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bwldrbst

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A member registered Apr 13, 2021 · View creator page →

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That’s not cool. Once you’ve destroyed all 24 eggs a blue access card is supposed to appear. Any chance you can send the save game files to me at bwldrbst at gmail.com ? Or, log it as an issue at https://github.com/adkennan/Ecliptic_public.

What you need to do is keep destroying eggs until you get a blue access card. That will get you into the room with the exit.

Thanks for playing!

That’s a bit embarrassing! I’ve realised that the bug will still show for you because the event handler registrations are stored as part of the save game file. You would have to start a new game to see the updated behaviour.

Thanks for pointing out the problem with the save files - shortly before release I changed the start up from a shell script to a proper Workbench program and didn’t spot that it changed the working directory. I’ve uploaded a new build, Ecliptic-20260708.lha, that fixes it - all file access is now in PROGDIR:. To keep your save game with this version you really will have to copy the save files into the game directory.

Yes, the only change is in the executable. Alternatively, you could copy the save files - save.list and S0, S1, etc - into the directory of the new version.

Open the elevator door and move the robots onto it. Just walking over the door should trigger the exit.

OK, I’ve found the issue - the game was expecting the robot to stop on the elevator door, not walk all the way across it. When this happened, the event that triggers the exit was not handled.

I’ve made a small change so the exit event is handled as expected. If you download the updated version you can copy the Ecliptic executable over the top of the old one so as not to lose your saved game.

Thanks for reporting this issue, I really appreciate that you’ve taken the time to play the game and let me know about the problem.

That’s not good, they’re supposed to exit the level at that point.

I will have a look tonight.

Thanks for playing!

I’ve written up a walk-through for the first level, I hope it helps - https://bwldrbst.itch.io/ecliptic/devlog/1574285/spoiler-alert

Thanks for your feedback, I really appreciate that you’ve taken the time to comment.

The game requires kickstart 3.1 as it makes use of some features introduced in that release.

Only one robot needs to reach the exit. Any that are inactive will be hand-wavingly transported to the next level.

There are Repair Kits available that will restore any dead robots to full health. On the first level they are in a room to the right of the one you start in.

The corpse in the first room has a couple of slightly better weapons. Give Green the laser pistol, he’s best with ranged weapons. Give Blue the knife as he’s best with melee weapons. Try to keep Red out of harm’s way as much as possible, he’s a lover, not a fighter!

Awesome! Thanks for playing it!

Thanks for playing it!

Thanks for playing, I'm glad you're enjoying it.

If you look at a crate or a locker from an adjacent square, you can access any contents. There's not really anything in the crates but the room to the bottom-right does have some repair kits that you can use to recharge health.

There are chargers and more weapons in the armoury in the top-left but you need to reactivate the computer systems to be able to access them...

If you are running low on charge, there's some things you can use as melee weapons - a knife, bones and Blue can wield chairs!

Good luck!

8)

Thanks for showing it off!

Thanks!

Definitely! I'm about 80% of the way through the seventh level and then there's just one more to go.

*blush*

Cheers! I really appreciate the feedback and will hopefully get most of the issues sorted out soon.

I'm glad you've enjoyed playing it.

Thanks for playing! The "radioactive" deck wasn't meant to be included in the build - it was nothing but a test room. Sorry about that, I've been working on that level and it will be in the next build.

As you've played a fair bit of the game, I'd love to hear any feedback you have.

Thanks for checking it out!

Thanks for playing! Although it looked like the game was about to crash at the end...

To progress a bit quicker, you can right-click on doors to open them. And a right-click on the floor will cause the robot to walk to that location.

Thanks! I have a V2 lying around here, not being used. I haven't tried the game on it yet.

Thanks for trying it out!

Thanks! I'm slowly making progress!

Thanks for posting your video - it's always good to see someone other than me try to play the game. It helps to highlight the places I need to improve!