Brilliant idea, design and execution!
ProstoLyubo
Creator of
Recent community posts
When the game is set to exact resolution of the screen (in my case 1920x1080) and application scalling is set to something bigger than 100% the game does not fit the screen. If on top of that, the game is in fullscreen the hitboxes on UI do not work no matter where on the screen you click. Non of other games I own are affected by this.
Repro rate: 100%
Workaround: Go to your desktop. Right click empty space. Select "Display Settings". Change the size from recommended to 100%.
Expected fix: The game should ignore this scaling.
Thanks!
Yes, that is something that is lacking in the UX department. We had to hide the color wheel because that would provide a way to cheat (you would easily see the opposite color). But after shooting 20 creatures you get access to full color wheel and you can see how the colors change in each direction.
Thanks! I particularly proud of the controls. I also learned a lot. The hardest thing was how to make it bad without pushing too much. And I probably should have been more delicate with the audio. But I don't regret any second of recording it xD @Xiclu had a really good idea with that jam and I never laughed so much during any other one - both during creation of my entry and during rating.
There is a way to kinda "win" the game, like I said there are two endings. A little hint: each area where one of the endings can be achieved has different background music than the one you start with.
That cover image really captures the spirit of the game and helps to set the mood. The color palette is really exquisite. Leaving the developer comments stuck in the middle of the content - top notch move. Game page matches the game perfectly! I wish you finished it though because that error in spider cave left me a little bit disappointed (in a bad way in this case).
Hope you had as much fun and laughter making it as we (Xiclu and me) had playing it. Thanks!
Man this game is awesome. It took me a while but I've beaten it. This perfectly matches the overall idea of game being so bad but so good at the same time xD Those controls almost broke my fingers - duck and throw just to jump afterwards... I tried several approaches using one or two hands xD
This needs a WebGL build - shouldn't be a problem since it's made with Unity.