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(+1)

Maybe I'm an idiot. The first 3 kinda ran together pretty well but can someone explain what the overarching narrative was? I couldn't quite catch it.

(2 edits)

The way this experiment worked is that each developer only got to see the game before theirs when developing their game. The "over-arching" narrative is up for interpretation, there are certainly a lot of themes that stick around for much longer, and I'd like to think there are some general elements that stay throughout the whole chain, even if they're subtle. Thank you for playing :)