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PopoPrizrak

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A member registered Jan 02, 2024 · View creator page →

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Super enjoyable upgrade-a-thon! As others have pointed out, the balance between resources and the heroes' momentum needs a touch-up. I didn't manage to get the reapers or any souls, and eventually the heroes' progress kept backsliding into the negatives. Setting aside the balance issues however, I could 100% see this on Steam. Solid experience, a fun game, and a job well done!

Growing the quality of the game was an interesting spin on the theme! I had some trouble making it all the way through initially, seemed like a handful of enemies would just refuse to die at random. It would have been nice to have a health system after a few levels of "growth", instead of instantly restarting when hit. Seeing a horde of plastic, unclothed men running at me with flowers floating out of their chests may haunt my nightmares, but overall, it was a decently fun experience! You ought to be proud of a job well done!

Super fun little eat 'em up! I couldn't stop giggling every time I heard the NOM sound. The flower manages to have some character to it, with the eyes and mouth. Aside from some minor jankiness with the movement sticking, and the camera rotation locking up occasionally, the game plays well. I feel as though regenerating sprint energy would have been nice to have, but that's mostly a personal taste thing. The writing was enjoyably campy. All in all, a fun experience!

The concept of shrinking and growing as a part of gameplay is an intriguing take on the theme! I wasn't entirely sure how to attack, although I did manage to destroy an enemy, somehow. It wasn't clear which edges had another room attached, and which were just walls. There's definitely something here, I can see a solid game coming out of this idea if it gets fleshed out more. Good job!

Having to bank XP at the center of the room was an intriguing concept! I enjoyed the upgrade shop in-between runs. It's a nice QoL feature to have the player respawn upon death, instead of ending the game as per traditional games. It felt like after four or so runs, I had upgraded enough to make it practically impossible to lose anymore. A solid experience overall, certainly a decent stab at the genre for a short time's work!

Lovely little Lemmings-like! I enjoyed the variety of different special objects you could use to control the mushes. It was a tad inconsistent trying to turn them around with the side of the flowers though. The atmosphere and graphics left me with a warm feeling, very chill style. If I could suggest anything (besides more levels), it'd be the addition of sound effects. All in all, a very fun experience, well done!

I love the idea of the flowers growing over the course of the game! I found the pixel art cute without being too simplistic. Despite there not being any possible end to the game, I ended up having to force myself to stop playing after some time. Past the bugs(no pun intended), there's the skeleton of a solid game here! Very well done!

I can see the idea behind this! I found my flower floating above my spawn position, although I was unable to interact with either it or the floating colored discs off in the distance. The watering can sprite looks good too! It seems like you got discouraged, but remember that if you learned something during this jam, it's 100% a victory. Awesome job!

It's as cute as it is simple - excellent execution of the genre! The simplistic art style comes together to make it more than the sum of its parts. If I had to find something to nitpick, it'd be the lack of a mute/volume option - but that's it. Incredibly well done!

The zoom function made it much easier to look around for my goal! I wasn't able to find my wife flower though, I'm not sure if there was a victory available or not. I took to the controls and gameplay quickly though, it was quite intuitive. Seeing a lawnmower fly straight at me sideways is an image that may end up haunting my nightmares, however. A mini map or other navigational aid would be immensely helpful. Good job overall!

I enjoyed sneaking up behind the wasp hive and unleashing an apocalyptic number of wasps upon the world! The dash wasn't immediately obvious, I didn't realize I was attacking until I went back and read the game page again (I thought the camera was just jumpy for no reason). I tried the different upgrades, but I'm not sure they affected the gameplay at all - the troops in particular seemed completely ineffective against attacking wasps. I also ended up getting stung through the floor of my hive. The core loop of the game is here, traveling between the hive and collecting nectar outside, just needs a little bit of fleshing out. Not a bad experience!

First and foremost - I am 1000% irrationally confused and afraid of whatever is speaking to me in the tutorial, in the best way! The pixel art was awesome, the characters ooze style. Ptoo'nia gives me big "Little Shop of Horrors" vibes. I would have liked a means of restarting after a game over, but despite that, I still found myself coming back to play a few more rounds. Great backing tracks, the sound effects give the action that extra 'oomph', too. Mechanically, the only gripe I can make is that picking up and setting down Ptoo'nia becomes a bit cumbersome once the action picks up, I found her getting in the way of selecting stars until I set her down - having hotkeys to select different stars would have been a huge QoL.

When I saw the tagline "turn-based tactical gardening", I knew I had to try this - and I'm glad I did! I found that food was a tad difficult to come by, resulting in each run I attempted ending via starvation. Thankfully, the apocalyptic wasteland took pity and allowed me to keep exploring indefinitely after losing all my health. Despite searching a good amount of tiles, I came up empty-handed; I was left wondering if searching was doing anything at all.  I loved seeing my character randomize their appearance each restart, that was an awesome touch! The Fallout-style names for the plants was nice to see as well, this was a very well-presented game, albeit in need of some minor polish and balancing. Three runs in, however, and I still had yet to find any sort of flower. Overall, a fun experience, well done!

Instantly recognizable goal - jump, move right - classic video game trope! However, once I collected the big blue orb at the end of the level, I wasn't sure if there was anything else to do. I discovered a gathering of fellow flower brethren, but they didn't seem interested in my quest. Eventually, I withered and perished, leaving me staring at a brownish void. Overall, would flower again. Good job!

I appreciated that there were separate controls for WASD/Arrow keys, a unique decision! The game started to reset on me, seemingly at random. I wasn't sure what I was supposed to be doing right away, and clicking seems to cause different explosion effects? I wish I could have seen more of the level, it looked like there was a lot more to see. Not bad!