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psi2d

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A member registered Oct 26, 2017 · View creator page →

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Amazing! I loved that the character has the lighter with him at the very end!

Cool! However "wasde" moves the player on the right while arrow keys move the player on the left!

Just super funny and amazing! Good job!

As a Commander Keen nostalgic (yes I know about NETKEEN) I wanted to do a  2d platformer, with some modernities: it had to be a  multiplayer  shooting, and it had to run on most devices (i.e. mobile friendly).

The last point I solved by implementing a swipe detector that can handle both movement swipes (e.g. swipe left  on the lower part of the canvas => player moves left) and fires (single touche). For what concerned make it mobile friendly, the only option became to use javascript and make a web based game :)

But then I found the biggest osbtacle: lags.

The problem is: player make very fast moves because of the nature of shooting games, and other players will receive its information with about 0.1s  delay! How to cope with it?

This is so far one of the oldest yet one of the most useful resources around: https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/...

To implement it I had to make the client be able to "simulate" the server world as long as it was waiting for updates from the server. This is why I chosen to write the game in node.js (❤️). he same exact code that the server runs to simulate the world was easily run by the client! 

And here I have a nice working version of the game:

https://psi2d.itch.io/psi2d

Animal City: https://psi2d.itch.io/la-citt-degli-animali-cap-i

I wanted to make a mobile friendly HTML5 point and click game.

So to distinguish between mouse actions I do the following: single click/tap inspects, while longpress interacts with an object.

I am also really  courios to know if you find the game difficult or easy to solve the story, and how long does it take to complete it

thanks!

(1 edit)

I love the idea that the blood stays there and the dead character can still be rip apart from the various objects!

One small thing: I started with the volume set to zero but when I reached level 4 or 5 the game was emitting sounds

Cool! how will the hunter mode work? btw, I found  a sort of bug, where the character was stuck in a place without being able to move out:


I feel (may be wrong) some Burton influences! I like the style, I hope to see the game soon!