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A member registered Feb 13, 2017 · View creator page →

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This game has a nice house design, nice changing environment, fairly predictable in terms of when the jump scares will happen, but they are pretty good nonetheless.  The game is missing a lot without the voice acting.  Reading the story in the current manner is too distracting from the actual game.  I like a lot of the atmosphere, a lot of the mood.  The way the radio tells part of the story for instance is a nice touch.  Didn't find anything on the tv, perhaps I missed it.  All in all it was fun, not particularly scary for me personally, but I enjoyed playing it. 

This is a fun detective game, with a nice twist on the character you play as, although their identities aren't much more than paper backing. If this game had more replayability, outcomes changing, murderers changing, weapons and locations to find them changed, it could be something really nice to kill time and train your brain with. The house is simple but nice to look at, it could use a little more sound effects or background music, all in all, it is enjoyable as a detective game. Good work.

As this was made in 7 days by such a young developer, in that sense it is a very good game.  The graphics are nice and I really enjoyed the creepy voice, reminded me of the game The Darkness.  Otherwise there is a lot of not knowing what to do.  A lot of spastically clicking and hoping to land on the next objective.  This leaves for a lot of spare time to stop caring about the fact that it is a horror game.  And generally can make it frustrating and unimmersive.  I didn't find anything in this game particularly scary, just a dark tone, all in all it's a little boring to actually play, although it can make for entertaining let's plays.  If you invest more time in a project, I could see them being very good, you have talent.  

Nice work, could use a tutorial, but it's fun, a little addictive, and I think helped teach me better how to build in fortnite.  I think consistent play of this would greatly improved your skills in building.  Good work 

CRAZY NON STOP, EXHILARATING,OVER THE TOP EXCITEMENT!  Really that was very good, the voice acting is fantastic, the tone and theme all flowed very nice, and at any point it could flip into something new.  Really enjoyed this, great work


Only success I've had is downloading the original demo, that works, but all of the new demos and the patch I cannot extract, or seem to do anything with them.  So I guess I'll have to just make due with the original demo.  

I can't unpack the files after download, this is with the patch as well, I just repeatedly get errors, any ideas? 

Very cool game, learning all the necessary information through multiple lives was very good.  I really like the dialogue, and how much character they all have.  I assume I got the most basic ending, but I enjoyed the experience very much, nice work!

PS - Could use more music, there's a lot of totally quiet moments.

Much appreciated, I have over 300 videos, YouTube is slow to no growth.  I appreciate the thumbnail thoughts as well, most thumbs I have don't tend to have my face as much as I used to, unless the particular art style doesn't suit my own tastes for a thumbnail. Only goal is to keep them minimalist, eye catching, and as relevant as I see fit that day.  Thanks! 

Fun little arcadey game.  Would be nice if there was a score, so you have more reason to replay.  Compete with friends, etc.   The graphics are nice, music is good, theme is funny, albeit sad if you want to keep your love of cats intact.  And terrific use of Mark. Great work!

This is a very fun arcade like game, very addictive.  The little tools, combined with the simple stealth mechanics, it reminds me of old playstation games, and even a bit like Fable with the graphical settings.  The legendary loot is a bit obscure to find though, not sure if there is an end game goal, but just as a little game to jump in every so often it works very well.  Great job!

Physics based games are always fun, and the theme for this is great.  Like many have said, idk if I won the game or if I never found a solution at the end, but it was fun nonetheless.  A game like this could be made much larger with multiple date options with different tasks suited to them.  That would be really good progression.  Great work!

This is an addictive little game, there's an urge to find all the keys, but even with replay it's still a pretty short game. The keys are a little hard to see, I got down to one and searched the whole house a few times before being caught and never caught a glimpse of it, even with it being highlighted. So there's a lot of trial and error with learning key locations, or just blind luck. The butler isn't too hard to avoid once you understand him, being faster than the player makes it tricky, but the truth or lie mechanic gives you a little wiggle room to use. A pretty good game, I think it works fine as it is. Maybe as a learning resource for a bigger game. 

I love escape rooms, and this captures the feeling of one well.  It's incredibly buggy, the key can be grabbed through the safe in the first puzzle, the doll grows the more you click it.  My biggest critques, are that the doll puzzle either made no sense or didn't work well enough to solve with any sense, and there was a door that was never opened.  I would love to see an escape room game, filled with multiple different scenarios, the puzzles are fun.  

An enjoyable short experience, only one puzzle threw me for a loop, just because of where it happened to be I needed to click.  It's an interesting concept, reminds me of a few Librarian based TV shows and movies, I've always found those to be satisfying.  A nice short piece with great art and music.  I look forward to seeing your next game. 


Not bad, the art is really good, the walking is really slow, considering having to walk across the map multiple times to progress.  The flashlight seemed all but pointless.  I didn't actually realize this was a horror game, so that was an interesting surprise, horror and detective combined is an interesting concept.  Most of the "jump scares" were fairly predictable, nice touch with the cockroach though.  I'm intrigued enough to want to see where you go with this, the thing that I have to complain about some is the lack of puzzles, as this was more or less 2D walking simulator, I'm hopeful that there are some puzzles to have to figure out as you release more.  Nice work though overall.  

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Haha, I would be the one to do it first, smh.  Anyway, I greatly look forward to seeing and recording the next stage of characters, 4 down, and I can see the next stage is going to be a tough one!

Love it!  I've wanted more quiz show based games, and finally one that doesn't revolve around a GSN gameshow.  It's fun, the art is fantastic, the style of fighting the challenger is really cool, and each character having their unique personalities based around the categories is great!  Can't wait to play more, great work!

This is fun, even the current version, it would be nice to have a save system and I'd just enjoy that, but the new version you're working on looks fantastic. I love the quirky dialogue and ridiculous powers. I was dumb and died at the witch. Game froze as warned.

I really like the idea of a first person escape room, and the future environments you have laid out on this page have me really intrigued.  I like that it feels like there is a deeper and possibly more sinister story backing it.  I too had the audio problem, fiddling with the audio slider seemed to fix the issue for me.  I very much look forward to seeing more of this game, great job and great ideas.  

I really like it,  I have a soft spot for visual novels.  Quirky and fun characters, unexpected dialogue.  I don't know what ending I got, I know it's not the best ending, but I loved it.  I love your humor, and the artwork and music are very nice.  Terrific job, would love to see more variety in a longer game.

(would cheat)


I enjoyed this.  The description of the game threw me for a loop when I started to actually get the concept of what this really is, I might suggest rewording the synopsis a bit.  I enjoyed the characters dialogue, the only thing I didn't care for, is the conversations were a bit long winded.  It droned on a bit too long for me a couple of times.  I agree the foundation for who these characters are, and what drives them, is foreign to us in this demo, but it just makes me more curious as to what's going to happen.  Something I think is needed to keep myself interested in a mystery style game.  I felt the conversations were a bit whimsical for the nature of the situation, but maybe that's just me.  The voice acting was terrific though.  Although the characters seemed overly harsh toward one another, I kind of like the charm it gives them, you never know what's going to come out of their mouth, which makes it feel more fun to me.  The cabin itself is gorgeous, not much in it, but what would you expect in a place you don't actually live.  The interaction of objects can be annoying though, having to line up to the exact right spot to progress, I almost restarted the game, thinking my keyboard or the game itself wasn't working properly until I realized the icon needed to light up, a new mechanic I hadn't seen in other games.  Overall  the music was great, visuals were great, the main character has a very strange name.  Love it, can't wait to see more


Definitely a challenging game.  Rage inducing.  But it feels so good when you reach the next checkpoint.  Reminded me a bit of Trap Adventure 2.  Nice work, I like it.

This is very well made considering the restrictions, the lighting has a really cool look to it, and nice pacing.  The use of sound is particularly well done.  I had fun with this one, very nice work.

Lot's of fun, with  good bit of replay value.  I really like that you added customization to this, that's always a really nice touch.  The missions didn't work very well for me, some bugs, so essentially I was just doing a version of the endless mode.  I challenge anyone to beat that high score haha.  I'd love to check this out again when it's got some updates and bug fixes.  Nice work!

Very nice, it's fun, it's cute, it's got charm.  There's even a bit of a challenge, and I can onl imagine it would get harder with future levels.  There quite a few mechanics, the wall jump can be a bit annoying to control, but they all seem to ork fairly well.  Can't wait to see what a boss battle may bring.  My little bear friend is gonna bring the pain!  Nice work dev, and thanks for letting me know about it :)


This is a very nice idea, I like the childlike perspective, and most of the mechanics are pretty cool.  It's got a lot of bugs though, and I reached a point I had no idea how to progress any further.  Don't touch the lego wall of death, the lamp sometimes will hide away where you can't see it at all, or it will be on the upper left side, in which it won't function right.  But I like it, it's cute and creepy, just needs some work.


The idea is very good, but the execution could use some fine tuning.  I'll start with what I like first, each environment feels very unique, and each has its own purpose, making for a very interesting mechanic for a puzzle game.  The graphics, the look, to the game is fairly nice too.  But the environment gets in the way of itself, certain mechanics don't like to work properly, making it generally frustrating just to do simple actions.  The puzzles themselves seem to be very simple, but the solution is hidden in some obscure corner of the room, I wouldn't continue playing this, as solving the puzzles don't feel like I figured out a puzzle, it just feels like I stumbled upon the solution, which isn't rewarding.  Nice work on the build, I just think it needs some adjusting, as of now I don't like it.  

The best thing about this, is that it is a relatable experience.  Pretty well made, decent atmosphere.  The sound worked really well, the whole experience of fear from the unknown as you make your way home when no one seems to be around works well.  It could use more close horror, things to really make you feel more paranoid.  Having some kind of risk would add a ton to this as well, some kind of true loss from your phone dying, from straying too far, or taking too long.  All in all it's a good little walk, that has potential to become something great, but isn't quite there yet, nonetheless it was enjoyable.    

I love it! It fills that void that I've had waiting for the next Portal game. The graphics are very nice, and of course the style is directly from Portal, which I really like seeing. I'm hoping there is more humor in the full game from male GLaDOS, yes that is what I'm going to call him until he has a name. I'm looking forward to the challenge of the full release, this teaser stuff was pretty simple, but I like how the mechanics work. Great job, love it!

Loved it!  The graphics are beautiful, the design does everything to bring you in and give you this experience.  The virtual guide is fantastic, and a really cool idea as well.  The mechanics are phenomenal, I loved every second of it.  And just when I thought the mechanics alone could carry the whole game, you continued to blow my mind til the end.  An unexpectedly amazing experience.  GREAT JOB!

Part 2, if anyone's interested 

Detective games tend to be hit or miss for me, but this game is terrific.  I am actually engaged in all of these characters lives, each with their own distinct personality.  I LOVE THE WALKING ANIMATION.  Just had to put that out there, the graphics are beautiful and cozy.  I can't wait to see where this all goes, thee are so many possibilities, and I still have so many questions.  Great job, and I can't wait!  Part 2 video of the demo is posting next week.

The game is absolutely gorgeous, and runs incredibly smooth and precise.  But it's so hard haha.  I think I made it about halfway through the levels, and I really like, and also don't like, that there is a new aspect to learn to dodge in each new area.  If I took advantage of the ability to slow down, I think I could do better, but no guarantees.  Amazing job on this Sirnic!


Incredibly happy to hear that, thank you so much.  And of course.  Thank you!

Part 2, the end of the demo

First of all, this is a cute and fun little game.  The graphics are nice, and the music is very festive.  It would be nice if it didn't go completely silent while you were waiting to see your score after finishing a level.  I didn't fully grasp the controls for the tinsel, I could never get it to go the way I wanted it to, it was always to tight to the ceiling.  This game would probably be a nightmare for someone with ocd, as you can't do exactly what the pictures entail, everything comes out of your cannon in random colors and sizes, which could be frustrating to someone who wanted to do it perfectly, or just to get 5 "candy canes" or stars on a level.  All in all it is a good effort, and a great little Christmas game, but without tightening the controls and mechanics more it is easy to get tired of playing after just a short time.  

First of all, obviously the visuals are incredibly bright and "trippy".  So a lot of people may immediately be turned off, but I myself find it very refreshing.  I've seen few games with as much character as this.  I love it.  The thought and creativity that went into the many mechanics and puns are all very well appreciated.  I had a lot of fun playing this, and look forward to the full release.  I can't wait to see what else there is to this game.  This video is my part 1, but I have finished the demo.  Not to spoil anything, the many mechanics are fantastic, all corny and funny in their own way.  And the end leaves me curious as to what else there could be, how deep of a story that is planned.  The fact that it is a large open world environment is also very nice.  Terrific game, I love it, great work.

This reminds me a bit of Dead Space and a bit of Doom at the same time.  But, it is leaning more toward action horror than survival horror.  The characters movement speed is very fast, the only problem with that is the environment is all pretty similar, making it very hard to see where you are going, and even harder to tell where you've been.  The game did fail for me, somehow the resource button got stuck, maybe, and I couldn't see anything to progress.  Other than that the sound effects need work, and I think music would add a great deal to the experience.  But, this is a good start, and I really like the flamethrower.  The character design of the aliens are great.  I especially like the larger alien.  And the puzzle mechanic with the glyphs works.  All in all a good effort, with some polish it could turn into something fantastic.