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(+1)

Plays nice, but random nature is unfair - got 7 ice spells in a row against an ice enemy. Lovely artstyle

Yeah I had that happen to me too basically.
If you have any ideas of how to negate the pure RNG of it, I'm all ears!
Thank you!

(+1)

This could be hard to implement, but maybe player could trade 2 same spells to 1 of a random different element. Or maybe it could just re-roll if new spell has same element as previous one

(+1)

I was thinking just that! My idea was you click an item and it becomes a random element of the same item type.. but I like your idea too!

(+1)

May I suggest a shop mechanic, where you can spend points to purchase boons, such as a reroll, or maybe a specific attack type, etc.
Then you also have to consider your current points that you have to spend (thus temporarily decreasing your score) in order to potentially earn more points in the future.

Thank you for the ideas, I was thinking either shop or if you combine 2 items you get a 3rd random one etc..
Yeah you could use your score to buy, or maybe a currency too? Hmm

In case you're interested in Monster Quests's post jam development, you can wishlist it on Steam right now! https://store.steampowered.com/app/2975790/Monster_Quest/

Playtesting of the demo is on, if you're interested! https://weirdbitgames.itch.io/monster-quest-demo

password = playtest