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PopoCop

25
Posts
A member registered Nov 06, 2020

Recent community posts

After destroying the barricade I move 2 robots to the elevator (there is no place for the third robot) but nothing happens.

I am on the first level. In one room there is a rubble blocking a way - how to remove this? Do I have to check all the lockers to find bomb or something? There are also 2 locked rooms where using a card is needed but inside those rooms nothing useful can be found.

Na filmiku giniesz dokładnie w miejscu, gdzie daleki zasięg strzału jest bardzo przydatny. Na PC z dodatkową amunicją łatwiej to przejść. Moim zdaniem brak magazynka w pomieszczeniu 9 to błąd i niepotrzebne utrudnienie.

Jestem na drugim poziomie, który do łatwych nie należy. W wersji dla PC w 6 pomieszczeniu (licząc od miejsca startu) jest pierwszy magazynek, a w 9 drugi pozwalający strzelać dalej. W wersji amigowej nie ma magazynka w 9 pomieszczeniu co uniemożliwia eliminację wrogów z daleka. Czy to błąd, czy specjalne utrudnienie? Załączam ekran z wersji PC (9 pomieszczenie).

OK, I managed to collect all 6 parts. By the way -  the last riddle is not logical in my opinion. 

"The sum of two equal stones is 20, the difference between the largest and the smallest is 4." I think that correct answer is "10, 6, 10" (sum of two equal is 10+10=20, the difference between the largest and the smallest is 10-6=4) but program accepts "12, 8, 8" as a good answer.

There is also a bug in the arcade room. After 

Attempt to open the lock I get a key. But later option Attempt to open the lock can be chosen again and this time I get a key too but game ends with game over.

Just finished UMBRA today. I collected all parts of the ship and escaped the planet but it seems that ending wasn't 100% happy. Was it intentional or did I miss something?

Mam dziwny efekt na A1200 z procesorem 68040. Grę uruchamiam z HDD i wszystko działa, ale cały czas świeci się dioda stacji dysków i co jakiś czas słychać stuki głowicy jakby gra szukała czegoś na dyskietce, której nie ma. 

Two first chapters are very easy. But in the middle of the last chapter things get harder, too hard in my opinion. Wandering the city streets (many almost identical locations) looking for a museum is a nightmare. Inside the museum there is more of the same - wandering through identical dark passages. Adjusting the clock with repeating the same command many times is off-putting. The closer to the end of the game, the less enjoyable it becomes. My rating: 5/10.

Is it possible to change screen colors in Amiga version? White letters on blue background (Kickstart 1.3 style) are not the best choice. Black background could be better.

Colorful graphics, smooth scrolling and destructible background are advantages of this game. But movement of player's ship is slow, bonus tokens don't move and bosses are very hard to kill (if you don't have weapon upgrade).  Overall it's an average game.

Very good game but more levels would be nice. By the way: in games where the board is divided into fields, I find it more convenient to play with the keyboard. So maybe an update with keyboard controls? Or keyboard controls in future games?

Is the Mastodon the only way to send you the final password?

I've just completed part 4 on ZX Spectrum. There were no problems.

Part 3 on ZX Spectrum is OK.

I completed part 3 in Amiga version. Everything is OK. I'll try part 3 in Spectrum version tomorrow.

I completed part 2. At the end, when I wrote "give key to Salvatore" it didn't work, but "give key to handyman" worked. Also typing "x key" resulted with "you don't have it with you" but it IS in inventory. It's strange but part 2 can be completed after all.

I found tunic in the shed and dropping it there (as I wrote in previous post) does nothing.

Sounds easy but how to do it? When I type "give tunic to handyman" I have a message that he is not interested. In the shed I can "drop tunic" or "leave tunic" but later I still can't drive a car ("you feel you are forgetting something, but you don't know what").

It's strange - your last sequence looks exactly the same like the previous one (posted few days ago) which didn't work. I'll wait for fixed Amiga version.

Anyway I've played Spectrum version and I have gone further in the game. I met Father Antonio and talked to him. When I come back to my car and want to drive it a message "you forgot about something" appears. What should be done here?

"I tried with the FS-UAE emulator with this sequence on Silk Dust for Amiga version 1.0" - does version 1.0 mean actual version or earlier?

Hi Davide, unfortunately your solution doesn't work.

I located bench with an oiler in Engine Hall but how to get it? When I type "get oiler" small conversation with Giovanna appears on the screen and it ends with "You can't".

I'm playing the Amiga version. In part 2 I'm in the barn, I moved the lever and I want to open valve but when I type "open valve" message "It's stuck!" appears. I watched walkthrough on YouTube (Mac version) and valve can be opened without problems. How to open valve?

Buying ticket does not work. When I type "buy ticket" computer asks "do you mean ticket machine or the train ticket?". I type "train ticket" and get "nothing is on sale" message.  When I try to "take ticket" the answer is "that's fixed in place".

Dropping perfume when it appears twice in pocket is impossible. When I type "drop perfume" computer asks "do you mean the perfume or the perfume?".

I think that current release of "Memory Lane" (for Amiga at least) is bugged and needs an update. Posting the solution on-line could also be a good idea.

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I'm playing the Amiga version. I want to re-enter my home (to get pillow) but I can't use NE direction from Garden. When I type NE I got a message that fences are blocking my way. How to get home?

Second thing: how to buy train ticket? It costs 20$ and I have enough money. Typing "buy ticket" etc. doesn't work.

Also there is a bug because at some point the same perfume appears in your pocket twice and is unusable.