
minute 10 of chapter 5: nobody held this island, so a granary and a watchtower went up and four hands came over by boat.
Microsoft Store: https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_island

minute 10 of chapter 5: nobody held this island, so a granary and a watchtower went up and four hands came over by boat.
Microsoft Store: https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_island
1.2.8 is on the Store: a tutorial chapter before Chapter 1. The line at the bottom says what to do; the panel at the side shows the keys or the mouse moving the way they are used.
Microsoft Store: https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_v128
A minute of chapter 5 in 4K, with the interface off: a fleet off the Mermaids' Isles and what the sea sends against it.

Microsoft Store: https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_gameplay

The opening cinematic of 5019 is done. It is one long look at a monitor: the last report from the front, and then a question on a terminal.
1.2.7 went out the same day. What changed in the game:

Windows and macOS builds are on the itch page. It is on the Microsoft Store too.
https://primarysystem.itch.io/5019
https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_opening

Ships are built on land now, beside the yard. Send a crew aboard and they drag her down to the water before they get in.
The enemy plays each of its units. Eagles go round your muskets for the hands in your fields, and whoever is being shot steps behind the line and comes back.
Next update, in a few days.
https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_haul
1.2 is out on the Microsoft Store. The trailer starts on the day the old world ended.
The campaign is ten chapters now, each a match on its own map. There is a second resource, iron, pulled out of wrecks. Seven things to research. A horse scout and a balloon to go and look with.
The enemy looks too. It trains one of three kinds of army, sends an albatross over your camp, and changes what it trains when it sees what you built.
https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_v12
Some chapters were over after one fight: my test bot landed once, won, and the other side had nothing left to send.
So the enemy counts now. It remembers what it has seen of your army. If its next wave would be smaller than that, the wave stays home and a few scouts come to look instead. Land in force and everyone near comes.
Chapter 2 with the same bot now takes eight or nine fights. Two games in three had no winner after 45 minutes.

In the next update. Microsoft Store: 5019 — https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_enemy
Redrew every chapter's map for the next update.
They used to be windows cut out of one big open world. Now each one is laid out for the fight on it: more than one way in, an island in the middle worth holding, and rock no army can walk through.
This is the first one, in calm and in a storm. The rock walls at the end are the last chapter's.
Microsoft Store: 5019 — https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_maps
Next: mechs and saucers

A walking machine three men tall, built before the world ended and kept running. It holds a short hilt in its right fist. The blade is light, and as long as the machine.
The saucers come with it. They don't shoot. They take one soldier at a time and fly him home, and if you bring one down on the way he falls back to you alive.
Both arrive in the next update. What you can play today:

Microsoft Store: 5019 (free, Windows)
https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs_mecha

Left a bot playing the whole campaign overnight to test it.
One transport couldn't get its last soldier onto the beach, so it wandered the sea for an hour with him on board.
Nine landing craft sat in the harbour next to 110 soldiers, still holding on to old orders.
Four flagships spent a whole act parked at home because the game thought they were still attacking.
All real bugs. The fixes made landings less clumsy for actual players too.
The expedition:

What the sea sends back:

Out now. More here as it goes.
Windows: https://apps.microsoft.com/detail/9NKSL14W67S0?cid=itch_devlogs
Hi! We just released our first game, 5019, a free naval real-time strategy game, and we'd really like outside eyes on a few specific things.
https://primarysystem.itch.io/5019 (Windows / macOS)

Quick context: every army has to cross the sea by ship. You gather corn, build settlements and fleets, carry troops over open water and land them on the islands, while rival realms raid anything you leave unguarded and sea monsters rise from the deep.
What we'd love feedback on:
Disclosure: we used generative AI tools for parts of the graphics, sound and code.
Even one short answer to any of these helps a lot. We'll read everything and reply here. Thank you!
Hi everyone! We're PRIMARY SYSTEM, an independent studio from Korea, and we just released our first game on itch.io: 5019, a free real-time strategy game about fleets, landings and the old powers of the sea.
https://primarysystem.itch.io/5019
After the fire, the fourteenth century came again — and the old powers of the sea woke with it. You lead the last expedition across a drowned archipelago: gather corn, raise settlements, build ships, carry your army over open water and take the land, while rival realms raid anything you leave unguarded and the sea itself fights back.

It's free (pay what you want) for Windows and macOS. It isn't code-signed yet, so Windows may show a SmartScreen warning on first launch — "More info" → "Run anyway".
Disclosure: we used generative AI tools for parts of the graphics, sound and code.
We'd love to hear what you think, especially about balance and difficulty. Thanks for reading!