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A member registered Nov 19, 2017 · View creator page →

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Thanks! I particularly proud of the controls. I also learned a lot. The hardest thing was how to make it bad without pushing too much. And I probably should have been more delicate with the audio. But I don't regret any second of recording it xD @Xiclu had a really good idea with that jam and I never laughed so much during any other one - both during creation of my entry and during rating.

There is a way to kinda "win" the game, like I said there are two endings. A little hint: each area where one of the endings can be achieved has different background music than the one you start with.

It doesn't look that bad, which is probably not good xD But those prompts for not being able to move... I was rolling on the floor laughing. You nailed the unplayability! A little too short, but overall a solid entry. Thanks!

That cover image really captures the spirit of the game and helps to set the mood. The color palette is really exquisite. Leaving the developer comments stuck in the middle of the content - top notch move. Game page matches the game perfectly! I wish you finished it though because that error in spider cave left me a little bit disappointed (in a bad way in this case).
Hope you had as much fun and laughter making it as we (Xiclu and me) had playing it. Thanks!

Man this game is awesome. It took me a while but I've beaten it. This perfectly matches the overall idea of game being so bad but so good at the same time xD Those controls almost broke my fingers - duck and throw just to jump afterwards... I tried several approaches using one or two hands xD
This needs a WebGL build - shouldn't be a problem since it's made with Unity.

Quite challenging, and the idea fit well to my mood (recently finished 2 detective games). I wish there was a few easier levels to start with so it won't be so disencouraging, yet I spent quite some time trying to crack the case and enjoyed it. 

Wow, an extra multiplayer mode in 3 hours? That's nice accomplishment. The game kept me on my heels all the time and I was mostly running around trying to prevent anyone from touching the terminal; it was fun xD I also like the aesthetics. 

It is beautifully done! I was confused at first but quickly figured out what's going on and even guessed the traitor correctly just to be killed on my next move. That was intense and exciting, thanks!

I like the mechanics. I kinda got lost who I should shot though xD The game definitely brought smile to my face, thanks!

Thanks! That was my goal, glad you had some fun with it. I realized that onboarding is very important in such quick - jam games due to my previous submission to Trijam 50. I made a game a bit too overwhelming so now I learned from my mistakes.

My best is 1.3s. Nice and simple game!

Great game! And that ominous music when you lose ;d So simple and nicely looking. I wish I'll create someday something so polished in only 3 hours.

Nice start! A long way ahead of you, it's good that you start with playable and coherent build. Keep adding small, functional chunks to your game and it surely become more interesting and you will keep a feeling of going somewhere with your product.

I scored 39. Nice game, matches the theme and is easy to understand. Surely it's my candidate for win so far.

Nice game, easy to understand. It's funny when they start running away from you ;d

It's my second try on TriJam. I definitely learned how do things faster this time (I even have some graphics). Still I feel like I overprogrammed a lot. I hope to get music and sounds too on TriJam #52 ;d

  • Keep them coming
  • Make it clear
  • Hold it still
  • Don't let go
  • Just a little bit
  • Wonderworld
  • Mirage
  • Blobs
  • Fluid

Thanks! Yep, some balancing curve that adapts to the player would be needed. I thought I made it too easy cause my girlfriend was doing it almost effortlessly. Yet it is just a simple concept for a game jam which I will not be developing further.

You managed to achieve much more than I in those 3 hours! ;d
Nice idea and funny plot twist. I like the pace. My high score is 745.

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I love the UI - sleek, readable and intuitive. Aesthetics are perfect - will allow modders to create new models easily. Blending in to vanilla stuff will be so easy with it. C# API - can I love You more? I hope you will bring the high complexity and pick what's best from OpenTTD, Factorio, Dwarf Fortress and Cities Skylines. Or modders'll do ; )