Pause during a race and go into the options.
Quidohmi
Recent community posts
I LOVE this game. This isn't a bug or anything but do you think you could make it so that cheats could be saved after inputting them and then allowing the player to check it on or off? I get if that clashes with the PSX aesthetic too much so if it does no worries. That's more of a QoL thing and nothing regarding the quality of the game (which is fantastic).
Oh, okay. Then I beat it. All 4(?) variations. I really enjoyed it.
SPOILER:
There are a couple of bugs/oversights. After dealing with Marcus and leaving the final room the door doesn't work and you have to walk into the corner just above it to leave the room and you can climb the shelf the Onyx Key was on after taking the key. Neither are game breaking so they aren't a big deal imo.
But I really enjoyed it. I'll be looking forward to whatever you release next.
PS - Were the Harvard phrases just there for vibes or are the interwoven into the narrative?
Ah, then I'm lost on what I'm meant to do.
SPOILER:
I got the three radio codes and input them and put them in the tower for the gate. I've completed the Icarus, Dollmaker, and Bast gate. I know about the Six Handed Gate past the point of no return but I couldn't enter it because it was translucent. And in the same room I'm missing the "flow" and "repository."
I've noticed I don't see Griff anywhere before class. Am I supposed to find him somewhere?
I have a problem with installing things and then waiting months to play them. Finally played Spectral Mall and loved Blast Cats. Got a lot of Crash vibes and some Wario World vibes too. Got every gem (in the Egypt world too) and I added it to my Steam wishlist. Looking forward to the full release. Loved it. Kickass game.
This is REALLY fun. Especially since I love geography. Maybe have a setting to switch off Antarctica, though? I doubt many people know where those research outposts are. lol.
Maybe have difficulties in general? Easy could be just capitals. Medium could add in larger cities. Hard could add in small cities and those Antarctica locations.
Whatever you do I love the game.
I've played TDM off-and-on for a few years (recently started replaying - got in a 'thiefy mood'). As soon as I started the campaign (Nightmare, of course) I thought to myself 'I KNOW I've been here before.' Both the apartment and at least the beginning of the cave look extremely familiar. I still can't figure out what FM it is. Would you mind reminding me? It's killing me.
I LOVE the walk speed system. Was there another game that did something like that specifically? I can't quite recall. And I really prefer the way you did the light gem. You color-coded it. It's so much better than different gradients of yellow (like in TDM) without one that's black to show what it looks like when you can't be seen.
Will there be any melee weapons? Blackjack (I know you can choke like in Dishonored but just curious)? Sword? And I found through a comment that you could cancel a bow draw with the space bar. It think it works fine like that but I think it should be stated in the Input menu.
And I think leaning could be improved. It looks more like you're shifting your weight instead of actually leaning. And I'm not sure if this was meant but when you lean into the light from a dark corner the light gem doesn't change. Wasn't sure if you were going for more of a Dishonored thing there.
And I think that you should remain crouched even if you drop from a ledge. This also happens when you load a save.
I also think you should be able to retrieve items that you can store (other arrows, loot, etc) while climbing a rope.
Have you considered implementing going prone to hide in smaller spaces? Or peering through keyholes?
Lastly, I found some ledges to a bit finicky here and there.
I'm really looking forward to more of this. I think it's great!
I think the sign in the west of Kernel Dump should say "West: Binary Forest."
You can clip through the dock on Memory Lake just where the post in the sand on the right and walk on the background.
And at a point I was being transported back to Kernel Dump randomly. At one point in the middle of a fight when I still had two Tama left.
Still a great demo. Looking forward to the finished product.
I'm all for requiring precision but I think the spike models need to represent their hitboxes better than they do. They could be tweaked a bit.
Other than that, though, really good. You'll die ten times at one part and on the eleventh you can just breeze through it. It has a really good sense of progress.