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PugInTheStrudel

26
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3
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A member registered Feb 15, 2024 · View creator page →

Creator of

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definitely a QoL fix i'll make for any updates in the future, thanks for the feedback (never heard of Realm of the Mad God lol)

Sword was satisfying to kill with, but idk if it was just me but i couldn't zoom in so reading the text was a bit difficult

very original but hard to get the hang of, the best kind of game! (although the hitboxes were a bit iffy sometimes)

pretty solid overall, i had a bit of a hard time controlling the player but i can see it being a really cool Speedrunning game, just slap on a timer and it's already mad replayable.

a real shame i can't start the game, from the screenshots it looks really cool

was unfortunately frozen and unplayable :(

great game! i did think a few powers were kinda OP with the enemies but really weak when i used them, although thats probably just because there were a bunch of enemies at a time all shooting. pretty good feeling movement too, would like to see the power up roster expanded upon after the jam ends 9and maybe some more waves too)

R.I.P game file, you will be missed

neat little runner game! i don't think i've seen a game do something like this ngl, GJ! (also the timer kept ticking down to the negatives after i won lol, was pretty funny)

i'm not really a fan of horror games, but this is probably high on the better side of the few i've played, good job! (although the sensitivity is like, really high, kinda tripped me out the whole time lol)

pretty cool, the competitive side of me didn't really like the constant dying but thats probably just a me thing lol. must say i haven't seen a game like it, good job!

thanks :) from the feedback i've gotten it's pretty evident i need to continue this project lol

thanks! i've mentioned it in other comments but as soon as voting ends i'm immediately fixing that lol

Definitely some of the first things i'm fixing after the Voting period ends lol

Duley noted, thanks for the recommendations/advice! 

will definitely fix these when i have time!

cute little puzzle game, i enjoyed it. Fish felt a bit Sluggish and i still don't know how i managed to beat the 2nd puzzle lol, i just started shoving the Rocks into the wall and eventually it worked out

thanks! i'll probably be updating the game with new weapons, sound, better U.I, and all that good stuff during the lead up to Pixel Jam, but this is the best i could put out within the Time Span

very creative game that ramps up in difficulty VERY quickly lol

I LOVE the aesthetics, that art is terrific, however i had the music and sound design set to max and still could barely hear it, so that was pretty sad.
the combat was fine, the enemies were really easy to cheese as i could just walk away, shoot, repeat, and they would never get a chance to fight back.
Also what's up with the orange fish at the end lol.

Got a bit Tedious, but overall a really cool game! the balance was a bit hard to keep up with early on, but after that first little road bump i had it was pretty simple, good work!

Very cute little game, but tbh I struggled with the controls a lot and got sick of them pretty quick. Music was a bit loud at first, but was still a bop.

Took a while to find any predators, but they were pretty menacing when they did eventually start showing up, though in sparce amounts. Very satisfying little game :)

yeah there's a lot to improve on, never really got into particles, effects, or even text for whatever reason. If i have the time or something i might improve upon it for smvm later this year.
anyway thanks for the advice and stuff, will definitely keep these things inmind for future projects!

Peak Ultrakill gameplay, but melee.
i did think the Gravity was a bit floaty, while having a low Jump, but that was about my only gripe,
Great Job!

Pretty sure i Softlocked myself after dying to the first boss at the same time as killing it lol, i went back to the boss and neither the boss nor it's drops spawned