There's also the issue that the game has an extremely flat progression curve, and strict quotas. Once you hit the transcend benchmark any time you spend continuing to play is completely wasted as transcending literally just resets your progress and increments a counter.
The lack of any progressive mechanics results in transcending no longer feeling like progress anymore, and becoming tedious drudge work. There's no anticipation for what may come next, because it's just another round of the same with slightly faster production and somewhat harder enemies.
Compounding the problem is that every variation on this game is exactly the same with only changes in appearance. The lack of variation to adapt to makes it a rather unpleasant experience.
The game needs work.