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Poyo

7
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A member registered Jun 30, 2017 · View creator page →

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This one stands out to me as a good game for multiple reasons. Despite the rather tight time-schedule, it's clean, it's got tight controls, and things are laid out in a progression that makes things understandable. Moreover, the graphics are simple but still clean and appealing. I really enjoyed playing this and think a full game like this would be a lot of fun. 

Despite all of this, though, I really don't feel like I can give this a rating above three stars because it doesn't really follow the prompt. This game is "golfing without golf clubs" but the removal of golf clubs is offset by the addition of explosions. That's fun (and looks really nice in-game!) but... what's changed? I notice that the gameplay here is really similar to existing golf games—clicking to propel the ball. There isn't truly anything that's been removed.

In short, great game design and great visual design, but it doesn't really fit the prompt.

This one's genuinely fun. Obviously it's lacking in level design and isn't fleshed out whatsoever, but this entry stands out with its titular movement mechanic. I imagine a game made with more two days of work built around this mechanic could genuinely be very enjoyable.

Interesting in concept but poor in execution—visual design is confusing and unclear.

Super fun, unique gameplay! Well done.

Cute game! Very unique mechanic, and great pixel art. The only issue is the jankiness of the mechanic itself - some users with smaller screens may not get to experience the game fully, and one has to refocus the window to continue to control the avatar, but that's more of an issue with the way that resizing works rather than with the game itself. Well done!

This is a charming game overall. Visually appealing, simple-yet-deep gameplay, and good sound design. This is likely the best game out of the 40 or so from this jam which I've played. This is one of the few games that has good game design and good art, something most games lack at least one of (or two, in my own game's case).