1.0.3 Steam
Windows
NEW REPORTS:
Bug: When attempting to place or move gems the UI and gamestate can desync and become incoherent.
Clarification to other reports:
The 'screen tearing' people are reporting is not actually screen tearing.
The symptom they are observing is a rendering error where a single pixel gap is appearing between tiles in the tilemap, resulting in horizontal and/or vertical lines.
In testing this appears to occur when the screen is set to a resolution that is higher than 1080p. This is a common artifact to observe in games that are running at a resolution higher than designed.
UPDATE:
WAS: Bug: Completing the 4th area takes you to a grey screen where you can do nothing. This is a softlock.
NOW: Bug: Completing the 4th area immediately sends you back to base. There is no boss.
WAS: Frustrating mechanic: Enemy shots and your own stray shots destroy resources. This renderers them uncollectable, even though some resources must be attacked in order to collect them. This includes healing items resulting from spells. The net effect is that items are effectively there to taunt the player.
NOW: Frustrating mechanic: Chains will break blooms from outside collection range, including ones that are off-screen.
Fixed:
FIXED: In the 4th area some rooms have starting locations on active exits, which immediately completes the room.
FIXED: Many exits in the 4th area are invalid (Placed inside walls, etc)
FIXED: The second form can sometimes multiply spell effects to the point of completely filling the screen. This can cause the game to lock-up. I am as-yet uncertain of the cause, and cannot reliably reproduce it
FIXED: Trial portals can appear outside of the valid play area. I have observed them appearing in solid walls in the third area.
Persists:
Unintended behavior: Because the activate key is the same as attack dialog can be inadvertently skipped when the player is attempting to do something else (ie: fighting a boss).
Bug: "No shops" is very technically accurate, in that the shopkeeper is invisible and will no longer ask for money. The shop rooms still spawn, and the invisible shopkeeper can still be seduced. (It's free money~)
Bug: If 18+ content is disabled, then zoom will reduce defenses but fail to charm enemies.
Bug: Disable 18+ animations in combat option has no effect.
Bug: Enemies can appear outside of the valid play area, resulting in them being docile. This is most apparent in the second area.
Bug: Completing trials sometimes does not result in a reward.
Inconsistency, possible bug: Some bosses can be charmed, resulting in animations. Others cannot be charmed at all.
UX issue: The function of the arrow keys on animations is unclear, and there does not appear to be a ready way to determine which animations have been obtained versus which still need to be encountered.
UX issue: When the first rainbow gem is provided it does not appear to be stated how more are crafted.
UX issue: An in-universe tutorial for how to use the anvil would help. (ie: 'I can forge blooms into runes, and combine runes into other runes. you can stack runes, but they take up space and all runes need to fit on the weapon')
Untested/Can't currently test:
Bug: If you have no skillpoints and click on an empty skill socket then the game will treat interact as zoom. This can also randomly happen at the campfire. This can usually be corrected by clicking the "Zoom" icon to zoom in and out.