I love it! It fills that void that I've had waiting for the next Portal game. The graphics are very nice, and of course the style is directly from Portal, which I really like seeing. I'm hoping there is more humor in the full game from male GLaDOS, yes that is what I'm going to call him until he has a name. I'm looking forward to the challenge of the full release, this teaser stuff was pretty simple, but I like how the mechanics work. Great job, love it!
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Loved it! The graphics are beautiful, the design does everything to bring you in and give you this experience. The virtual guide is fantastic, and a really cool idea as well. The mechanics are phenomenal, I loved every second of it. And just when I thought the mechanics alone could carry the whole game, you continued to blow my mind til the end. An unexpectedly amazing experience. GREAT JOB!
Detective games tend to be hit or miss for me, but this game is terrific. I am actually engaged in all of these characters lives, each with their own distinct personality. I LOVE THE WALKING ANIMATION. Just had to put that out there, the graphics are beautiful and cozy. I can't wait to see where this all goes, thee are so many possibilities, and I still have so many questions. Great job, and I can't wait! Part 2 video of the demo is posting next week.
The game is absolutely gorgeous, and runs incredibly smooth and precise. But it's so hard haha. I think I made it about halfway through the levels, and I really like, and also don't like, that there is a new aspect to learn to dodge in each new area. If I took advantage of the ability to slow down, I think I could do better, but no guarantees. Amazing job on this Sirnic!
First of all, this is a cute and fun little game. The graphics are nice, and the music is very festive. It would be nice if it didn't go completely silent while you were waiting to see your score after finishing a level. I didn't fully grasp the controls for the tinsel, I could never get it to go the way I wanted it to, it was always to tight to the ceiling. This game would probably be a nightmare for someone with ocd, as you can't do exactly what the pictures entail, everything comes out of your cannon in random colors and sizes, which could be frustrating to someone who wanted to do it perfectly, or just to get 5 "candy canes" or stars on a level. All in all it is a good effort, and a great little Christmas game, but without tightening the controls and mechanics more it is easy to get tired of playing after just a short time.
First of all, obviously the visuals are incredibly bright and "trippy". So a lot of people may immediately be turned off, but I myself find it very refreshing. I've seen few games with as much character as this. I love it. The thought and creativity that went into the many mechanics and puns are all very well appreciated. I had a lot of fun playing this, and look forward to the full release. I can't wait to see what else there is to this game. This video is my part 1, but I have finished the demo. Not to spoil anything, the many mechanics are fantastic, all corny and funny in their own way. And the end leaves me curious as to what else there could be, how deep of a story that is planned. The fact that it is a large open world environment is also very nice. Terrific game, I love it, great work.
This reminds me a bit of Dead Space and a bit of Doom at the same time. But, it is leaning more toward action horror than survival horror. The characters movement speed is very fast, the only problem with that is the environment is all pretty similar, making it very hard to see where you are going, and even harder to tell where you've been. The game did fail for me, somehow the resource button got stuck, maybe, and I couldn't see anything to progress. Other than that the sound effects need work, and I think music would add a great deal to the experience. But, this is a good start, and I really like the flamethrower. The character design of the aliens are great. I especially like the larger alien. And the puzzle mechanic with the glyphs works. All in all a good effort, with some polish it could turn into something fantastic.
Magnificent, nostalgia at it's best. I'd forgotten so much, but this game managed to bring it all back. Capturing the feeling of the first time you ever saw porn is a special thing, that everyone should be able to experience over and over again. Now I do think it could be improved with more feelings from the viewer on each particular subject. But a beautiful idea nonetheless. Also, I think our house is haunted, by a pervy ghost....but, who ya gonna call?
Pretty nice job, without a little direction I got lost pretty easily, and had no idea what it was I was supposed to do. But once I figured out whichever mechanic I was unaware of, then it all came together nicely. That mystery door has me intrigued. Is it there just to tease? Or is there a solution contained in this demo? Anyway I like the camera mechanic, I would of liked to see it used more, more of what it could be, and having some clue as to why you would randomly take pictures of things contained in the story would be nice. The graphics of course are beautiful, as are the scary bits :)
I got to check out the Aztec world, and this game is still surprising me. These levels are massive, there's no shortage of gameplay here. They've gotten so long that I couldn't even finish them all in one video, and it's a lot of fun trying to figure out faster paths to your next goal. Still lovin the game, and look forward to seeing more!
Really well made, the humor took me by surprise from the beginning. I love the epic introduction and ending, the nods to 2001: A Space Odyssey, the beautiful design of Mal. The flying took me a minute to get adjusted to, but it worked flawlessly once I figured it out. This is the first detective based game that I actually enjoyed, and got involved in. Deeply. I actually understood all of the characters by the end, how they got where they were, and I cared. That is something I am impressed by. Terrific work, I look forward to seeing your future murder mysteries.
This is fantastic, every time a new mechanic was added I was drooling at the mouth. It reminds me so much of Ratchet and Clank visually. Everything runs so smooth, all the controls work perfectly, no hesitation. The grappling gave me a tiny bit of trouble a few times, Klepto just wouldn't cooperate haha. The most impressive to me was the change to the glider. Truly great work, I really enjoyed the Wild West world, and look forward to trying the Aztec next. Great work, and I can't wait for more!
This was really fun, for something so broken, it has so much potential. The physics are fantastic, although most of the cars tend to wreck themselves almost immediately. And it's incredibly difficult to wreck any other cars without wrecking yourself first. The camera angle leads to some really great looking shots, but isn't useful at all when trying to actually drive. An alternating camera choice would be helpful here. But I had a lot of fun!
The design of this game really works well, and it pulled me in further and further as the game went on. My only critique is it ended fairly abruptly, BUT, that is exactly how I remember The Twilight Zone ending. I think this would work really well, with more episodes, each one just as intriguing and odd, I really like it, great work!
I really like this game, cute and creepy with a hint of puzzling. I enjoyed the first part of the demo, and look forward to continuing to the rest of it. The English dialogue is a little off, but not enough to take anything from it. Can't wait for the full game!
This is a very strange game, but I love that about it. the characters have so much personality despite the limited amount of dialogue. The comic book style of telling the story is terrific. I absolutely love the spider apes haha. Especially the face the first one makes, lot of character. The actual game play is fairly simple, but I enjoyed this short little adventure, and look forward to seeing more games from you. Thanks :)
Crazy game, had a lot of fun, yelled a lot, went slightly crazy, all in the span of about 5 minutes. Also spent way too much time in closets but got to skip the bathroom line at least. Hide and seek with pups is a terrific idea, and a game that practically anyone could enjoy. Great work, great game, great pups
Nice work, clean graphics, smooth gameplay, the mechanic to physically move the mouse in the direction you want to open drawers and doors is nice. Took a little getting used to. The ending was unexpected as well, gives me a lot of high hopes for the rest of the game. There are some more thoughts in the video below, good luck with the full release!
I did not expect to run into such a well made game. I love how much it draws you in to tell it's story. I explored far more than what I have shown in this video. The rest of the prison that you can visit seems to be more of a prelude of things to come. I wasn't able to find any more puzzles or items, but if that isn't true I'd love to give it another shot. I can't wait to see this when it's finished.
This was enjoyable, I can definitely see all the work put into it. It was a good opening, setting the mood so that you know just enough to be drawn in, but not to spoil anything. I like the LOST vibe, just being on an unknown island after a plane crash. That aside, the bobbing when not moving is a hassle. I also commented a lot on the voice acting, but it gives it its own character and charm that I quite enjoyed. Made it more fun to me. Anyway, good work, and I'll be following to find out more secrets of this island.
WOAH! This game blew up since I downloaded! Markiplier is the man, good for you dev. Not much of anything to say about this game, but great work, would love to see the concept in a larger scale.
Really enjoyed the game, although the text dialogue that pops up went off the screen so fast I could barely read it. So the majority of the story was lost on me. But as far as game-play, the game was challenging, and unique. Really like the hacking, with a bit of a Matrix feel to it. One of the first 'levels' was so hard that I had to implement a glitch I found just to beat it. So I might suggest a bit less of a jump from difficulty. But I was able to finish it. Glad to see this made it to the front page!
Truly beautiful, amazing music, fast fluid gameplay. I never did understand the traps though, I have replayed since this video and still don't really know if it's working or not. If a drifting mechanic could ever be added that would make it a lot more fun too, as it stands turning is a little difficult. Great work! Can't wait for multiplayer!
Pretty good game, voice acting was great, felt a little lost most of the time trying to figure out what to do, or what I could do. I only bought two of the upgrades, and made it through the game without a problem. The satellite arrays were my biggest annoyance, that one could definitely use more explanation. This took me about an hour and a half to finish, and left me with mixed feelings. But I do love the idea behind it, with some polish, maybe a few changes, this could be a really great game. Here is my playthrough.
This game is awesome, the characters are great, the humor is very funny. I had a lot of fun making this one, my voice didn't though lol. Great work, I WANT TO PLAY THE REST! I can't wait. That aside I am really looking forward to the alternate endings and choices as well. I didn't realize until after I played that there is a first adventure with Chook and Sosig, hopefully I'll be able to try that one out soon, and I can't wait.