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Quidohmi

53
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4
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1
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199
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A member registered May 28, 2018

Recent community posts

Pause during a race and go into the options.

I LOVE this game. This isn't a bug or anything but do you think you could make it so that cheats could be saved after inputting them and then allowing the player to check it on or off? I get if that clashes with the PSX aesthetic too much so if it does no worries. That's more of a QoL thing and nothing regarding the quality of the game (which is fantastic).

This is fantastic. Also a big fan of old "low-budget" collectathons and platformers.

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Oh, okay. Then I beat it. All 4(?) variations. I really enjoyed it.






SPOILER:

There are a couple of bugs/oversights. After dealing with Marcus and leaving the final room the door doesn't work and you have to walk into the corner just above it to leave the room and you can climb the shelf the Onyx Key was on after taking the key. Neither are game breaking so they aren't a big deal imo.

But I really enjoyed it. I'll be looking forward to whatever you release next.

PS - Were the Harvard phrases just there for vibes or are the interwoven into the narrative?

Oh. So in that case I beat it? I thought I had to open "His" gate. So there are only two endings?

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Ah, then I'm lost on what I'm meant to do.






SPOILER:

I got the three radio codes and input them and put them in the tower for the gate. I've completed the Icarus, Dollmaker, and Bast gate. I know about the Six Handed Gate past the point of no return but I couldn't enter it because it was translucent. And in the same room I'm missing the "flow" and "repository."

I've noticed I don't see Griff anywhere before class. Am I supposed to find him somewhere?

How do I unlock the crate in the shed?

Agreed. Do you know if the dev is active elsewhere on something else? I wouldn't mind following what they're doing now if it's even close to the quality of this.

Really great!

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Loved this. Caught 'em all. One thing, though. I played this for more than a couple of hours. Closer to five. Really dig it. I do wish there was some secret ending or something for getting 27/27 but it's still great.

SPOILERS








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Behind the hut in the Surface room there's a fake wall and both are located there.

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Also not sure about the last two. I rewatched the trailer and don't see them in there, though.


Edit: I found them. If you want to unlock them in game I can tell you where they are.

Overall, solid mechanics as always. Not satisfied with the wall jump but to be completely fair I've never been satisfied with a wal jump in a 3d game. Can't think of one that wasn't finicky. Otherwise I dig it.

This is an extremely interesting idea but is there not a demo? I'm on the itch.io app so it's hard to tell. Sometimes it doesn't like to download demos but I'm not sure in this case. If there isn't one will the be one?

Was just lurking the stealth games subreddit looking for new/obscure stealth games and saw this. Pretty fun. Reminds me of Thief Simulator but with more personality. I dig it. Wishlisting on Steam right now.

Will there be more to this?

Got it on Steam. Got all 50 power cells. Loved it! Looking forward to whatever comes next.

Merry Madvent, everyone!

I haven't been active on Discord in forever though I am in your server. This kicks ass. Followed the Twitter. I actually came back here because I was going to play Halen again (still the best thing on itch.io imo). I'm already imimensely looking forward to Relicbound. This kicks ass.

Had this installed for I don't know how long. Finally played it. Loved it. Followed your dev studio Twitter. Will be looking forward to the final release. Whenever you get a Steam page or whatever up I'll make sure to wishlist it.

This was great. I second everyone saying that I'd pay for a fuller version of this. It's already got great gameplay.

Really cool but the gold orbs didn't do anything? Either way I liked this a lot. Any plans to continue development?

I have a problem with installing things and then waiting months to play them. Finally played Spectral Mall and loved Blast Cats. Got a lot of Crash vibes and some Wario World vibes too. Got every gem (in the Egypt world too) and I added it to my Steam wishlist. Looking forward to the full release. Loved it. Kickass game.

This was great! I'd love to see this as a fuller experience. It's incredibly intriguing.

This is REALLY fun. Especially since I love geography. Maybe have a setting to switch off Antarctica, though? I doubt many people know where those research outposts are. lol.

Maybe have difficulties in general? Easy could be just capitals. Medium could add in larger cities. Hard could add in small cities and those Antarctica locations.

Whatever you do I love the game.

No worries. Still looking forward to whatever else you decide to make.

Pretty fun. I beat the demo. Is Pluxa impossible to catch or does it just have a very low catch rate? And will the Phantoms evolve or anything?

I'll be looking forward to it!

And I'm not crazy, right? Demo1 was inspired by an FM, right? I can't remember which one it was, though.

I've played TDM off-and-on for a few years (recently started replaying - got in a 'thiefy mood'). As soon as I started the campaign (Nightmare, of course) I thought to myself 'I KNOW I've been here before.' Both the apartment and at least the beginning of the cave look extremely familiar. I still can't figure out what FM it is. Would you mind reminding me? It's killing me.

I LOVE the walk speed system. Was there another game that did something like that specifically? I can't quite recall. And I really prefer the way you did the light gem. You color-coded it. It's so much better than different gradients of yellow (like in TDM) without one that's black to show what it looks like when you can't be seen. 

Will there be any melee weapons? Blackjack (I know you can choke like in Dishonored but just curious)? Sword? And I found through a comment that you could cancel a bow draw with the space bar. It think it works fine like that but I think it should be stated in the Input menu.

And I think leaning could be improved. It looks more like you're shifting your weight instead of actually leaning. And I'm not sure if this was meant but when you lean into the light from a dark corner the light gem doesn't change. Wasn't sure if you were going for more of a Dishonored thing there.

And I think that you should remain crouched even if you drop from a ledge. This also happens when you load a save.

I also think you should be able to retrieve items that you can store (other arrows, loot, etc) while climbing a rope.

Have you considered implementing going prone to hide in smaller spaces? Or peering through keyholes?

Lastly, I found some ledges to a bit finicky here and there.


I'm really looking forward to more of this. I think it's great!

Dropping in to say hell yes. Loved Tôtem. Looking forward to Carnavâl.

I think the sign in the west of Kernel Dump should say "West: Binary Forest."

You can clip through the dock on Memory Lake just where the post in the sand on the right and walk on the background.

And at a point I was being transported back to Kernel Dump randomly. At one point in the middle of a fight when I still had two Tama left.

Still a great demo. Looking forward to the finished product.

I realize it's a boss but it's far too much of a difficulty spike. You should add enemies in between so that the player is more prepared.

Downloaded version didn't work but the web version is kinda fun. I just wish it weren't so slippery. It's difficult to jump on a space that's 1x1 when I just slip off. Even when it's a normal non-blue block.

DOOM runs on everything.

I'm all for requiring precision but I think the spike models need to represent their hitboxes better than they do. They could be tweaked a bit.


Other than that, though, really good. You'll die ten times at one part and on the eleventh you can just breeze through it. It has a really good sense of progress.

I wasn't able to unlock it. Each segment could bend up or down (never straighten to its original orientation) and the angles were never right. Do you have a link to a video of the lockpicking minigame in Sherlock? Were there separate difficulties with different rules and limitations?

Couldn't get this one to work. It's been a while since I've played Testament of Sherlock Holmes so I looked up a video and it looks like you can turn each segment a full 360 degrees in that game.

Maybe I'm an idiot. The first 3 kinda ran together pretty well but can someone explain what the overarching narrative was? I couldn't quite catch it.

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