Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles

pocketfruit

6
Posts
8
Topics
86
Followers
134
Following
A member registered Jun 14, 2018 · View creator page →

Creator of

Recent community posts

(1 edit)

Hi everyone,

I have just released a new game called 'Red//Black' on itch.io:

https://pocketfruit.itch.io/red-black-two-horror-short-stories 


'Red//Black' is a small experimental horror game done with the PICO-8 engine. My goal was to achieve a story-driven game with the PICO-8 engine. The game was made for the PICO-8 Monster Mix and Mash Jam.

I would love to hear what you think about the game.

Cheers, Matt

Very nice. Thanks for doing this. (^_^)

I made a small Mario like game with Bitsy (I mean I tried :D) and aimed to recreate a platformer game in Bitsy.

Check it out:

https://pocketfruit.itch.io/super-bitsy-land

I made a small Mario like game with Bitsy (I mean I tried :D). Image to Bitsy was super helpful for getting there quick. Great tool. 


Check it out:

https://pocketfruit.itch.io/super-bitsy-land

Hi everyone,

I made a short Mario games with Bitsy:

https://pocketfruit.itch.io/super-bitsy-land


My idea was: why not go and de-make a very beloved game of mine (Super Mario Land for Nintendo Gameboy) and try to emulate the gameplay as exactly as possible with Bitsy - using a tool that isn't intended for platformers at all and that has even simpler graphics than the original Gameboy? :D

So, here is the first "real" platformer done in Bitsy. It was a fun experiment, at least for one level. Hope you like it.

M.

Good question. I would say that it's a short experience. Bitsy is a very good tool for delivering such short vignettes. 

Hi,

I made a short scene with bitsy:

https://pocketfruit.itch.io/leave


I found out about bitsy a few days ago and since then I am fascinated what people come up with.

I aimed to do a small scene / vignette that paints a sad and desolate situation.

If you have a short moment, give it a try. Would love to hear your feedback.

M.

Hi,

I made a short scene with bitsy and the image to bitsy tool (you could add it to the collection ;D).

https://pocketfruit.itch.io/leave

I found out about bitsy a few days ago and since then I am fascinated what people come up with.

I aimed to do a small scene / vignette that paints a sad and desolate situation.

If you have a short moment, give it a try.

M.

Hi everyone,

I just published 'LEAVE' - a small scene done with Bitsy.

https://pocketfruit.itch.io/leave


I found out about the tool a few days ago and since then I am fascinated what people come up with.

I aimed to do a small scene / vignette that paints a sad and desolate situation.

If you have a short moment, give it a try.

Best,
M.

Nice work, really enjoyed it. I can see that you use a number of bitsy hacks to achieve the final game. How did your development work look like, I am curious  (since you cannot use the hacks and test the scenes while in the editor, I guess)?

Thanks so much! 

Hi everyone,

I have just released a new game called 'molecules' on itch.io:

https://pocketfruit.itch.io/molecules 


'molecules' is an experimental puzzle game set in space, where you need to find the right path along a chain of atoms in order to clear a level.

Inspired by several 3D tutorials I aimed to create a full 3D game for the very limited hardware of the PICO-8 fantasy console and thus push the console to its very limits. The game features 3D graphics and 3D controls (movement along all 3 axes is possible and needed to clear the levels) and dynamic sound effects.

I have tried to create a unique experience for PICO-8, both in terms of presentation and gameplay and invested quite some time in the game's feeling and atmosphere.

I would love to hear what you think and include your feedback into the game.

Cheers, Matt

Cool, thank you! 

Hi everyone,

I have just released my first game 'Upward' on itch.io:

https://pocketfruit.itch.io/upward

 

Upward is a hard puzzle platformer where the only thing you can do is jump. Still, is this enough to climb a mountain full of deadly obstacles? The game relies very heavily on precise jumping and using the environment/other objects to traverse from screen to screen. The game was built with PICO-8 in 5 days and I aimed for a very old-school hardcore platforming/puzzler experience.

I would love to hear what you think and include your feedback into the game.

Cheers, Matt