Thanks! Glad it was helpful. Yes, a leaderboard would certainly be nice! But I was thinking about some smaller scale motivation (there are different kinds of players, I’m simply that kind that likes to acomplish set goals ;p ) I’d love steps that would keep me (the player) engaged. So for example (and to keep it true to the theme) you could add some milestones to complete: i.e. win 1000 to fund a fighter jet (achieving this could unlock a new ball type), then next one: win 5000 to fund a spaceship to fight aliens in space (again, completing the goal unlocks a new ball/slot space/smth else) and so on. This gives reason to play, and actually revards you for playing, giving you option to win even more. The shop that lets you customize the starting drum for the won money is very cool and more games should adapt this approach. However it has more sandboxy feel and requires you to play a lot to feel the difference (so the reward is quite delayed compared to rewards that could be given more frequently for achiving smaller goals). It’s just my opinion! I’m curious what others would say.
And once again, huge thanks for your excellent feedback! Maybe I’ll manage to release a more extensive update later this month :) I’ve already added small things like a filter in the deck setup phase. I’ll also focus on reducing text walls and adding more visual highlights and clarifications.
I totally agree with you that short-term, achievable, and motivating goals need to be included! Right now, I’m thinking of objectives like: slime, freeze, or ignite a certain number of balls. That could then reward extra points.
You’ve really helped me out! Cheers!