a TON for this feedback! I don’t think I’ve had anyone give me such a well compiled list of issues. 10/10 playtester would recommend.
Quilo
Creator of
Recent community posts
thanks for playing the game and beating the spider boss! I think that makes you one of the first. I love the twist that the game turns into a tower defence and once you get to beating that (tip: focus on economy first then defence, use snipers for single enemies, splash for large groups and minigun for strong defence and the bomb as backup) then there’s another twist ;) Glad you enjoyed the game so far! Next jam I’m going to put a lot more effort into balancing.
Thank you! and turns out… I WON! 3rd place is amazing thanks all for the support. 2nd in audio is great thanks to my composer. 1st in polish? WOW I felt like I needed more polish like physics sound effects and particle effects. I also had a bunch of other places for polish in mind but looking back, yeah this game is pretty good.
Game is too easy and got boring after 3 minutes, got boring before that actually 3 minutes is just when I decided to quit because I will never die. You’re using godot. For the audio/music if you want it to play even when the game is paused then in the audiostreamplayer that is playing the music it needs to have process mode set to always instead of only when the game isn’t paused. Personally it doesn’t make sense to have enemy spawn rate be an upgrade, that’s usually the difficulty curve of a game not the part of the game the player has to keep upgrading because the game is too easy.
Thank you, I recently discovered that all the games I’ve ever mad have been delisted. This means that my games don’t show up when you search for them and they always appear at the bottom of the popularity ratings next to other delisted games. I’ve tried contacting itch.io staff about it but so far, no response.
Thanks so much for playing my game! I’m glad you enjoyed the story. I got inspired to make the story about inspiration by my lack of inspiration for a story, only remembering the inspiration I’ve had after a good story, was the reference and target feeling I wanted to convey after my games story.
glad you understood my beautifully worded comment.
TYSM!!!!!!!!!! Really I did outdo myself! I’ve been building up to this my past 4 jams.
I’d love to have you in my discord, if you want your choice either way TYSM for playing and enjoying my game! Thank you also for the complements!
this is a pretty decent game. There’s not much to it though. I actually made a game where you sell hot coco for comfy jam autumn. It’s called hot coco loco (the previous game jam). It was a nice chill game with no real purpose good job on the collecting sound effect I think it sounds cool. Also is your screen transition taking a screenshot of last scene, placing it as a texture rect in a canvas layer via an autoload then using a dissolve shader to make the transitions?
loved the pitch, and the mechanics were nice puzzle mechanics, obviously not a puzzle game I would say but also just kinda frustrating with the amount of timings you gotta do, the enemy penguins aren’t really like solid pattern left right left right exact deterministic timings. This game is more like asteroids where you got a thousand penguins all going in different directions without a care for each other. I got to the level that’s just a bunch of vertical lines, then gave up cause, I’m not dealing with that. Someone else can move those stones if they need to be moved. Not my problem.
maybe I just didn’t give this game a fair shot though. I sound a lot frustraigted than I actually am, in reality it just got boring quick for me, though I never really like puzzle games idk if you classify this as one but my brain looks at it and says puzzle game.














