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Heti

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A member registered Nov 19, 2017 · View creator page →

Creator of

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I saw your post on reddit. I’ll point out the obvious things shortly:

  • character does not face the direction he is animating (better ditch the anamorphic character and walking animation completely)
  • hitboxes seem wrong - I can barely hit a tree or entity
  • audio glitches out.

Seems like a first game so it’s good that in such an early stage it has a sound base - it’s playable. And has a good sound design. What it needs is clarification and feedback loop. I get the wood by chopping down trees and I can feed the campfire - why do I have to do it? How do I get meat? Just go in a certain direction with your game and try as much as you can convey it to your player - if they will feel lost, they will quickly lose interest in your game. GL!

macOS Monterey 12.7.2 I checked if it’s on my side, and apparently it is a common issue in Godot if the physics settings are set to use multithreaded physics on HTML builds. That’s at least the most common google solution. It’s the same effect for every single Godot game in submissions.

Unfortunately can’t get anything before it freezes. I checked if it’s on my side, and apparently it is a common issue in Godot if the physics settings are set to use multithreaded physics on HTML builds. That’s at least the most common google solution.

I agree. The time LIMIT killed the fun and connection to the theme ;p

Sadly, as all Godot games here - won’t run, crashes the browser (both chrome and safari).

Won’t start, freezes browser (both chrome and safari).

145m, good one, enjoyable but slightly unfair (some colliders are way too big).

Won’t run for me, crashes the browser (both chrome and safari)

This crashes my browser (tried chrome and safari). Seems others have no issues, dunno.

1290400, very nice concept, although quickly the strategic aspect vanishes. It has a very good performance as for such quickly made game.

Haha! So brilliant gamejam-theme-wise and so bad gameplay-wise (in a good way!) xD

Found a block count, decreased to 1, easy win. I love this entry.

I really like the concept of not so tight time restricted DDR (that's a nod towards the gamejam theme in a sense ) ;d I like how the arts come togeather nicely.

Brilliant idea, design and execution!

And distorted game on 125% scaling


Settings window

When the game is set to exact resolution of the screen (in my case 1920x1080) and application scalling is set to something bigger than 100% the game does not fit the screen. If on top of that, the game is in fullscreen the hitboxes on UI do not work no matter where on the screen you click. Non of other games I own are affected by this.

Repro rate: 100%

Workaround: Go to your desktop. Right click empty space. Select "Display Settings". Change the size from recommended to 100%.

Expected fix: The game should ignore this scaling.

Boy we underestimated the time here. Started really smooth and easy but scripting the events took awful lot of time xD

I've completed the game. Would be more challenging with moving opponents though. But it gave me the creeps so a way to go!

Nice idea. Trains your memory and makes it more engaging than a regular maze.

Thanks! It's from pixabay: "Monsters under my bed"

I wanted to post a comment but @Yagneel gave a perfect summary ;d

Brilliant idea! I wondered how one can make such a simple task interesting, now I know. Great job!

Hi! Thanks I found that exploit too xD
Game gets harder when you reach score of 40 (or 50?). Usually our games were quite hard to grasp so we decided to do some balancing and onboarding this time. That's also probably why we slightly exceeded 3h :( .

Thanks!
Yes, that is something that is lacking in the UX department. We had to hide the color wheel because that would provide a way to cheat (you would easily see the opposite color). But after shooting 20 creatures you get access to full color wheel and you can see how the colors change in each direction.

It says 8 PM UTC, so in 2 hours

390 points!

Nice idea, easy to pick up. Quite challenging. Love the artstyle.

xD That's the thing - there is no "crowd dynamics" (I had only 3 hours!). It just looks like it xD About 25 lines of code (excluding brackets).

I like the bad-ass main character. 

It feels weird that the fire trails behind you as you move although it's physically correct.

I approve choice of correct temperature unit!

Great game! Nice twist on The Memory.

A winner candidate for me.

In polish it should be : puree z banana or bananowe puree.
Otherwise perfect game! Educative, on the theme and plain simple. Should be the winner.

xD The sounds xD

I like the educational aspect of the game. You can spam click though to score every single potato so there is really no gameplay.

This game is brilliant! Management and platformer merged together <3 I really like that the game is timed - this simple thing made the game challenging and competitive. 

I wish I could click on a desired potato instead of switching.

Clever idea. I like it! I wasn't able to surpass 7 potatoes.

The potato is adorable!
Simple game, wish there was an ending though.

Thanks! I particularly proud of the controls. I also learned a lot. The hardest thing was how to make it bad without pushing too much. And I probably should have been more delicate with the audio. But I don't regret any second of recording it xD @Xiclu had a really good idea with that jam and I never laughed so much during any other one - both during creation of my entry and during rating.

There is a way to kinda "win" the game, like I said there are two endings. A little hint: each area where one of the endings can be achieved has different background music than the one you start with.

It doesn't look that bad, which is probably not good xD But those prompts for not being able to move... I was rolling on the floor laughing. You nailed the unplayability! A little too short, but overall a solid entry. Thanks!