Now we must wait for a jam that will make participants use the tilesets from this jam so we can see how people will interpret them ;d
Heti
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I wanted to do something a little bit different (since there is no theme) and figured there will be lots of “classical” rpg approaches. I matched stuff to the template as close as possible xD
My reasoning:
Plants: passive electronic components
Objects/furniture: active/interactable electronic components
Characters: nanobots that can traverse the PCB and interact with components physically (solder paths, turn potentiometers, etc) or virtually by connecting to chipsets. So there’s plenty of room to make an interesting game.
Thanks! Glad it was helpful. Yes, a leaderboard would certainly be nice! But I was thinking about some smaller scale motivation (there are different kinds of players, I’m simply that kind that likes to acomplish set goals ;p ) I’d love steps that would keep me (the player) engaged. So for example (and to keep it true to the theme) you could add some milestones to complete: i.e. win 1000 to fund a fighter jet (achieving this could unlock a new ball type), then next one: win 5000 to fund a spaceship to fight aliens in space (again, completing the goal unlocks a new ball/slot space/smth else) and so on. This gives reason to play, and actually revards you for playing, giving you option to win even more. The shop that lets you customize the starting drum for the won money is very cool and more games should adapt this approach. However it has more sandboxy feel and requires you to play a lot to feel the difference (so the reward is quite delayed compared to rewards that could be given more frequently for achiving smaller goals). It’s just my opinion! I’m curious what others would say.
An update from me: it actually runs fine. Once it goes on Steam the problem should be gone. It was not an installed app since you download an exe. It was not recognized as a game and for some reason it run on my integrated GPU. Once I forced the usage of my dedicated GPU it was running fine. I wonder if we as developers have any control over influencing system’s initial decision whether to use dedicated or integrated GPU.
Beautiful, lovely game! So well balanced, it constantly gives you more and more stuff to do and sets small goals you can choose and follow. Splendid.
Edit: I mentioned some performance issues but it was my fault as it was running on my integrated GPU instead of the dedicated one.
Here’s my FTUX playthrough:
I absolutely love it (except when I lose a bet, then I hate it xD) Really good and balanced gameplay loop. Nice music, characters and art. I would only improve a readability of a few things (i.e. I thought the spinning wheel has 5 uses not that it costs 5, or the cups and balls game ends abruptly and it feels bugged - there needs to be some positive feedback that the buff I won is applied). Full playthrough and comments here:
Yup, it is much better now! It is nice to see the implemented improvements like “thinking” prompt and amount of money.
Now onto the last game braking bug: In consecutive plays, the chips stays in my inventory and I can’t play them. I.e: buy a chip, put it on a slot. Next round it gets back to your inventory. Buy another chip. Try to play them: you can only swap them and cant put the chips in the slots.
It makes progression impossible: you cant challenge tougher enemies without the chips. I would also suggest implementing drag and drop mechanics as it is more intuitive for players than clicking a slot and the chip to place it (especially when there is no visual feedback indicated that you’ve selected the chip or which one). You should play your game a little more on itch (maybe some bugs are in the build and you won’t discover then in the Editor).
Good luck!