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(2 edits)

I wanted to do something a little bit different (since there is no theme) and figured there will be lots of “classical” rpg approaches. I matched stuff to the template as close as possible xD

My reasoning:

Plants: passive electronic components

Objects/furniture: active/interactable electronic components

Characters: nanobots that can traverse the PCB and interact with components physically (solder paths, turn potentiometers, etc) or virtually by connecting to chipsets. So there’s plenty of room to make an interesting game.