Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

QuakenDev

38
Posts
2
Topics
1
Followers
A member registered Jan 24, 2019 · View creator page →

Creator of

Recent community posts

Lovely graphics and a nice idea, but I was slightly thrown off by the fact that you cant add second material after one is already on the anvil

WOW, thanks a lot for your nice words!!!

Yeah, I intended it to be slightly difficult, but accidentally made it too hard. My highscore was about 3000, I got lucky with multishots and then got eaten by skeleton

Thank you for your feedback!)
I think I know why shovel have problems hitting enemies. It looks like I got boxcasting slightly wrong, but whatever - I cant update the game during voting period

Its fine, I know that it needs some juice) Thanks for your feedback:)

Thats fine, I had a good time playing:)

Thank you for your feedback!

It is difficult for me too, I had no time for balancing:)

Base accuracy is too good to make the difference noticeable

Why this school has so many rooms that look like interrogation closets?..

Anyways it fits the atmosphere. I couldnt finish the day because teacher got too fast, but liked the overall experience

Liked the simplicity and polish of the game. Bull seems to reflect default skybox and looks nicely metallic:)

Oh, this one is simple and nice!

I liked it, quite an interesting place that was fun to explore:)

It seems I accidentally broke the game - I took ghost amulet and died at the same moment. I got death dialog, screen blackened and never came back - I could only hear my steps

Thank you)
Well, fire is supposed to warm up products, but due to time limitation I managed to implement only small particle effect)

Thank you, I will check what could gone wrong:)

Yeah, I think I could make it go faster with time or something like that. Right now it is more like zen clicker than a game)

Can you please tell me more about "got out if aligment" if you can remember. How long you was playing? Im asking because there was a possibility of wrong angles, but I thought I fixed it with rounding to nearest 1/3 of the circle

Thank you for your feedback, I dont know how one can fail at choosing primitive shapes, but bullet donuts is where most development time was spent during tests:)

Thank you, well, after seeing all that feedback I felt much better - finishing games is great:) Also I got a lot of experience in terms of feature creep and "how not to do backups"

Thank you, I think it should be consistent now - 1 spin per second. Idk how it went over my head)))

*nervously sweating* Yeees, Im using delta time... Maybe... I think... I need to check my code, I was struggling with inconsistent rotation speed between Unity and builds and actually might missed this simple thing

Yep, it is saved:)

(1 edit)

Oh, I like your artstyle and sound design. That little shmuck when brain hits screen border - such a pretty touch. This is cool, I had great time playing

At one moment one of the balls hit a lightbulb in the centre and it started slowly rotating around. Because of the text aligment I think it could be a nice effect for it to actually rotate

Nice job and good luck in the future:))

P.S. Cant forget mentioning that your game page is very informative and you definitely put some thought in it. Maybe a web build could be added, so more people would try to play

Wow, thank you a lot. To be honest - I really appreciate all that feedback, because this project literally withered me. And it is refreshing to see that I made someones day better

Speaking of sound - yep, it could be improved, or you know, added, haha
"Bug report" is great, but no-no-no, sorry) "Polishing" does not allow adding new mechanics, so I will keep it until jam ends:))))

Thank you a lot, this is warming

For me most impactful change was removal of forward/backward movement and using only knockback from shooting to move around. And Im really glad how it turned out:)

Oh, also I played your game and got lost in labirinth. Unique approach to theme and actually well polished. Great one))

Not gonna knock in random doors - proceed to enter creepy grave-looking place.

Very atmospheric and eerie entry. Im not a huge fan of quests but I... like it

Wow, I had similar idea of leaving behind someone from your squad, but scrapped it because thought it would be too hard for me. Cool to see it working, enjoyed my time:)

Huh, thank you)

Yes, I have many ideas - actually more than I can do. So this time I went with something very small. Right now Im fixing some bugs and maybe will develop it further after jam:)

Thank you for your feedback)
Right now Im still fixing some bugs. With turning speed I went with what felt right, but I guess it can use some adjustments. Cheers:)

I managed to upload my project in time, but because of full restart 4 hours before deadline it came out bugged as Cyberpunk was on release. Now I got an update with bugfixes and difficulty adjustments - nothing special, I guess I can upload it

Question is - can I add new soundeffects in that polishing period? If it will be against the rules I will keep them until jam ends

Every game has only 3 colors confirmed

Samsung QLED: How does its display work and is it better than OLED? - MWEB  Gamezone

Btw, I think it will be really hard to make a 3d game with such limitation. Maybe with ASCII shaders...

Actually he said that shades does count. So bright and dark greens are 2 colors

Nice one, simple and pleasant. GJ:)

Dont reuse, just write it again with ctrl-C and ctrl-V;)

Perfect, I will call my company lEAr