Growing the quality of the game was an interesting spin on the theme! I had some trouble making it all the way through initially, seemed like a handful of enemies would just refuse to die at random. It would have been nice to have a health system after a few levels of "growth", instead of instantly restarting when hit. Seeing a horde of plastic, unclothed men running at me with flowers floating out of their chests may haunt my nightmares, but overall, it was a decently fun experience! You ought to be proud of a job well done!
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ShooterEvolutionGame's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #62 | 1.000 | 2.000 |
Theme Implementation | #69 | 1.000 | 2.000 |
Overall | #69 | 0.917 | 1.833 |
Fun Factor | #70 | 1.000 | 2.000 |
Visuals | #71 | 1.000 | 2.000 |
Gameplay | #71 | 0.750 | 1.500 |
Special Object Implementation | #73 | 0.750 | 1.500 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
It's related to the theme because the game GROWS in quality as you play. And for the special object I just slammed a flower model on to some enemies.
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