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A jam submission

RiggedView game page

Submitted by PugInTheStrudel — 21 hours, 20 minutes before the deadline
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Rigged's itch.io page

Results

CriteriaRankScore*Raw Score
Execution#741.9452.750
Enjoyment#891.5912.250
Overall#901.5032.125
Sensory#911.4142.000
Metroidvania#961.0611.500

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Engine
Unity

Team/Developer
PuggyNich, MerryShrekmas

External assets
Music- Lost Soul_Medium | Grand_Project, Caves of Dawn | GuilhermeBernarde, Fungi | Execore, Drone | Daddy_s_Music

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Comments

Submitted

I like the rather novel movement idea, though it often feels like there is too much emphasis on it as opposed to it being more balanced in amount with classical platforming. It was certainly a unique challenge to get used to it. Well done! :)

Submitted

It took some time to get used to the movement, but I got in eventually. There was not much to do but it could be a start for a game in refined. The boss was so comically large that it was hilarious, lol.

Submitted

The movement was interesting. It was a bit hard to control but fun when you chained several grapples together to fly through a room. I did have trouble moving while attacking as it was sometime a bit of a puzzles to start gaining momentum.
I feel like the movement could use with slowing down a bit and reducing gravity so you would have more time react while you are in the air.

Jam Judge (1 edit)

Pretty simple, but I guess it got the job done.

Interesting movement idea, I like it, altought I guess it didn't had the oportunity to really be experimented beyond the very basics sadly. Nor did it have the oportunity to really be a metroidvania tbh, since the single upgrade that exist is merely just a key to a door, but oh well. Not sure what's the deal with the cats either, but I appreciate that they exist as a reward for getting to a dead end lol

The bat boss was so sudden that it was comical tho, so that gets a plus from me x3

I assume the game just ends after you kill him tho, since nothing happened after that. Was still fun to swing around for a bit, but really, not much to actually comment here. Not bad for a first rodeo tho, I've seen way worse ones, that's for sure x)

Edit: some actual suggestions I tought but forgot to mention: Next time make some sort of indication wheter or not the dash is ready, or any kind of input that haves a cooldown really. And also, make an indication as to wheter or not you're actually charging the charged shot, and also add a little more fanfare into getting the upgrade, since I could only guess what I had picked up was the charged shot because it was the only thing listed on the game page that didn't work right away when the game started, otherwise I would never have discovered what that weird yellow ball was about.

Anyway, here's a gameplay vid if you wanna see it, altought there's really nothing remarkable on it, aside from a moment I lost the charge shot upgrade when I accidentally came back to the room you get it (And aparently you also always appear on the same place when entering a room, no matter from where you're coming from, wich is indeed a little weird)

Developer(+1)

yeah there's a lot to improve on, never really got into particles, effects, or even text for whatever reason. If i have the time or something i might improve upon it for smvm later this year.
anyway thanks for the advice and stuff, will definitely keep these things inmind for future projects!

there was a cat 10/10