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Poggax

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A member registered Aug 09, 2020 · View creator page →

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I'm glad I could make your day! Hope you have a good rest of the jam c:

I love the idea and art style, it looks so adorable!

The levels were pretty fun and not too difficult until I got to the 6th level and gave up after 15 minutes of trying ;-;

But all in all you two did a great job, really impressed with the quality and polish!

I love the idea and art style, it looks so adorable!

The levels were pretty fun and not too difficult until I got to the 6th level and gave up after 15 minutes of trying ;-;

But all in all you two did a great job, really impressed with the quality and polish!

Ok this was actually really well executed, I liked the length and sounds and loved the way you incorporated the theme into this game!

Good job with the game :D especially since you say it's your first one!

Took me a few deaths to figure out firing actually costs time, should have read the page...

But after that it was pretty fun, I think I got up to 2 minutes of time until my hand hurt from too much spam clicking!

Good job with the game, I like the time as a resource interpretation!

Ok this is a pretty cool implementation of the theme, I like the warioware kinda aspect but also including the gambling, though it seems like the best strat is to just go spam the minigames lmao.

Some nice background music/interaction sounds would have been great, but alas it is not always possible in the timeframe of a gamejam.

Overall good work! I like the UI c:

With all of these comments I really wish I had at least written a tiny blurb at the main screen to explain some of the things or just made the gameplay more clear...

But thank you very much for playing it twice! There are 3 endings in total and only one "good" one c;

Thank you very much! Sadly yeah the ending screen can be buggy when you don't deny/approve everybody in time and you have to reload the page to replay the game ;c

Thank you very much for playing!

I do agree that I should have at least included a short snippet about how it works/what to do, sadly I didn't have time to have some friends playtest it until after I submitted it...

Thanks for the compliment! And yeah, those would have gone a long way, but I sadly just didn't have time ;c

Yeah I tried balancing the screen shake but as you said I think it get's a bit too much towards the end ;c But thank you very much for playing and the feedback!

I did initially think that a bomb blew it up and I'd have to reload, that would have been pretty cool!

Hell yeah, I knew I felt that energy, also I'll definitely check out leaf it alone! Thanks for the suggestion c:

I love the lineart style and overall vibe of this game!
The movement feels a tad bit slow but nothing horrible, the only thing I'm very sad about is that there are only 4 levels ;c

But overall I liked the game! Good job c: 

Pretty cool concept! Someone else already pointed out the disconnected wires but I think it's pretty funny!
The only thing I'd want to change is to be able to hold a direction to move in it.

Other than that I really liked the game, it's easy to understand and not too difficult, good job!

I actually LOVE the idea of this, making the spaceship not symmetrical is also genius.
The controls are very intuitive and straight forward, it just makes sense!

The tutorial and next level buttons don't work but I assume you just ran out of time which I understand.

Overall really nice! Again I love this idea!!

I tried it and I liked the idea and interpretation of the theme!

Though I didn't complete the goal because the gameplay started feeling pretty monotonous...

I did enjoy the music (but it stopped playing after a few minutes) and can definitely see this as a similar game as the one where you have to restock a library, feels very cozy c: !

I'll try it in a bit

Yeah I definitely should have included some sort of tutorial or indicator that you had to give it back...

Thank you for trying! Can I ask, did the button light up green when you hovered over it and did you press one, then eject the ID and try to hand it back to the person on the top left?

I know it's not very clear, but I am quite sure it works if you do it in that order!

I think I stumbled through one of the puzzles but it was pretty fun!
Though I do wish you could look back on the questions on the door because the first time I clicked off on accident and had to bruteforce my way through the second puzzle (I love the mechanics of it though!)

The third puzzle confused me a bit too, though it was easy enough.

Overall pretty good experience!

Oh this is pretty awesome! I love the creativity of interpreting the countdown as the artist making more and more pages you need to erase!

Overall the sounds were alright, visuals are very nice and unique and the gameplay easy to understand and fun.
And you even made a little tutorial! Amazing!

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Sadly when I tried to launch this, it threw an error about missing .NET assemblies :c So I can't rate it

The screenshots look pretty interesting though

I can't tell what is a bug and what is purposeful game design but it's pretty funny. I only managed to get my Vazeglina up to 90 and then ran around for a few minutes spreading blackness to the rest of the map but couldn't find anything else to do.

But I do enjoy the limited visuals, you made some pretty cool effects in the background, though I am curious, is the main character supposed to be a purple texture-missing thing?

Very eery, pretty cool!

Honestly pretty solid game, love the creative idea, obviously missing some polish but overall still pretty nice to play! Good job!

I really love the creativity and idea behind this, but the gameplay was a bit confusing.
My first goal weight was 2.7 kgs but the closest I was able to get was to get was to put 3kgs on the right side and 0.5kgs on the left side. Then when I added a bunch of feathers feathers I hit the limit which made the game crash/freeze :c

But the idea of a rigidbody scale that you have to try to use to measure the right amount is really good! And the song + nice looking scale were well done!

This game was actually really well made! I love the many sound effects and the controls feel really good too! Everything worked pretty perfectly

Awh, well thank you for trying! I did end up forgetting to add a visual indicator for when you selected either Pass or Deny. But once you clicked one you can hand back the ID!

I know it's pretty confusing ;c but thank you very much for playing!

Really unique mechanic of combining together keys to form one action. The tank level was really frustrating and sometimes the controls kind of made my hand hurt from spamming inputs. Otherwise a really cool and unique game, well done!

I love this short story driven game and such a unique concept! Some levels could be a bit hard because the player doesn't know what can be interacted with but I usually got it in the first few tries. Good work!

Pretty cute and fun game, it can sometimes be pretty rage inducing because the jump height barely clears the enemies - but that might be intentional. For me the ball didn't spawn correctly and was just statically in the corner. Other than that it's a pretty fun puzzle-platformer kind of game!

Thanks I'm pretty proud of the 'feel' of the game, though there still are some other issues. Much appreciated!

Thank you very much!

Thank you for your feedback! Yes I'd love to play your game

Pretty frustrating to not have any checkpoints, and the movement feels a bit floatey and can be hard to judge sometimes. But other than that this is a great concept of having to sacrifice the ability to shoot to gain the ability to jump. Also I really enjoyed the music!

I love the concept, art and audio. This could totally be a full game on its own with a bit more polishing! Well done!

Amazing outcome of a 48 hour jam, awesome atmosphere, visuals and audio. Expecting this to be in the top 10 at least.

Awesome original idea and good presentation! I'd like to have a way of seeing your own health but other than that it seems pretty good!

This looks like a full game that you could find for like 5 bucks on steam or on a mobile platform. Well done!

So satisfying to catch bugs as a spider, the style really reminds me of carrion for some reason. Good job!