No problemo, I did not see initially that it was you, man :) Your content is always safe. I downloaded, played and rated the game. Good job as always!
PrintNplay
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Art was very nice, implementation of 3D stuff looked amazing, loved how animations were triggered when things were attacked, loved the 2D art as well it fit the theme very well. How the game felt is a completely different matter, I personaly have a very easily triggered motion sickness and even though I am usually fine with FPS games, the way this game used movement was not playable for me. It can be easily solved with less of a head bob, and the removal of that attack recovery animation, which is far to slow at this point. On the other hand, I am happy to say that this is the second entry on this jam, which deals with puzzles and that is so great to see within this engine. I have seen other stuff from Nick and he always delivers such amazing things in EFPSE especially when it comes to 3D stuff. I will always look forward to more games to play coming from him :)
Amazing to see wonderfully animated 3D models lovingly implemented into EFPSE. But apart from that, it is even rarer to see a puzzle game with lovely, simple mechanics. I would add a bit more of a tutorial to it so it is clearer to some, but even in this, it is a great basis for something truly awesome. Great job!
Andreja here from PrintN'Play. Hey pal :)
Reached final boss, loved the respawn mechanic and I tought I could quit the game and then I had to play it from the beginning, so maybe the classic save/load game can still be there as an additional thing apart from your awesome respawn at last face-pillar spot.
Overall, you did an amazing job as was expected from an EFPSE legend like you :) I loved the atmosphere and the level design, which was quite unique. That backtrack with the red waterfall hit the spot. I know this was a game jam game so I will keep advice at a minimum because you probably know it, but UI could use some further readiblity like adding some more black background behind the heart and the health nums, same with jetpack bar, some nice art around the bar would be awesome to further contribute the theme. All of that could go in one background image and it would look lovely.
What I learned from this is how you did the spawn deco with the altattack, I will shamelessly steal this idea from you for sure :) I did something simmilar with my boss that spawns both enemies and decos that do damage :)
Additionaly a fine touch was when hp is low that red vignette in the edges of the screen symbolizing that you will die soon, loved that classic FPS detail :)
I hope to see more games from you like these. You don't have to wait for another game jam to do them ;)
Respect!
Happy to see a solo dev going head-on into this genre, which has a very good audience here on Itch.io. The right type of game for the right type of people. There are some things that can be improved within the UI/UX but the overall experience is solid and is there so that is what matters for now taking into consideration that this is a Jam game. Do not abandon it and post updates.
Hey man, just wanted to give my support and say good job. I bought your games and they are still awesome, your art style is awesome and the way you open up your level piece by piece is revolutionary if you ask me. I still feel that even in this stage where your games are not final please add some polish to them in terms of, if there are no more levels, tell this to the player, make a popup screen that tells them that they have reached the end. Because in two of your games I reach the end and nothing happens. Also, the controls can be made more intuitive like jumping on "space" bar and please add pause screen to all of your games when player press "esc". These tiny details make your game feel like a finished product even though it is not : )
I wish you all the best and know that I will always buy your awesome games.
Andreja from PrintN'Play Games :)






