I'm running it on Win10 LTSC and Win11 Pro, same result.
popcade
Recent community posts
Hi, I'm trying to run Pixel Composer 1.16.02, but the startup takes about 10+ seconds, the 1.15 start almost instantly.
And, when I click the File\Preferences in menu it crashed with message:
-------------------------- OH NO --------------------------
ERROR in
action number 1
of Draw Event
for object o_dialog_preference:
Unable to get variable path from object 00000182B06E5F00
gml_Script_anon_gml_Object_o_dialog_preference_Create_0_35384075_gml_Object_o_dialog_preference_Create_0
-------------------------- STACK TRACE --------------------------
gml_Script_anon_gml_Object_o_dialog_preference_Create_0_35384075_gml_Object_o_dialog_preference_Create_0 (line 116)
gml_Script_anon_gml_Object_o_dialog_preference_Create_0_294234126_gml_Object_o_dialog_preference_Create_0 (line 946)
gml_Script_anon_scrollPane_gml_GlobalScript_scrollPane_7853177_scrollPane_gml_GlobalScript_scrollPane (line 50)
gml_Object_o_dialog_preference_Draw_64 (line 44)
---------------------------- :( ----------------------------
Hi, this engine is very impressive, as the program itself seems support English currently(with builtin fonts), how to ad support for Unicode(Chinese/Japanese etc)? I think it need a unicode font to deal with this, like ARK(https://github.com/TakWolf/ark-pixel-font) or Fusion(https://github.com/TakWolf/fusion-pixel-font), please take a look.
Hi, I got a error message when trying to use Dark mode, the message is:
---------------------------------------------------------------------------------------
System.ArgumentException: 值未落在預期的範圍內。
於 MarkdownNotepad.Editor.DwmSetWindowAttribute(IntPtr hwnd, DWMWINDOWATTRIBUTE attribute, Int32& pvAttribute, UInt32 cbAttribute)
於 MarkdownNotepad.Editor.darkToolStripMenuItem_Click(Object sender, EventArgs e)
於 System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
於 System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
於 System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
於 System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
於 System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
於 System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
於 System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
於 System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
於 System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
於 System.Windows.Forms.Control.WndProc(Message& m)
於 System.Windows.Forms.ScrollableControl.WndProc(Message& m)
於 System.Windows.Forms.ToolStrip.WndProc(Message& m)
於 System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
於 System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
於 System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
於 System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
---------------------------------------------------------------------------------------
On Winodws 10 LTSC(ZH-TW), I can still use the program, but just can't switch to dark mode.
BTW, if your app need zh-TW and zh-CN translation, I can help.
Hi,
After testing with the deom on Steam, I decided to buy this soon. before using Bitty, I'm learning Defold for a while, Bitty is very light and fun, but I really hope it support xinput, I can't find info on lib like this, although 4 dir+AB should be enough for simple games.
Just 2 cents, but I know xinput breaks compatibility on platforms or just too much button for a 2D game.
Just downloaded pr8 for test
1. Open "Sample Projects\Cards flipping.pxc", a orange error message window pops, click on other field, return normal.
2.Create an export node, PNG/GIF export works, animated WEBP export will make the main program crash, and I'm not sure if this feature ever worked, just tried to test it out of curiousty today (although I didn't use WEBP personally).
Theoreitically I think the app can use ffmpeg.exe in ImageMagick directory by editing the export batch command, "magick.exe" and "ffmpeg.exe" are mostly standalone executable, at least no dependency required in SpriteMacer. Currently I don't know how to make spritesheet/GIF/mpg natively without external DLL or EXE yet.
However, I think Steam users should not notice this tho, as the program runs as usual.
Hi, this is some thoughts that's not very important, but I found "ffmpeg.exe" is duplicated in root directory and ImageMagick directory, btw the only component used in ImageMagick is "magick.exe" only, so you can save a few space by deleting other files in ImageMagick and the program will still work.
And in "data\", the two .dylib is not used by Windows, remove it can save 30MB, I have no Mac yet, but seems the program still work as usual.
These are only my thoughts, maybe the license issue or something that the files have to be included with package.
Hi, this is not a very important question, but I want to know if that's a license issue, as ImageMagick is Apache 2.0, and the only component this application use only "convert.exe", you may be able to save some space by remove unused files, and you can further reduce the size by using an earlier version of "convert.exe"(not recommend tho, just a silly idea).
The reason behind this topic is cause I have some notebooks that have very limited EMMC storage, sometimes size matters.
Hi, is it possible to support unicode at least in some level, you can use free font like MicroHei here"https://github.com/anthonyfok/fonts-wqy-microhei", the concept of this tool is very nice, should be helpful to many developes.
Hi, I have a feedback, when I tried to use the pallete from Lospec the first time, I accidently copied something I'm not sure, and I press Ctrl+V on MiniFX, then MiniFX crashed, I tried many times to make it import pallete properly. Can you add some instruction on the app or in the readme file, or some offline pallete loading to make it easier to use? Thanks!
Win10 LTSC here, when I create new project "PixelboxProject", the program assumes the project folder is "Documents\PixelboxProject" and just refust to create the project, unless I make a folder in "Documents\PixelboxProject" first, it seems the program just unable to make a new folder properly so it keeps reminds you to select a valid folder. I'm running in Administrator account so I can confirm this is not UAC issue.
A friendly mention is, if you're really using FireFox or Chrome, they have break many things between releases, it sounds stupid but as a web/ethernet system maintainer I have done countless changes sine the first version pharma consult of my company (and the company I working on is a pharmaceutical company, for personally my income 7500.USD/per month, I assume my 20% of day work are dealing that over and over, not easy money).
For me the best part of open source things are the re-usability of the code and idea, if someone think it's dead, let it go. The're many ppl here and there, and some are helpful, some are miserable, it really depends on how you understand, so...... have fun.
Well.... Superpowers is considered "completed" project and is kinda usable, however the HTML5/Browser environment is ever-changing what works today may generate error tomorrow.....
The real benefit is that it's fully open sourced, so anyone can pick and fork it to fix up a working version if you wish. If Superpowers has a chance to go Steam, will drastically make it alive again, but it really depends on the devs. Currently, they're just too busy to to this.
2. Basically no one cares, for example, many game maker tool forked from Cocos2D-x, but if I have to do this I may choose a Lua basedone
4.It's really fun to see an old rig stil up and running, I have a atom N2760 which can run Chrome and most superpowers 2D and 3D games. I also have an old desktop with P4 and GF5200 which runs many games well.
The current Win32 version of NW.js or Electron is already over 100MB when expanded(or near 50MB compressed).
So I want to find a smaller runtime for personal use, as I didn't compile NW.js myself yet.
Tried many node-webkit runtimes from many existing HTML5 games, the NW runtime from RPG Maker MV(which is publically available) works better, adopted some customization and made sure it works with Superpowers, this is the binary:
https://dl.dropboxusercontent.com/u/62728210/Super...
The runtime is 25MB zipped, somehow acceptable size, however it seems to be a relatively old version of Chrome inside.
Personally I don't encourage you to use "Unknown Binaries", but this one was personally tested by me and VirusTotal, if you have time you can get Node-Webkit(now NW.js) or Electron and package yourself.
BTW, there may be some compatibility problem that I didn't found during test.
The next step is to build a compact one myself once I figured out how to build NW.js properly.