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Jacob Potterfield

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A member registered Dec 24, 2016 · View creator page →

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Oh that's great to hear!

It's running on an old version of Unreal 4. In the options menu turning on Low settings and Resolution Scaling makes it pretty performant on older hardware but I can't say for your exact setup. And thankyou!

Thanks so much for playing!

Thankyou! The art direction is definitely the part of the process that I enjoy the most. I'm trying to structure future projects to be even more focused on that kind of stuff; the atmosphere etc..

So that's a pretty big topic but I'll try to be brief. The most important thing is to have a strong vision for what you want to achieve at the start. For me, that means doing sketches and getting a lot of good reference materials. I'm constantly taking screenshots and doing paint-overs on them. I knew Unreal 5 could handle rendering a lot of geo at once so I pushed my style in that kitbash-focused direction.

I'll look at my art target, then what the engine is giving me and try to problem solve my way to get closer to the target through shaders or textures or whatever tools I've got.

A lot of times game engines, (especially Unreal which can be quite heavy on effects by default) are doing a lot of extra junk visually that I don't want or need, so understanding what they're doing and then tweaking those features can be helpful. I always turn off the auto-exposure histogram for example.

You've done some impressive work yourself, if you ever want feedback on something you're working on don't hesitate to reach out.

Yeah, I'm really interested in the worlds of that Myst era. The way those games created atmosphere was a bit more abstract and mysterious by virtue of the limitations of their technology.

What a wonderfully kind thing to say, thanks for taking the time to experience it and for brightening my day.

Ah interesting. Yeah, I know there's a big discrepancy in visuals between medium and higher settings. I think this is due to Unreal 5 and all the new lighting/raytracing features that are toggled between those settings. I probably won't use UE5 for my next project since the minimum specs seem rather high and it's a bit unwieldy/untested.

Glad you had an interesting experience regardless, thanks for checking it out.

Good to know about performance, it's my first time shipping something with Unreal 5 so I'm still figuring things out. I may make medium settings the default. 

Thanks for checking it out!

That helps a lot, I'll look into it. Thanks for letting me know.

Hey Ferran, that's definitely a bug, I've never seen that behavior. Just to clarify, You can walk around and see the world but the interactions with characters & binoculars aren't working?

Thanks for playing!

Thanks so much, glad you enjoyed it!

Thank you! I don't know what I'm doing when it comes to music, and I didn't have time to bring in someone else so it's really nice to get that feedback

Thanks so much! Really enjoyed your entry too. Felt like a natural extension of the original LSDE world in feel and atmosphere

Thanks for playing! There are a few secrets scattered around.

(1 edit)

Still working on chapter selection, but the audio and movement should be a lot better now

Thanks for checking it out! I'll look into that audio mix. Sorry to hear you got stuck, still working out some kinks with colliders, I'm also planning on adding a chapter-select feature which should make any potential restarts less frustrating.

Thanks for checking it out!

Wow that's a huge compliment thank you.
No that's a bug, I'll have to look into that. In the settings menu you can resize the text which may help in those instances. 

Interesting playthrough, thanks for checking it out! To answer a question you asked in the video I kept a dream journal for the duration of the jam and tried to draw on it whenever I could, then added some randomization on top of that.

Thanks! Yeah send me an email: jacob.potterfield@gmail.com. Loved your game Somewhere by the way, excellent work

I switched around the order of files so hopefully that helps, otherwise I'll have to do more research on what's going on

That's nice to hear I'm glad you enjoyed it. Thanks for checking it out!

I don't think the 32 bit version would make a huge difference. It requires a fairly modern graphics card to run well. I didn't spend much time on optimization given the scope of the Jam.

Never noticed that before, I'll look into it thanks!

Not sure what was going on there but if you re-download the latest build it should be fixed. Let me know if your still having the issue.

Hey, fixed those crash bugs and motion blur is now disabled by default

Yeah there seems to be some bugs around those settings, I'm currently looking into it.

Hmm, never seen that bug before I'll look into that and adding a setting for disabling motion blur specifically.

Glad you enjoyed your time with it, thanks for checking it out!

Glad you had a good time!  Yeah looks like it got a little broken there at the end. Thanks for playing!

It's a shame about the motion sickness, maybe because of the type/speed of movement? I'll have to do some research into that. I'm working on an update that streamlines some aspects of  gameplay, fixes bugs etc but I don't think you broke anything, it's just a pretty weird game :)  Thanks for checking it out!

I'm excited to announce the release of my newest game Interdimensional Hiking for windows.

Game Page: https://jpotterf.itch.io/interdimensional-hiking

It's a relaxed and mildly terrifying experience meant to simulate the feeling of visiting alien places that don't conform to our understanding of space and time.

When confronted with the unknowable you must scan. Scanning gives you credits you can spend on abilities and allows you to progress to new worlds.

  • Levels are semi-randomized as are the creatures you encounter
  • There are some light narrative elements but it's primarily an atmospheric experience
  •  It's mostly content-complete though I may add a “Final World” to wrap things up story-wise and fix bugs etc...

Thanks for checking it out

Thanks so much. Love your work btw,  0n0w looks amazing, looking forward to checking it out soon.

Those are some good suggestions. It's odd that you're not hearing the sfx for the rain and NPCs I'll have to look into that. Thanks for playing and I appreciate the helpful feedback.

Hmm, never got that before but it sounds like its a problem with your Direct X, mabey try updating to the latest version: https://support.microsoft.com/en-us/help/179113/how-to-install-the-latest-versio...

I appreciate you taking the time with it, Thanks for playing!

Great video! I just released an update that potentially addresses a couple of the things you mentioned, but still a bit of a work in progress. Thanks for checking it out.

I don't want to color your perceptions too much so I'll just say is that the trappings of style and systems are a broad, cumbersome analogy for anxiety, or at least that was the initial spark for the game. The inevitability of it all is the point.

That being said, I do plan on adjusting things a bit. As you pointed out in your video, the player needs more time to explore and acclimate to the systems (as chaotic as they may be) before being hammered repeatedly by “the point”.

Anyhow, I truly appreciate the thoughtful analysis, really helps me get better at making these things, I'm glad you got something out of it.