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Heti

113
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2
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A member registered Nov 19, 2017 · View creator page →

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Now we must wait for a jam that will make participants use the tilesets from this jam so we can see how people will interpret them ;d

Plus one from me! I’d love to participate again. I wish the next jam will have a little bit less restrictive template so we can really unleash creativity and make lot’s of unique asset packs.

It’s not published, can’t check it out :(

A bird in a spacesuit xDxD Just pure brilliance! I can’t wait to see alle the other assets you’ll come up with.

I also thought the template was a little bit too restrictive xD Great idea for an asset pack!

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I wanted to do something a little bit different (since there is no theme) and figured there will be lots of “classical” rpg approaches. I matched stuff to the template as close as possible xD

My reasoning:

Plants: passive electronic components

Objects/furniture: active/interactable electronic components

Characters: nanobots that can traverse the PCB and interact with components physically (solder paths, turn potentiometers, etc) or virtually by connecting to chipsets. So there’s plenty of room to make an interesting game.

Amazing, brilliant and refreshing take on balatrolikes! The combos you can do with abilities, charms and consumables seem endless. Loved it! Here’s my playthrough:

Yup, Pixelorama is the best! Beats Aesprite too in my opinion.

Brilliant idea with an exceptional audio-visual setting. Here’s my FTUX playthrough with feedback:

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Really cool and engaging! Has lot’s of potential 🤩

Here’s my playthrough and feedback:

If I were to add or change one thing only: I would add a cooldown info when picking a card.

I love it! I managed to pull a nice broken build with gumball machine generating money, buffed anchor and a contract that upgraded all my tiles! This is way better than Wordatro! and Letterlike. Here’s my playthrough:

It keeps you busy and I love it! Can’t wait to see what you’ll turn this project into. Here’s my playtest:

Thanks! Glad it was helpful. Yes, a leaderboard would certainly be nice! But I was thinking about some smaller scale motivation (there are different kinds of players, I’m simply that kind that likes to acomplish set goals ;p ) I’d love steps that would keep me (the player) engaged. So for example (and to keep it true to the theme) you could add some milestones to complete: i.e. win 1000 to fund a fighter jet (achieving this could unlock a new ball type), then next one: win 5000 to fund a spaceship to fight aliens in space (again, completing the goal unlocks a new ball/slot space/smth else) and so on. This gives reason to play, and actually revards you for playing, giving you option to win even more. The shop that lets you customize the starting drum for the won money is very cool and more games should adapt this approach. However it has more sandboxy feel and requires you to play a lot to feel the difference (so the reward is quite delayed compared to rewards that could be given more frequently for achiving smaller goals). It’s just my opinion! I’m curious what others would say.

This game is awesome! It blends the mechanics so well, and the way it is combined with the story is just brilliant! Check out my playthrough:

Feels a little bit too random, but it’s a great concept and still brings a lot of fun! Here’s my FTUX playthrough:

Such a great game! Polished, well balanced, just awesome. Here’s my playtest:

This game is brilliant! I had so much fun playing.

Cool game! I love the artstyle and creative challenges. Check out my review:

Great game! I played two rounds, second one much longer and better than a previous one (I discovered the green cone xD)

I love it! Brilliant puzzles, simple mechanics, great tutorial and perfect learning curve.

Love it! Here’s my playthrough

This game is a blast! Fun, interesting, novel, plenty of tactical decisions to make. Here’s my FTUX playthrough:

I really had fun and would love to see this game grow to something big!

The game is awesome! I love the complexity and complete control over character development. Here’s my FTU playthrough:

An update from me: it actually runs fine. Once it goes on Steam the problem should be gone. It was not an installed app since you download an exe. It was not recognized as a game and for some reason it run on my integrated GPU. Once I forced the usage of my dedicated GPU it was running fine. I wonder if we as developers have any control over influencing system’s initial decision whether to use dedicated or integrated GPU.

This game is going in a very interesting direction. It feels similar to 𝚫V Rings of Saturn - but on land, gives me familiar vibes with DeliSpace and throws a spice of alien horde fighting.

Here’s my newest playtest:

I love it! Can’t wait to see more stuff added to it. But I think it needs a little bit of rebalancing. I’ve managed to get a broken build that can go almost for infinity xD You can check it out on my FTUX playtest:

Vivaria 2 Beta community · Created a new topic Feedback
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Beautiful, lovely game! So well balanced, it constantly gives you more and more stuff to do and sets small goals you can choose and follow. Splendid.

Edit: I mentioned some performance issues but it was my fault as it was running on my integrated GPU instead of the dedicated one.

Here’s my FTUX playthrough:

This game blew my mind! It is fun, engaging, awesome and perfect.

An absolutely amazing game! Love it (except for the tutorial, the game is so simple why overcomplicate it with a lengthy, wall-of-text style tutorial?)

Here’s a full FTUX playtrough with feedback

in 36:17 you can spot a bug (when using a bomb it changes the previously manually selected enemy)

I absolutely love it (except when I lose a bet, then I hate it xD) Really good and balanced gameplay loop. Nice music, characters and art. I would only improve a readability of a few things (i.e. I thought the spinning wheel has 5 uses not that it costs 5, or the cups and balls game ends abruptly and it feels bugged - there needs to be some positive feedback that the buff I won is applied). Full playthrough and comments here:

Love it! Here’s my feedback and first experience:

2 years of broken review modal. Is itch even in development still?

Hi! The game is really amazing, cozy and satisfying! I had fun playing and derping around with voice acting. Here you can check the full feedback:

Love it! Needs a touch of variety in colors and background and you can ship it! I do believe, after some work it would make a really good game for a Nintendo Switch as well. Feel free to contact me for porting and publishing. In the meantime, here’s my feedback:

Hi! That’s a great game! I really enjoyed playing, heres my playtest and feedback:

I like it, off to a really good start! Here’s a recorded playtest and feedback:

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Yup, it is much better now! It is nice to see the implemented improvements like “thinking” prompt and amount of money.

Now onto the last game braking bug: In consecutive plays, the chips stays in my inventory and I can’t play them. I.e: buy a chip, put it on a slot. Next round it gets back to your inventory. Buy another chip. Try to play them: you can only swap them and cant put the chips in the slots.

It makes progression impossible: you cant challenge tougher enemies without the chips. I would also suggest implementing drag and drop mechanics as it is more intuitive for players than clicking a slot and the chip to place it (especially when there is no visual feedback indicated that you’ve selected the chip or which one). You should play your game a little more on itch (maybe some bugs are in the build and you won’t discover then in the Editor).

Good luck!

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This game is a true GEM! Amazing art, interesting story and characters, good mechanics/level/gameplay loop. AWESOME <3

Here’s my playthrough with feedback: