Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Heti

139
Posts
2
Topics
26
Followers
30
Following
A member registered Nov 19, 2017 · View creator page →

Creator of

Recent community posts

Amazing entertainment! Filled with lots of nerdy humor and popculture references. Here’s playthrough with feedback.

Amazing game. I might not have a talent but I sure had fun! Very interesting take. Heres full feedback with playthrough:

Really cool! Here’s my playthrough

doesn’t matter - game should be aspect ratio agnostic ;p

Really good and challenging game!

Mindblowingly good game! Where are all the comments!? Playthrough with feedback:

3423 Highscore, awesome game. Could give a little bit more feedback about what is going on because it is sometimes hard to plan a game. Otherwise: BRILLIANT! Full playthrough with feedback:

This is an amazing game - especially that it’s in PICO-8. Here’s my playthrough with feedback:

PS: If wires are working then they are not drawing their damage lines like other things.

Gameplay Mechanics: What do you like or dislike about the controls and physics? I like that the blocks snap to angle. I like it is easy to place blocks: just drag and drop. The adjustment controls are too overcomplicated and you are unable to adjust the block once placed (or if its in a wrong position - i.e. outside bounds). Level Design & difficulty: Good progression that allows to understand what is going on. I would disable blocks on the first level and introduce them later. Levels are quite simple which makes sense for the start. But there’s only 10 so its hard to tell. But with colors you can have all sorts of things so it looks promising.

Full feedback:

It has lot’s of potential. Here’s my playthrough with feedback:

No coments? Seriously? This game is AMAZING! Just check out the gameplay:

Love the game! Plays really well. Here’s a playthrough with feedback:

Hi! I’ve revisited TicTactic, and it is still fun to play! It is nice to see so many new tiles, potions and the map. Have a bountiful release! ;D

This game is amazing! Simple mechanics that work so well to create a fun and complex puzzles! Here’s full review with feedback

Hope I’m not too late to YT coverage bandwagon xD

I had tons of Data, so I was able to afford them. But after hiring 20 or so workers I was unable to hire more. Just watch the video, you’ll see. Maybe it was a bug then? Another point for giving users feedback on their actions ; )

I mostly agree with TrashCan. Games can have no tutorial but then they need to be designed to onboard the user and give him feedback on his actions (i.e: I’m clicking “Hire worker” and I’m not able to hire more workers. Why? What should I do to be able to hire them? Is there a hard limit or it depends on something? So many questions unanswered)

Here you can see my initial interaction with the game with some feedback (quite short because I wasn’t able to progress much through the game).

This game is incredible! Packed with features to the brim! Such a cool take on word-based roguelikes. Full playthrough and feedback

Mindblowingly amazing game. The detective bits are such a nice addition to the story. Here’s my full feedback

It’s cool to see that it has some precursor and you managed to turn this into a soon-hopefully-would-be hit on Steam! Here’s my overview of the new version wit hfeedback:

This game is amazing! Here’s my full playthrough with feedback.

This game is AWESOME! Well polished, only lacks some battle SFX. Here’s my playthrough and full feedback

This game is awesome! It’s gonna be a hit! Check out my gameplay and feedback (mostly just compliments and awe xD)

Awesome little game! Here’s my playthrough with feedback

Love it! One thing I would change is to lower the initial threshold for getting pants. I lost a dozen times before I was even able to start properly xD

Here’s my playthrough:

Now we must wait for a jam that will make participants use the tilesets from this jam so we can see how people will interpret them ;d

Plus one from me! I’d love to participate again. I wish the next jam will have a little bit less restrictive template so we can really unleash creativity and make lot’s of unique asset packs.

It’s not published, can’t check it out :(

A bird in a spacesuit xDxD Just pure brilliance! I can’t wait to see alle the other assets you’ll come up with.

I also thought the template was a little bit too restrictive xD Great idea for an asset pack!

(2 edits)

I wanted to do something a little bit different (since there is no theme) and figured there will be lots of “classical” rpg approaches. I matched stuff to the template as close as possible xD

My reasoning:

Plants: passive electronic components

Objects/furniture: active/interactable electronic components

Characters: nanobots that can traverse the PCB and interact with components physically (solder paths, turn potentiometers, etc) or virtually by connecting to chipsets. So there’s plenty of room to make an interesting game.

Amazing, brilliant and refreshing take on balatrolikes! The combos you can do with abilities, charms and consumables seem endless. Loved it! Here’s my playthrough:

Yup, Pixelorama is the best! Beats Aesprite too in my opinion.

Brilliant idea with an exceptional audio-visual setting. Here’s my FTUX playthrough with feedback:

(1 edit)

Really cool and engaging! Has lot’s of potential 🤩

Here’s my playthrough and feedback:

If I were to add or change one thing only: I would add a cooldown info when picking a card.

I love it! I managed to pull a nice broken build with gumball machine generating money, buffed anchor and a contract that upgraded all my tiles! This is way better than Wordatro! and Letterlike. Here’s my playthrough:

It keeps you busy and I love it! Can’t wait to see what you’ll turn this project into. Here’s my playtest:

Thanks! Glad it was helpful. Yes, a leaderboard would certainly be nice! But I was thinking about some smaller scale motivation (there are different kinds of players, I’m simply that kind that likes to acomplish set goals ;p ) I’d love steps that would keep me (the player) engaged. So for example (and to keep it true to the theme) you could add some milestones to complete: i.e. win 1000 to fund a fighter jet (achieving this could unlock a new ball type), then next one: win 5000 to fund a spaceship to fight aliens in space (again, completing the goal unlocks a new ball/slot space/smth else) and so on. This gives reason to play, and actually revards you for playing, giving you option to win even more. The shop that lets you customize the starting drum for the won money is very cool and more games should adapt this approach. However it has more sandboxy feel and requires you to play a lot to feel the difference (so the reward is quite delayed compared to rewards that could be given more frequently for achiving smaller goals). It’s just my opinion! I’m curious what others would say.

This game is awesome! It blends the mechanics so well, and the way it is combined with the story is just brilliant! Check out my playthrough: