Art was very nice, implementation of 3D stuff looked amazing, loved how animations were triggered when things were attacked, loved the 2D art as well it fit the theme very well. How the game felt is a completely different matter, I personaly have a very easily triggered motion sickness and even though I am usually fine with FPS games, the way this game used movement was not playable for me. It can be easily solved with less of a head bob, and the removal of that attack recovery animation, which is far to slow at this point. On the other hand, I am happy to say that this is the second entry on this jam, which deals with puzzles and that is so great to see within this engine. I have seen other stuff from Nick and he always delivers such amazing things in EFPSE especially when it comes to 3D stuff. I will always look forward to more games to play coming from him :)
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Since this project was abandoned half trough the time we had it has no refinement in how the player controls/feels! The minimalist theme didn't resonate with me at all so I didn't even sent the game for playtesting :v I can't tell people to play something I'm not actually proud of lol All the effects that bother you can be disabled from the menus, I recommend you play it again with recoil and head bob disabled to see the full map since people seems to enjoy that part of the game! Playing it now myself the movement speed of the player should be tweaked (although doing that would ruin all the jumps) but really this game came out how it came out lol Thank you for playing and for the kind words!