Amazing! So much content in the demo! I had lots of fun playing:
Heti
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The idea of letting me know the order of the cards in deck is brilliant! It allows for so many tactical decisions. I love the game, hate the tutorial. Found some minor bugs:
- few missing translations
- screenshots on Steam are in chineese (you can localize screenshots as well and I strongly suggest you do as people may see the chineese and bounce off thinking there is no english version)
I had fun playing it and it kept me engaged. Good luck! Here’s full feedback with my FTUX: https://youtu.be/VtNq8ed8blQ
I mostly agree with TrashCan. Games can have no tutorial but then they need to be designed to onboard the user and give him feedback on his actions (i.e: I’m clicking “Hire worker” and I’m not able to hire more workers. Why? What should I do to be able to hire them? Is there a hard limit or it depends on something? So many questions unanswered)
Here you can see my initial interaction with the game with some feedback (quite short because I wasn’t able to progress much through the game).
I wanted to do something a little bit different (since there is no theme) and figured there will be lots of “classical” rpg approaches. I matched stuff to the template as close as possible xD
My reasoning:
Plants: passive electronic components
Objects/furniture: active/interactable electronic components
Characters: nanobots that can traverse the PCB and interact with components physically (solder paths, turn potentiometers, etc) or virtually by connecting to chipsets. So there’s plenty of room to make an interesting game.















