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plogin

38
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A member registered Jun 21, 2023 · View creator page →

Creator of

Recent community posts

I agree, had to unfortunately cut sound due to lack of time

I think it would have been nice to explain to the player what they are supposed to do. It would also be great to have some gameplay variety - not only clicking one button, but also player selecting what units to send and when to send them. Good work though!

Pretty nice take on the idea, instead of buying units straightforward you build housings. I feel like it would have been nice though to explain to the player how to do that. And game would feel a little more challenging if enemies upgraded their towers too. Art is really good, great work!

Really cool concept and graphics, shame that so little people have played this. I like that the game actually feels like you are playing against an opponent that builds those towers. Great work!

Very good take on you attacking defences, I like that you can actually control units instead of just them moving automatically. Art is great too, shame that so little people have played this. Great job overall!

Good concept for the theme, and has some strategy to it, instead of blindly mashing the buttons. It might have been nice to maybe explain most of mechanics in game, in some kind of first tutorial level. Art is really nice, great work!

Nice concept for the theme. It would be nice though if you could see stats of monsters you can spawn, to better decide which ones to use. And I think it would have been nice if "enemy" could upgrade towers instead of just building 20 of the same ones. Great job though!

Pretty nice concept for the theme. Thing I don't like is how you are randomly teleported without any animation or feedback, and I don't see the purpose of those little slimes. Good work though!

Such great concept, and all the aesthetics are great. Very good explanation of mechanics in the first level. Such a shame that so little people have played this.

Pretty nice concept and graphics. It would be nice if you have explained in game controls and what is goal of the game. Good work though!

I saw a lot of games where you are the attacker instead of defender. I like the fact that you can send units from all sides and this kind of puzzle aspect. Graphics are pretty nice too, good idea overall!

Pretty nice concept. Shame you only have one attack, but gameplay overall feels pretty nice. Graphics you made are really good, great job!

Pretty nice concept. Shame you only have one attack, but gameplay overall feels pretty nice.Graphics you made are really good, great job!

Cool concept for the theme, and pretty nice graphics. It would have been nice if you explained controls in game though. Good job!

Very cool concept and game plays really nice. One thing that is missing for me is getting feedback when you hit the "player". Great job!

Nice concept and great art. I feel like it would be nice idea though to slowly introduce player to more game mechanics(those events in your game), as I have just ended up clicking random ones and not really knowing what they do. Great work though!

Very good art and I like the idea of showing what the player has to do with just visual ques. I feel though that it would be nice to make some things a little bit clearer, as I had trouble to figure out where you should bring plates with food and then empty plater. And controls are a little weird - pressing 'w' moves you backwards and 's' forward. Pretty nice concept though and game looks good, great job!

Honestly pretty cool concept for the theme, had a little trouble though to get hang of how you should play the game. I think it might have been good idea to just stuck with top down view. Art is really good, concept is pretty unique, great work!

I think it would have been a little nicer if you could move as the "boss" instead of just standing still. Good concept though and art is great.

Pretty nice idea for the theme. It kinda got a little confusing what is happening on the screen, it might have been a better idea to "troll" only one player. It might also have been a little clearer if you made tutorial screen and game screen, without this scrolling. Creative concept though, good work!

Can't really play, game crashes. I think it would also be nice, if you have explained goal of the game and controls to the player, because it is a little confusing what you are supposed to do.

Pretty unique take on the theme. I think it would be nice for your choices to make a difference, to have some kind of branching story. Art is pretty nice though, good work!

Pretty nice concept for the theme and the art is very fitting. One problem I have is that there are a lot of skills that you don't really know what they do at the start. It might have been better to introduce player to the game with just 1 monster, so that they can easily grasp what they have to do. Great work though!

Pretty nice idea for the theme. It would be nice to see some visual ques in addition to audio ones though. Very nice graphics and cool concept!

I was unfortunately greeted to some buggy screen when clicking 'play' and couldn't test the game properly. It seems like a nice take on the theme though.

I'm not really sure what the goal of the game is, you should definitely explain that in game. Also controls should be explained. Presentation is pretty nice though.

I'm not sure how popular such a game would be but concept is pretty cool and presentation is very nice.

Very cool concept for the theme and game looks nice. But I don't think you should assume player will know what to do and you should explain to them in game what the controls are and what the goal of the game is. Great work though!

Really creative idea for the theme and I like the graphics. There are a few issues though - game shouldn't start right away, without any input from player. You should explain the controls before the game starts. And I didn't see any way to restart the game without opening it again. If you would fix those it would be much better. Great concept though, keep up the good work!

Pretty nice idea for the theme and I like the graphics. It is a problem though that game just consists of clicking 2 buttons, with no real decision making from the part of the player, which is kind of necessary for player to get more skillful at your game as they play it . Keep up the work though and good luck in your game dev journey :D

Creative approach to the theme. It would be nice if you have explained controls and goal of the game to the player, before they start. It would also be great to see timer at all times, not only at the end. Good work though!

A little buggy, but very creative concept. One think I would add is either some kind of end goal or point system, to show how long you have survived. Good work!

I like the art you made for the game. It is a little confusing though, maybe you could have explained controls to the player. I presume that the goal is to survive as long as possible, so some kind of timer or points system would be nice, to show how good the attempt was. Keep up the work and good luck in your game dev journey ;)

Hey, I guess I can explain myself. In traditional TD games you focus on building and upgrading your defences, that automatically shoot at incoming enemies. In my game those roles are reversed - you are "the defences", and you have no say in what upgrades you get, game chooses them for you. Hope that clears it up!

Yeah, I think it would be too similar to traditional TD games. If I were to develop the game further I think I would rather scrap those fast shooting "automatic" turrets entirely, and focus on player switching between more of those slower turrets with longer reloads.

That's true, I unfortunately had to cut sound and music due to lack of time