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(+1)

Andreja here from PrintN'Play. Hey pal :) 

Reached final boss, loved the respawn mechanic and I tought I could quit the game and then I had to play it from the beginning, so maybe the classic save/load game can still be there as an additional thing apart from your awesome respawn at last face-pillar spot. 

Overall, you did an amazing job as was expected from an EFPSE legend like you :) I loved the atmosphere and the level design, which was quite unique. That backtrack with the red waterfall hit the spot. I know this was a game jam game so I will keep advice at a minimum because you probably know it, but UI could use some further readiblity like adding some more black background behind the heart and the health nums, same with jetpack bar, some nice art around the bar would be awesome to further contribute the theme. All of that could go in one background image and it would look lovely. 

What I learned from this is how you did the spawn deco with the altattack, I will shamelessly steal this idea from you for sure :) I did something simmilar with my boss that spawns both enemies and decos that do damage :) 

Additionaly a fine touch was when hp is low that red vignette in the edges of the screen symbolizing that you will die soon, loved that classic FPS detail :) 

I hope to see more games from you like these. You don't have to wait for another game jam to do them ;)

Respect!

yooo, thank you for the long feedback, it's much appreciated.
You can actually load a game if you quit out. 
You just go to new game and then when you arrive in the level, talk to the red remembering stone.
I had real issues with load/save but will make that clearer in a later build.
Thank you for playing it, and for taking the time to write comprehensive feedback :) I'm glad it inspired you, and do go ahead and steal the ideas! If you need help with implementation, hit me up

Will do! Thanks man!