oh thank you, personally it feels like the worst game I made in a while but I'm glad you enjoyed it!
Quilo
Creator of
Recent community posts
YOOOOOO sorry the .pck file was set to external which means the game didn't work anywhere, I use arch btw so I actually have a linux export you can use.
I also have a Linux export for my other game (it's a cozy Incremental game where you sell hot chocolate) Hot Coco Loco Play it here
Yeah I messed up an export setting which is very sad, but I have now fixed it and since then I have also joined another game jam and made a cozy incremental game where you sell hot chocolate to animals. The game is called Hot Coco Loco and you can play it here.
Yeah that kinda sucked. :( But I fixed the exe now! Umm if you still want to you can play it. Oh also, I have participated in another game jam straight after this one and I've made my best game yet, Hot Coco Loco. You can check it out here
I'm glad you enjoyed it, this is however definetly the most well recieved game I've ever made. Visuals aren't my strong suit so I just spammed shaders I found from godotshaders.com Also I am so proud with how the game turned out. Definitely one if my better games I feel like the main problem is the "flow" or GameLoop. The game doesn't really tell you where to look when. It doesn't compose the scenein terms of timing and positions. This makes the game slightly stressful to some.
Also my game could do with more micro interactions maybe picking up coins or something else.
Thank you so much for the complements I really appreciate it.
As for my custom animation engine, yeah it's just a simple script that let's me move characters with my mouse and then record and play back their positions.
In fact I never removed the devtools from the game I just made them invisible you'll find that if you hit R on the keyboard and then move your mouse around and hit R again you sould maybe see a new file appear.
Art is not my strong suit look at all my other games to know that much, so I developed my own "style" over time. I use Godot's built in polygon2D node to create shapes manually, then I apply color to them and that's usually where I call it a day, but this time I went above and beyond. I decides to use shaders. This was my first time using shaders so I just copy and pasted them all from godotshaders.com But they really work well! Shoutout to blur shader that I used way to extensively.
I'm also used to spamming particles until my game looks good.
Did you enjoy the mini narratives I eanted each character to have lore in the interactions and since the lore isn't said too well in game I just have to say it here.
The Fox gets chased by the wolf because he stole some of the Wolf's money, after that the fox xan come and buy a bunch of hot coco loco do a couple spins and buy one more. I'm sure you know what I'm talking about.
The wolf falls in a pond once and later always jumps over it.
The snail by the way is the only one that has a name. I named him after what my brother called him in slug form: Scooter. So Scooter buy loco but then it gets stolen by the fox. The fox uses it as a hat and flexes on you for not having a hat. The big yellow dog comes chases the fox and gets Scooters shell back. They are now BFFs.
I dont have lore for the birds/frogs
Sorry for my excessively long reply, I'm glad you enjoyed the game and thank you for making my day by doing so.
ME TOO! I set up 2FA the other day, but now in the GMTK game jam I can't comment that's half of the fun interacting with everyone! :(
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I HAVE 2FA SET UP!
Hello, no my game is not made in unity but Godot. This issue is fixed as I took the time to export 3 variations of my game with different export settings before the jam started. I would still advice to download the game if the performance is bad and the likelihood of bad performance is high given my game uses a hi-res art style. I optimized it best I can, however if performance is still bad expect up to a 2100percent increase of performance if you use the windows build(given you have a graphics card)








