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prophet goddess

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A member registered Apr 21, 2014 · View creator page →

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(2 edits)

i’m just one of the devs and the others will have their own answers but i can say a few of the games that inspired me most when making london jerry, none of which are entirely like london jerry:

  • death stranding
  • FTL: faster than light
  • pathologic 2
  • space warlord organ trading simulator
  • king of dragon pass
  • cart life
  • persona 3
  • tokimeki memorial
  • diaries of a spaceport janitor
  • GNOSIA

Just uploaded a patch that should for real fix this. Thanks for the report!

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incredible bug: it’s actually not because you’re on linux, i assume you’re from somewhere that uses the decimal comma? this is a bonkers .NET internationalization gotcha that we fell into accidentally, we’ll fix it soon. sorry!

huh, strange, no idea why that would happen. i’ll investigate.

what level were you on when this happened? was it perchance the wood paneled 70s basement level (the only one with walls)?

what level were you on when this happened? was it perchance the wood paneled 70s basement level (the only one with walls)?

this has happened to someone else and i’m still investigating what’s up. thanks for the report!

yeah i gotta make it harder, it’s definitely too easy now. i need to reduce the drop rate of health packs probably and make some other tweaks. maybe i need to increase the complexity of the gameplay by adding new enemy types or something… much to think about. i’ve been in something of a technical improvement mode for the past few weeks but i’m planning to get back to content soon.

done!

https://prophetgoddess.itch.io/dream-slayer/devlog/580007/patch-9-theres-options

noted! i have no idea why the door wouldn’t appear that’s very strange.

i have an idea as to why the orb was spawning on the other side of the wall, it’s related to a bug i experienced where you actually spawned on that level totally surrounded by walls. there’s some uncommon scenarios i didn’t account for in the generator. should be an easy fix.

thank you!! i’m glad you like it!

improving the hit effects so it’s more obvious when you take damage is one of the most common pieces of feedback i receive, so it’s very high on the list of things to change, as is the visibility of the book enemies.

this was my fault, i neglected to update refresh.dll so the fix wasn’t included in the game. should be working now!

oh no! if you haven’t updated your GPU drivers in a while, maybe try that. otherwise i’ll reach out to evan, the moonworks maintainer, to see if he can fix it.

post your high scores here!

Any feedback that isn’t a bug report can go here!

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Report your bugs in this thread.

Known issues:

  • physics bug where falling near the edge of a tile can launch you a million feet in the air
  • some objects don’t have collision yet
  • gamepads behave strangely
  • unlit objects sometimes blend strangely with lit ones so the lit objects are visible through the unlit ones

if your bug is a crash, it’s a huge help if you post logs. when the game crashes it should pop up a window with the error message in it. you can also find a full game log in C:\Users\<YOUR_USERNAME>\AppData\Local\DREAM SLAYER, and posting that would also be a huge help. if the log is large, you can post it somewhere like github gist.

I did take it down, because it was aggressively terrible and made with the help of a person with whom I no longer speak for reasons beyond the scope of this conversation. It's still on itch.io, just restricted, and I would prefer it stay that way. 

oh yeah that should be an easy fix, i'll look into it! 

yep, completely intentional.

ah i bet that has something to do with the layers thing. i'll look into it tomorrow. thanks for the heads up!

https://prophetgoddess.itch.io/nullpointer

https://prophetgoddess.itch.io/corpse-reviver

https://prophetgoddess.itch.io/astaeria

yes there are now online leaderboards.

There is a new enemy, two new weapons, some changed mechanics, a somewhat different visual aesthetic, and a whole lot of polish in the full version.

I am genuinely curious what you thought you would accomplish by posting this thread?

It clearly states in the description that the demo version is wildly different from the finished product, and providing feedback on the demo is completely useless seeing as it does not exist on my computer anymore. 

I am not interested in feedback on a version of the game that hasn't existed in five months. The only reason those files are still downloadable is because this page is linked to by the 7DRL 2017 submissions page, and I want people to still be able to play the 7DRL version if they come here from that. 

nullpointer community · Created a new topic Bug Reports

Report any bugs you find in this thread. Provide screenshots if applicable and prefably logs, which you can find in the nullpointer_Data folder. The most recent will be called "output_log.txt", previous ones will be timestamped. Also provide a short description of what you were doing before the bug happened.