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nickfer1991

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A member registered Mar 18, 2024 · View creator page →

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Thanks for playing and for letting me take part on the jam! Yeah this came out a bit of a mess since I should have aimed it for browsers from the get go lol I'm really happy though with this jam kickstarting this and will keep developing the project, but keeping in mind performance lol

Thank youuuu

Do you know how can I find Toady's channel or music? Searching on youtube gives me random videos, it thinks I'm searching "today" :c

Pretty nice! The music is excellent XD Managed to finish it without saving! I would like to know more about the story

Beautiful work! Love the UI and the gameplay is very intuitive! Npcs with dialogue, lots of items, player classes, I think it's insane this was done in two weeks! Congratulations!

MUCHAS GRACIAS!!

I won't complain, I could've used a bit of extra time too lol I might update my game so it performs better :o but I don't know I'm happy as it is too :v On the other jams I participated it looks like only around half the people that joined posted their games, even some people that made cool insane stuff end up not submitting sometimes! Hope more people submits with this extra time

That's not completely clear to me either, the documentation says:
"You don't need to use TimeDelta() if the action expects values in "units per second" (such as moving an object with forces). In these cases, GDevelop automatically accounts for differences in frame rates."
But I'm using those forces! My character controller is pretty complicated though I think it can be simplified a lot, I'll look into it after the jam ends :o

Thank you for playing! I figured out too late the effects were sucking resources like crazy :c probably the game logic could be better optimized too :o I learned a ton while making this tho I can't complain :v Can I ask what system have you played it on? I've tried it on an Intel N100 tablet pc and collision works but it stutters a bit! It's unplayable with the effects on though :/

haha thank youu, you're right but I've overscoped it so much that I don't think I'll get it beyond just a prototype lol

Here's my project so far! Didn't even noticed but most of the week passed while making the character controller and camera stuff :o still need to define the looks, who or what are the enemies and all audio stuff! oh my

This one was my favorite from the jam lol

Looks very good! 

Hi everyone! I'm Nick! I've found this jam on Itch's jams tab and joined just before the joining period ended, Is this open for everyone to join? I mean some jams already have communities behind on discord and stuff like that... I don't want to just be a random dude joining in (?) lol pls let me know if it's ok if I join!

I use almost exclusively Open Source programs on my games (Blender for 3D stuff, Krita to make textures and drawing and GDevelop to make games, sometimes), mostly because they're free... I think I can make a little sidescroller using GDevelop but I don't know how to share the "code" without sharing the art and sound included, can I keep it "closed" for this one? And last question, how will the voting work? Thank you and I look forward to play everyone's games! 

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Since this project was abandoned half trough the time we had it has no refinement in how the player controls/feels! The minimalist theme didn't resonate with me at all so I didn't even sent the game for playtesting :v I can't tell people to play something I'm not actually proud of lol All the effects that bother you can be disabled from the menus, I recommend you play it again with recoil and head bob disabled to see the full map since people seems to enjoy that part of the game! Playing it now myself the movement speed of the player should be tweaked (although doing that would ruin all the jumps) but really this game came out how it came out lol Thank you for playing and for the kind words!

It was a bit of a nightmarish project to make so there's some stuff that's half baked lol glad you like the levels, I made the map at the beginning and tried to tell a story without words :v Thank you for playing! And for this review! 

Thank you! I'm glad you liked it! It was a pain trying to make something minimalist lol

Thank you for playing! I think it came out pretty short since the player moves so fast lol

Very nice game! The art is excellent and gameplay is very original for EFPSE! Felt a bit slow until I stopped caring for the boxes :v

Really curious about the story but enemies move too fast and  are too hard to kill

hahaha this was way funnier than what it looks like lol pretty fair too! Dudes with guns? Can't do anything against colorful rubber balls! Better luck next time I guess I am the champion this time! (?) A game should be fun first an this was fun :v

Cool concept, gun feels good and the hostages idea is fun! I don't know if I did something wrong, I found the last person but I got stuck in that zone and couldn't go back to advance to the mall! The blue flashes when picking up items destroyed my eyes, this game might need a warning for epileptic people lol

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This is a very bare bones game lol 5 stars in minimalism! Didn't know md3 files could have so many polys, the monster looks amazing :o *edit: I had no audio in my pc since my audio interface crashed (not related to the game, this interface is old and does that sometimes)!

Played around 10 mins, finished the first map, it looks and sounds nice but it took me too much time to get the shards! Maybe I'm burn out from playing so many games so I'll try and revisit it later :o

Looks amazing and does a TON to make a different style of game with the engine! To me it was insanely difficult tho, and not rewarding enough, I just wanted to escape all fights lol it also crashed a couple of times but nothing got corrupted and could continue from where I was, probably some unstable stuff from EFPSE

Loved the art and the concept of a hand drawn story! As a kid I wanted to make a card game about robots with the same spirit of "I'll make it as I go" lol I think there's some rough edges here and there but it was nice to play!

Side notes:
1 - looks like the first weapon fires too rapidly?
2 - pls be careful when exporting your game, if you don't want the games files exposed you should use "build and pack", (ignore me if you did this intentionally)
3 - for some reason I couldn't change some settings like the mouse sensitivity or toggle fullscreen

lol bro is using the Complicated Platformer Editor lol insane stuff! Congrats! XD

This is a very non minimalist project lol but still a pretty good game! Took me a sec to learn to drive the bike lol lots of interactable stuff, lots of things to look at! This is a demo for a future game? Looks very promising, congrats! 

lol I don't know why but I like this kind of "numbers go up" game, it's interesting to see made in EFPSE too but I feel the player needs something to do while waiting XD would be nice to see something like this in the future but with a bigger scope, like a farmer simulator or something :o

Looks very polished! I got stuck on the jump pad level  for a second but managed to make the jump eventually lol I couldn't really understand the computer talking but english is not my first language so it might be that :o it was enjoyable, wish it lasted a bit longer, congrats!

A very short game! Map looks really clean, the weapon mechanics are interesting and nice but the game ends before anything can happen...

Itch does this for some EFPSE games, sadly we couldn't figure out why and itch doesn't provide any tools to solve it! Usually people just download anyway! I can provide a gamejolt link if you don't want to download from here  https://gamejolt.com/games/goblinunrest/1052359

I like the concept but execution is not great, enemies have too much health, or maybe there's too many! I like finishing games but I couldn't continue once I got into a part that has no lighting at all, maybe it's a bug? I can barely see anything and enemies chip away health in the darkness while I stumble around! Stuff I liked the weapons, the story, the 3d models/the offices! Might try it again later to see if I can finish it, this session was around 30 minutes also this game's name could be a 2010s metalcore or deathcore band name lol

You're right about the mosquitoes blood! I didn't thought about that! I edited the default blood and let everyone bleed the same, but I can update that! Bullet holes are not the default but it was done without much care... also it should be easy to change too! I'll try put some time into updating santa in a couple of days!  Thanks again for the feedback, and no I just have some ideas and slap em onto the project lol I'll keep all comments in mind

Thank you for playing! About lighting I couldn't figure out in time how to fix it, the map looked ugly or the weapons looked without light... so I sacrificed the weapons lol I saw the sleigh bug on a video too, I think I forgot something there, that should be easy to fix! The game was going to be bigger, but I ran out of time that's why the turret map is so bland :v I don't really know if people will play this out of season? But I can upload at least a more polished version although honestly I need a small break first lol thanks for the review! 

Noooo dude thank you for hosting this! I wish you a great start of the year! 

be patient dude, can you make it work in a smaller screen and windowed?