After destroying the barricade I move 2 robots to the elevator (there is no place for the third robot) but nothing happens.
OK, I’ve found the issue - the game was expecting the robot to stop on the elevator door, not walk all the way across it. When this happened, the event that triggers the exit was not handled.
I’ve made a small change so the exit event is handled as expected. If you download the updated version you can copy the Ecliptic executable over the top of the old one so as not to lose your saved game.
Thanks for reporting this issue, I really appreciate that you’ve taken the time to play the game and let me know about the problem.
That’s a bit embarrassing! I’ve realised that the bug will still show for you because the event handler registrations are stored as part of the save game file. You would have to start a new game to see the updated behaviour.
Thanks for pointing out the problem with the save files - shortly before release I changed the start up from a shell script to a proper Workbench program and didn’t spot that it changed the working directory. I’ve uploaded a new build, Ecliptic-20260708.lha, that fixes it - all file access is now in PROGDIR:. To keep your save game with this version you really will have to copy the save files into the game directory.
That’s not cool. Once you’ve destroyed all 24 eggs a blue access card is supposed to appear. Any chance you can send the save game files to me at bwldrbst at gmail.com ? Or, log it as an issue at https://github.com/adkennan/Ecliptic_public.