Love it, great dialogue, really funny, beautiful scenery, just a little bit of a challenge. Great game, I look forward to seeing more
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The fog horn helped create a more horror filled environment, but I found this game to be more funny than scary and enjoyed every minute. The game looks nice and runs pretty well and is good for the short time the game was made in. Nice job.
Really fun and cute game. The dialogue is great, and the different path choices are great as well. The platforming is tight and simple. With enough difficulty to keep it interesting. Overall really good work. Thanks for contacting me about your game!
Really cool concept, I was far more convinced it was real than I thought I would be. Looks just like old VHS tapes, I love that. Expanded with some more moving parts, and some more length, and this would be a fantastic game. One of the few horror games I think a jump scare or two would benefit from. The atmosphere is just that good. Really nice, hope you can make something bigger out of it in the future.
This game is really good, the demo is lengthy, took me about an hour. The atmosphere is really nice, combined with the character design makes it pretty tense at moments. There aren't any jumpscares thankfully, and the horror method used works quite well. All around really good game, and I'm very interested in seeing more.
My video of the experience:
Great game! Very well put together, nice visuals, fun gameplay. And it's very intriguing. The ending of the demo especially. I very much enjoyed this, and I can see there is a great idea here, and a story that I'd love to see the rest of. But of course I should of known that after playing The Grandfather Machine, great job dev!
Very pretty game, it's more calm and relaxing than I anticipated. A pleasant stroll through a foreign world chasing floating fish. A nice concept, would like to learn more about the world, but as it stands it's a good experience to just get away from the world. Nice work.
I enjoyed it. The cinematic sequences were well done, and graphics were very nice and creepy. The sounds were lacking some, the lack of any music worked well in some of the situations, especially the sunflower room, but it felt like it needed a little more in some others. Story wise it felt unfinished. Like this could be the start of a longer game, and I would like to see that. The style of traversing different challenges in different rooms was good. Although I really don't like the riddle part, it was hard to understand a lot of the voice acting at times, and without the riddle sitting on the screen for you to read over, it felt overly difficult, and took away from a lot of tension that could've been building up at that point. But overall it was enjoyable, I enjoyed your previous game The House too!
This is a fun detective game, with a nice twist on the character you play as, although their identities aren't much more than paper backing. If this game had more replayability, outcomes changing, murderers changing, weapons and locations to find them changed, it could be something really nice to kill time and train your brain with. The house is simple but nice to look at, it could use a little more sound effects or background music, all in all, it is enjoyable as a detective game. Good work.
As this was made in 7 days by such a young developer, in that sense it is a very good game. The graphics are nice and I really enjoyed the creepy voice, reminded me of the game The Darkness. Otherwise there is a lot of not knowing what to do. A lot of spastically clicking and hoping to land on the next objective. This leaves for a lot of spare time to stop caring about the fact that it is a horror game. And generally can make it frustrating and unimmersive. I didn't find anything in this game particularly scary, just a dark tone, all in all it's a little boring to actually play, although it can make for entertaining let's plays. If you invest more time in a project, I could see them being very good, you have talent.
Nice work, could use a tutorial, but it's fun, a little addictive, and I think helped teach me better how to build in fortnite. I think consistent play of this would greatly improved your skills in building. Good work
CRAZY NON STOP, EXHILARATING,OVER THE TOP EXCITEMENT! Really that was very good, the voice acting is fantastic, the tone and theme all flowed very nice, and at any point it could flip into something new. Really enjoyed this, great work
Only success I've had is downloading the original demo, that works, but all of the new demos and the patch I cannot extract, or seem to do anything with them. So I guess I'll have to just make due with the original demo.
Very cool game, learning all the necessary information through multiple lives was very good. I really like the dialogue, and how much character they all have. I assume I got the most basic ending, but I enjoyed the experience very much, nice work!
PS - Could use more music, there's a lot of totally quiet moments.
Much appreciated, I have over 300 videos, YouTube is slow to no growth. I appreciate the thumbnail thoughts as well, most thumbs I have don't tend to have my face as much as I used to, unless the particular art style doesn't suit my own tastes for a thumbnail. Only goal is to keep them minimalist, eye catching, and as relevant as I see fit that day. Thanks!
Fun little arcadey game. Would be nice if there was a score, so you have more reason to replay. Compete with friends, etc. The graphics are nice, music is good, theme is funny, albeit sad if you want to keep your love of cats intact. And terrific use of Mark. Great work!
This is a very fun arcade like game, very addictive. The little tools, combined with the simple stealth mechanics, it reminds me of old playstation games, and even a bit like Fable with the graphical settings. The legendary loot is a bit obscure to find though, not sure if there is an end game goal, but just as a little game to jump in every so often it works very well. Great job!
Physics based games are always fun, and the theme for this is great. Like many have said, idk if I won the game or if I never found a solution at the end, but it was fun nonetheless. A game like this could be made much larger with multiple date options with different tasks suited to them. That would be really good progression. Great work!
This is an addictive little game, there's an urge to find all the keys, but even with replay it's still a pretty short game. The keys are a little hard to see, I got down to one and searched the whole house a few times before being caught and never caught a glimpse of it, even with it being highlighted. So there's a lot of trial and error with learning key locations, or just blind luck. The butler isn't too hard to avoid once you understand him, being faster than the player makes it tricky, but the truth or lie mechanic gives you a little wiggle room to use. A pretty good game, I think it works fine as it is. Maybe as a learning resource for a bigger game.
I love escape rooms, and this captures the feeling of one well. It's incredibly buggy, the key can be grabbed through the safe in the first puzzle, the doll grows the more you click it. My biggest critques, are that the doll puzzle either made no sense or didn't work well enough to solve with any sense, and there was a door that was never opened. I would love to see an escape room game, filled with multiple different scenarios, the puzzles are fun.
An enjoyable short experience, only one puzzle threw me for a loop, just because of where it happened to be I needed to click. It's an interesting concept, reminds me of a few Librarian based TV shows and movies, I've always found those to be satisfying. A nice short piece with great art and music. I look forward to seeing your next game.
Not bad, the art is really good, the walking is really slow, considering having to walk across the map multiple times to progress. The flashlight seemed all but pointless. I didn't actually realize this was a horror game, so that was an interesting surprise, horror and detective combined is an interesting concept. Most of the "jump scares" were fairly predictable, nice touch with the cockroach though. I'm intrigued enough to want to see where you go with this, the thing that I have to complain about some is the lack of puzzles, as this was more or less 2D walking simulator, I'm hopeful that there are some puzzles to have to figure out as you release more. Nice work though overall.
Haha, I would be the one to do it first, smh. Anyway, I greatly look forward to seeing and recording the next stage of characters, 4 down, and I can see the next stage is going to be a tough one!
Love it! I've wanted more quiz show based games, and finally one that doesn't revolve around a GSN gameshow. It's fun, the art is fantastic, the style of fighting the challenger is really cool, and each character having their unique personalities based around the categories is great! Can't wait to play more, great work!
This is fun, even the current version, it would be nice to have a save system and I'd just enjoy that, but the new version you're working on looks fantastic. I love the quirky dialogue and ridiculous powers. I was dumb and died at the witch. Game froze as warned.
I really like the idea of a first person escape room, and the future environments you have laid out on this page have me really intrigued. I like that it feels like there is a deeper and possibly more sinister story backing it. I too had the audio problem, fiddling with the audio slider seemed to fix the issue for me. I very much look forward to seeing more of this game, great job and great ideas.
I really like it, I have a soft spot for visual novels. Quirky and fun characters, unexpected dialogue. I don't know what ending I got, I know it's not the best ending, but I loved it. I love your humor, and the artwork and music are very nice. Terrific job, would love to see more variety in a longer game.
This is very well made considering the restrictions, the lighting has a really cool look to it, and nice pacing. The use of sound is particularly well done. I had fun with this one, very nice work.
Lot's of fun, with good bit of replay value. I really like that you added customization to this, that's always a really nice touch. The missions didn't work very well for me, some bugs, so essentially I was just doing a version of the endless mode. I challenge anyone to beat that high score haha. I'd love to check this out again when it's got some updates and bug fixes. Nice work!
Very nice, it's fun, it's cute, it's got charm. There's even a bit of a challenge, and I can onl imagine it would get harder with future levels. There quite a few mechanics, the wall jump can be a bit annoying to control, but they all seem to ork fairly well. Can't wait to see what a boss battle may bring. My little bear friend is gonna bring the pain! Nice work dev, and thanks for letting me know about it :)
This is a very nice idea, I like the childlike perspective, and most of the mechanics are pretty cool. It's got a lot of bugs though, and I reached a point I had no idea how to progress any further. Don't touch the lego wall of death, the lamp sometimes will hide away where you can't see it at all, or it will be on the upper left side, in which it won't function right. But I like it, it's cute and creepy, just needs some work.
The idea is very good, but the execution could use some fine tuning. I'll start with what I like first, each environment feels very unique, and each has its own purpose, making for a very interesting mechanic for a puzzle game. The graphics, the look, to the game is fairly nice too. But the environment gets in the way of itself, certain mechanics don't like to work properly, making it generally frustrating just to do simple actions. The puzzles themselves seem to be very simple, but the solution is hidden in some obscure corner of the room, I wouldn't continue playing this, as solving the puzzles don't feel like I figured out a puzzle, it just feels like I stumbled upon the solution, which isn't rewarding. Nice work on the build, I just think it needs some adjusting, as of now I don't like it.